Mid PS: Bridging the gap between instincts and learning

By Blail Blerg, in X-Wing

I like the idea, and definitely agree it needs to be PS restricted to stop spamming with generic pilots with mounds of ordnance, but it still makes me hesitant. It seems like a very valuable upgrade to me. I would price it at 2 points because it can seriously change how higher PS ships fly, and while you can feel it is justified against someone like Soontir Fel, it would suck if you were flying Wes Janson, or any other ship without repositioning actions. Just because you don't have a boost or BR, some bloke with a BR at PS 5 with an EPT can outmaneuver you every turn (not will, but a definite possibility for high PS ships that can't reposition). I think it would be a cool addition to the game, but it would either need to be 2 points, or one point and unique.

I think I prefer my PS war to be fought with other tools, specifically the black market slicing types. If all factions had access to an upgrade to punish aces with stress, then I think the problem with the PS race would be solved. No one has a problem with PS10 Luke Skywalker, because he can't Boost/BR out of arcs, or token stack. I can't remember the last time I heard someone moan about a single action interceptor, or other ace. Ships that are piling stress tokens, either from PtL, or self stressing with things like zuckuss definitely tip the scales though.

Putting an anti-stress modification that isn't faction restricted in the game not only brings life to the pilots that would benefit from Veteran Training, but it would also give a little boost to all of those unlucky pilots that don't have an EPT in the first place.

I like the idea, and definitely agree it needs to be PS restricted to stop spamming with generic pilots with mounds of ordnance, but it still makes me hesitant. It seems like a very valuable upgrade to me. I would price it at 2 points because it can seriously change how higher PS ships fly, and while you can feel it is justified against someone like Soontir Fel, it would suck if you were flying Wes Janson, or any other ship without repositioning actions. Just because you don't have a boost or BR, some bloke with a BR at PS 5 with an EPT can outmaneuver you every turn (not will, but a definite possibility for high PS ships that can't reposition). I think it would be a cool addition to the game, but it would either need to be 2 points, or one point and unique.

I think I prefer my PS war to be fought with other tools, specifically the black market slicing types. If all factions had access to an upgrade to punish aces with stress, then I think the problem with the PS race would be solved. No one has a problem with PS10 Luke Skywalker, because he can't Boost/BR out of arcs, or token stack. I can't remember the last time I heard someone moan about a single action interceptor, or other ace. Ships that are piling stress tokens, either from PtL, or self stressing with things like zuckuss definitely tip the scales though.

Putting an anti-stress modification that isn't faction restricted in the game not only brings life to the pilots that would benefit from Veteran Training, but it would also give a little boost to all of those unlucky pilots that don't have an EPT in the first place.

I'd much prefer to see ace combatted with good flying versus hard center cards, so we can definitely agree to disagree there. BMST to me seems like a cop-out solution. Id much rather see someone decide whether to use his actions now to place a bump, or delay, let him bump your current position, and then attack him after a delayed BR. Or using delay to BR into a shot.

Honestly, the Xwing has problems already. While this would exacerbate it, I think it would fix a lot more ships.

Hmm. Something to think about. Because that is a sad unintended consequence. In this case yes, the mid Ps DOES get to basically do reposition after all ships have moved, if the last ship is like an Xwing without reposition abilities. I don't think it breaks any of the large ships without boosts, ex Ghost or Decimator, due to their sheer efficiency, but for the small ships, the Xwing, I can see that.

The Xwing's main problem is that it takes integrated and cant take any reposition mods at all. Even the crappy Khiurjgkanjsdf can get FOUR (and two crappy EPTS) different reposition tools: cloak, vectored thrusters BR or Engine Boost, burnout slam (is this large ship only?). and then expert handling and daredevil.

My preferred feels wrath fix "you are not destroyed until you have 3 face up damage cards .)

4 tlt would hate life. I prefer the "you are not removed until the end phase of the following round"

I like the solution, it is more probable of seeing the light of day than something I've toyed around with in my mind; separating the actions into a new phase, planning, moving, acting, combat, end.

Perhaps a cost is in order though? Say "this costs one point less for each point of pilot skill below 9". Start at 4. After all, if you're a PS9 delaying to move after PS9 it should be much harder, with pilots of that skill. They leave you little reaction time before they shoot.

And I'd not change unspent delays into Focus, that would make it easy to just take a delay. Use it or lose it. :P .

I like the solution, it is more probable of seeing the light of day than something I've toyed around with in my mind; separating the actions into a new phase, planning, moving, acting, combat, end.

Perhaps a cost is in order though? Say "this costs one point less for each point of pilot skill below 9". Start at 4. After all, if you're a PS9 delaying to move after PS9 it should be much harder, with pilots of that skill. They leave you little reaction time before they shoot.

And I'd not change unspent delays into Focus, that would make it easy to just take a delay. Use it or lose it. :P .

Repeat: you delay your action to after they move. Then they action after you've actioned. You do not delay to move.

Imo, I think just this would be fine:

It only goes on ONE mid PS ship in your list. No spam options now. Honestly, probably should be fine as a 1 of at 0pts. Yes, it should probably be worth 1 or 2, but that's it. And its supposed to be an aggressive buff.

Veteran Training

EPT, 0pts, UNIQUE

You may only equip this card if your PS is 5 or higher.

You gain delay action on your action bar. (Gives you a delay token)

After an enemy ship executes a maneuver, you may spend your delay token to take a free action.

Edited by Blail Blerg

Oh I was clear on when it triggered, and I really like it as it gives a nice thematic "almost there, stay on target", "don't fire until you see the whites of their eyes" feel.

Ah, yes, I may have been clear in my head on when it triggered, I absolutely flubbed when I wrote it down. :D

Edited by Dagonet

Oh I was clear on when it triggered, and I really like it as it gives a nice thematic "almost there, stay on target", "don't fire until you see the whites of their eyes" feel.

Ah, yes, I may have been clear in my head on when it triggered, I absolutely flubbed when I wrote it down. :D

Yeah, its almost really like, "prepare for reaction action" but hahah, thats not very keyword-y

=)

Instead of Veteran Training (with Veteran being linked to VI and thus PS), maybe "Hardened Resolve" or Nerves of Stele :P .

A delay token is an elegant solution I think, better than a condition card as you'll be moving them around quite a bit and the conditions are easily overlooked.

Instead of Veteran Training (with Veteran being linked to VI and thus PS), maybe "Hardened Resolve" or Nerves of Stele :P .

A delay token is an elegant solution I think, better than a condition card as you'll be moving them around quite a bit and the conditions are easily overlooked.

I suggested a condition card as a way to avoid having to take up an EPT slot or deny this elegant option to mid-PS pilots lacking the slot.

My suggestion is to describe it as a "permanent" condition for the ship that is assigned its effect. For squad building purposes, say the condition card itself (and its cost) must be added to the ship with the highest PS in the squad. Upon activation, that ship assigns the permanent "delay" condition to one of its Squad mates of valid PS restriction. This allows some flexibility during deployment based on what appears across the table from you.

I'm not sure what slot it should fill to the high PS carrier of the card. Maybe none. Maybe it can be treated as a mod or title, whatever slot is free. But you want its cost to be folded into one of the ships of the squad. It can't be "loose" points, and as I said earlier you don't want it to cost zero in this model, because then it's a universal include, and would break the game. With this flexibility I have described, I would pose a cost of 2. That lets you go for a traditional initiative bid or a delay benefit.

Make it a ship independent title that still gives out tokens.

If needed, fluff the name to something like personalized ship or something. :P .

Well the Pilot skill has some version of thematics. Such as 1-2 PS is fresh inexperienced while 3-4 is veteran pilot who is not at their first rodeo. The mid 5-6 is more noteworthy while 7-8 are top aces and 9 is supposed to be legendary. However there are some things that changed all of that.

  1. The ability to modify Pilot skill . No joke, with Veterans Instincts and adaptability this is a BIG one. Now the EPT is even more important and it used to be reserved for some high skilled pilots like 6 or higher in a way to build them to distinctive roles. Non-unique pilots with EPTs were rather rare and usually for ships with little to no upgrade slots. Now they have become very common. This means a 3 can become a 2 (adaptability) or a 7 can become a 9. Which brings up to the next point.
  2. Saturation of pilots with EPT . It used to be the general case (exceptions such as Y-wing) That only the top unique pilots get EPTs and their Pilot skill was usually 6 or higher (5 in some cases). Most of the non-uniques were just a 1-2 point upgrade for a boost from 1-2 pilot skill to 3-4 pilot skill. Well now Most unique pilots have an EPT unless their pilot ability is considered to be too powerful, and the upgraded non-uniques have an EPT. So more EPTs at 3-4 pilot skill than before and this is an effect. Some EPTs which were never used because they were not that useful on the higher pilot skill now are reaching the competitive side of the list (deadeye).
  3. Even more Pilot skill 9s . At first there used to be only a few pilots with pilot skill 9. Up until recently each faction only had 2 pilots that had skill 9. Now some pilots are being reprinted with that 9 pilot skill as well as other pilots getting released with skill 9. This does change the playing field as 9 used to not be as common so you would build your list around a few but predictable archetypes. Now you can expect more high pilot skill across the board.

Mid pilot skill has always had the problem of the worst of both worlds. They would get blocked by low PS swarms and get shot by higher skilled pilots before they had a chance to react. With what I mentioned before expect the gap between low and hige to remain large.

fun fact ; In World War 2 there was no such thing as an average fighter pilot. You were either an Ace or a Target.