Over on the SWRPG subreddit, someone asked if they had been using Advantage and Threat wrong.
One of the responses noted that the only option to spend Advantage/Threat that actually says you can choose multiple times is recovering/taking strain and that means the other options are once per dice roll.
Someone else mentioned that in Age of Rebellion and Force & Destiny, the text next to recovering/taking strain in parenthesis is not there, and I can confirm that with the F&D book in front of me. This brings up doubt on the idea that one can only spend multiple advantage/threat on recovering/taking strain.
I wanted to see what the consensus was here about that subject. Have I also been spending Advantage/Threat wrong by allowing every option to be chosen multiple times?
Edited by GroggyGolem