The Problem:
Xwing has a unique problem of relevant PS, while the PS system of order is incredibly new and fresh, it has created an imbalance in terms of what is relevant to the meta and what is not, solely based on PS. There are many pilots who have great abilities but cannot ever be relevant due to their mid level PS. They cannot recoup their points against high PS aces.
The relevant PSs are here:
1,2 - sheer efficiency under Mathwing and wave7 models.
9-11 - ships that over a high meta distribution and tournament level stringency return objective value of increased life due to firing first and arc dodging.
The main problem of Ps is that its absolute: There isn't much reward gained for taking PS5 vs a PS9 situation. And Ps5 over PS2 is only usually of marginal value. The curve of value versus paid cost is not linear as it moves up.
The Solution:
What could be done is a breakup of the benefits for higher PS. That middle PS gets slightly more information when it comes to fighting aces of higher PS. So we break down movement and action into two steps:
Thus I propose -
Veteran Training
EPT or new Training slot. 0pts
You may only equip this card if your pilot skill is 5 or more.
Your action bar gains the "delay" action.
After an enemy ship executes a maneuver, you may spend your delay token to take a free action.
What does it do?
It lets mid PS ships take an action (ex. BR vs Focus) after seeing what a higher PS ace has determined as their maneuver, but the ace still gets to reposition with their actions after the mid PS ship reacts to them.
Vessery moves, gains a delay token.
Soontir moves.
Vessery spends delay token to BR into firing position.
Soontir, seeing he can't profitably arc dodge out, turtles to Focus Focus Evade.
If the higher PS ship bumps, you can also then BR out of touching into a firing solution, now on a action less ace that has a remembered state of bumping during executing a maneuver. The ace goes on to resolve its action step, remembering it bumped during maneuver.
Extra considerations:
One rule that would be implemented is that when you move your last ship, there is a mandatory step to ask for enemy declaration of all delay tokens.
Play should not move the combat phase until all delay tokens have been cleared. If any delay tokens are still in play when combat phase has been entered, replace them with focus tokens.
The fluff:
Veteran Training and/or the new Training upgrade slot (no icon) represents incomplete but methodical learning of decent pilots. The aces, like Luke, have innate talents and instincts developed also from long experience. In contrast, academically good pilots have a certain set of added how-to for situations when they learn to fight against pilots who outmatch them.
Edited by Blail Blerg