Imperial Snap Attack

By FourDogsInaHorseSuit, in X-Wing Squad Lists

Tie pilots got the munchies!

Howlrunner 20

Snap Shot

Zeta Leader 22

Snap Shot

Mauler Mithel 19

Snap a Shot

Scourge 19

Snap Shot

Zeta Ace 20

Guidance Chips

Snap Shot

Howlrunner when you shoot, you've got so many rerolls and attacks (ranging from 2 to 4 dice) that surely you'll kill something.

Edited by FourDogsInaHorseSuit

Ok so Jonus is a nonbo, which means Zeta Ace can take his place and Howlrunner gets in on the snaps.

Feel free to run A gamma veteran version of this list called "Snapping turtles"

Any Imperial Snap Shot list needs:

Major Rhymer, Snap Shot, TIE Shuttle title, Tactician for 31 points. It's silly, but Range 2, stressing, Snap Shots are really cool.

Howlrunner's ability does not affect Snap Shot - since Snap Shot says you cannot modify your attack dice.

Not sure if this is as good as a Crack Shot Swarm

High PS has you moving most ships after the opponents.

I'm guessing you left Guidance chips on Zeta Ace after editing your original post with Jonus.

The reason rebels can make this work is A-Wings being able to modify opponents dice through crackshot. but, it is a cool idea and snap shot sounds much more imperial than rebel.

Howlrunner's ability does not affect Snap Shot - since Snap Shot says you cannot modify your attack dice.

Not sure if this is as good as a Crack Shot Swarm

High PS has you moving most ships after the opponents.

I'm guessing you left Guidance chips on Zeta Ace after editing your original post with Jonus.

Personally, I like the A-Wing Swarm

Green Squadron Pilot x4 (23 pts each)

A-Wing Test Pilot

Chardaan Refit

Juke

Autothrusters

Snap Shot

Take evade as an action for Juke, which does work with Snap Shot. Autothrusters are a bonus.

It's a nice idea. Definitely take Mauler Mithel - he pairs really well with snap shot. Scourge isn't bad, ether.

Howlrunner doesn't - I don't mean "you don't get rerolls" (you don't on Snap Shot, but do on 'normal' attacks) - but that Howlrunner wants people clustered up in a nice range 1 bubble of reroll-laden green laser death. Snap Shot is better suited for splitting up and putting arcs everywhere so there's nowhere safe to go.

Zeta Leader is quite nice too, but boosting your snap shot compromises your 'normal' shot.

Rhymer is definitely a nasty option.

  • Major Rhymer - TIE Shuttle, Snap Shot, Tactician
  • Mauler Mithel - Snap Shot
  • Black Squadron Pilot - Snap Shot
  • Black Squadron Pilot - Snap Shot
  • Black Squadron Pilot - Snap Shot OR Youngster - Rage

Unless they show up pre move and you choose a green move ... #getin

The reason rebels can make this work is A-Wings being able to modify opponents dice through crackshot. but, it is a cool idea and snap shot sounds much more imperial than rebel.

Green Squadron with Juke and Snap Shot is one of my new go-to ships. I like it better than Crack Shot because it's reusable and the evade token improves survivability.