So, what are the standard Dash Rendar builds now?

By Zura, in X-Wing

As in the title. What Dash builds do you find effective in current metagame?

Super Dash hasn't changed, honestly. The only variance you see tend to be based on lists he's trying to be slotted into.

HLC is still the better option than Mangler.

Kanan and Kyle are specific to your play type, though I'd argue Kanan is superior.

Kanan & Engine Upgrade are seen, by some, to be excessive, though I strongly disagree.

So yeah, Super Dash with Kanan is what you'll see most.

58 Dash Rendar (36), HLC (7), Title (5), EU (4), Kanan (3), PTL (3)

I prefer Kanan to Kyle as he opens up the dial so much more.

Edited by Karhedron

Only change in Dash i see is sometimes Mangler Cannon > HLC, but usually HLC anyway.

Mangler lets him dodge his donut but its less punishing. 4hits > 2hits 1crit majority of the time.

His partner tends to shift around alot though. In a local Escal tourny at the 120pt range i actually saw a Dash build that had a Warden Kwing using LRS and Homers lol. That was quite....deadly to say the least. He had a couple of Z's in there to fill the points between rounds before he could load the Kwing right, since +30pts kinda hampers things (and 2ships minimum first round)

Edited by Vineheart01

Yeah, I've just been seeing Dash with PTL, Kanan, HLC, Title, and EU in my area. I still like to use Kyle on Dash when I team him up with Jan, but other then that, I'll pick Kanan.

I've used Super Dash A LOT and I now run him like this:

56 Dash Rendar (36), HLC (7), Title (5), Kanan (3), PTL (3), APL (2)

I came to the conclusion that you need to focus and TL as much possible to make the HLC shot count. If you have EU it's just another action that is not either of those two.

If you're flying him right and predicting your opponent correctly then a barrel roll really should be all you need.

APL is there in case Dash is stuck so has the option of becoming a bump nuisance for a round.

For wingmen my favourites are two T-65 Rookies with IA and R2, I either run them infront of Dash to protect the doughnut hole or put them on the opposite side so my opponent has to choose.

Edited by BCooper85

So, what illicit does the community think will fit Dash well? EMP Device, BMST, or Glitterstim?

I think we have a new dash build comming with smuggling compartment. The build I like is

Dash, hlc, kanan, ptl, Title, smuggling compartment, feedback array, then Ion Projector or anti pursuit Lazer

No more donut, now if an ave wants to boost in then he takes auto damage, and you can block high ps and both cause them to roll for damage or ion, then feedback array them

I run him with a Lothal Rebel with autoblaster, hera, han, hlc, so the ion projector works great for making ships be in places they don't want to

I think we have a new dash build comming with smuggling compartment. The build I like is

Dash, hlc, kanan, ptl, Title, smuggling compartment, feedback array, then Ion Projector or anti pursuit Lazer

No more donut, now if an ave wants to boost in then he takes auto damage, and you can block high ps and both cause them to roll for damage or ion, then feedback array them

I run him with a Lothal Rebel with autoblaster, hera, han, hlc, so the ion projector works great for making ships be in places they don't want to

Dash doesn't want Feedback, honestly. It's not enough of a threat to keep folks out of Range 1, and Dash will take far more damage in the trade off (Feedback and the enemy's shot).

Dash costing you 50+ points mean you should be focusing them on survival.

I could see, maybe, Rigged Cargo, but, otherwise, Dash is happier with EU -- staying out of range one and firing naked HLC is better than... almost any other option.

(56)

Dash Rendar (56) - YT-2400

Lone Wolf (2), Heavy Laser Cannon (7), Rey (2), Outrider (5), Engine Upgrade (4)

Cheap dash that still has Engine Upgrade and easy access to focus with entire dial open.

So, what illicit does the community think will fit Dash well? EMP Device, BMST, or Glitterstim?

BMST: I don't think so as it eats up an action, which Dash really needs to survive.

Burnout Slam: While it can get you out of a bad jam, so can a boost and barrel roll, and you can still attack. Also, it happens once. The cost does help it out.

Rigged Cargo Chute: Might be nice for deterring people from following too close.

Dead Man's Switch: Eh. I'd rather spend points to keep Dash alive rather then capitalize on his death. Range one on a big base is nice, though.

EMP device: Not bad for deterring people from getting in the donut hole, but you're ionized too, so I'm not sure how effective it will be.

Feedback Array: Like the EMP, it makes people in your donut hole less of a catastrophe, but you still have to deal with ionization. True, it's only one at a time, but that makes the second use all the more agonizing.

Glitterstim: Not a bad choice for when you're in a super bad place, though it does only help once.

Hot Shot Blaster: Like Feedback Array, it helps with the donut, but it's only one use hurts it.

Trick Shot and Rigged Cargo seems kinda neat to me: drop cargo on a pursuer, stressing them and rolling for a crit. Then attack them with 5 dice.

Trick Shot and Rigged Cargo seems kinda neat to me: drop cargo on a pursuer, stressing them and rolling for a crit. Then attack them with 5 dice.

I would have to check the dimensions on the cargo token, but I think a lot of the time this would mean the enemy is in range 1. I could, however, see dropping the cargo to get the 5 die attack and hoping the enemy tags it next turn for a stress.

Beyond that, I think that you will see some fun and whacky Dash builds, but ultimately he will settle back to his "normal" self, it's really his wingperson that will be the most fluid. What I've seen mostly is:

Lothal Rebel

Norra

Poe

Miranda (my personal favorite, especially with vectored thrusters)

I'm also thinking of trying him not with trick shot, but with snap shot. Don't know if covering 25% of the donut hole is worth losing PtL though. My gut says no.

Title, Lone Wolf, Recon Specialist, next to a loaded out Bomber Miranda.

Title, Lone Wolf, Recon Specialist, next to a loaded out Bomber Miranda.

I've thought about lone wolf, but my concern has been that I like using my second ship to help cover the donut hole, especially against the likes of Soontir or EU Vader (who are everywhere in my local meta), which makes Lone Wolf a bit of a dud. How do you make it work?

Kanan is at least partially the answer to Dash's doughnut hole problem. By opening up the dial to shift stress on any white, you make Dash far harder to predict. Getting into Range 1 was quite easy for high PS aces when Dash was stuck to the Greens but when you have all those speed 3 and 4 moves available (plus BR and possibly Boost), it is far harder for them to guess where you are going to end up.

Title, Lone Wolf, Recon Specialist, next to a loaded out Bomber Miranda.

I've thought about lone wolf, but my concern has been that I like using my second ship to help cover the donut hole, especially against the likes of Soontir or EU Vader (who are everywhere in my local meta), which makes Lone Wolf a bit of a dud. How do you make it work?

You have to be really pro at connecting those bombs or the whole list falls apart.

Edited by Engine25

Title, Lone Wolf, Recon Specialist, next to a loaded out Bomber Miranda.

I've thought about lone wolf, but my concern has been that I like using my second ship to help cover the donut hole, especially against the likes of Soontir or EU Vader (who are everywhere in my local meta), which makes Lone Wolf a bit of a dud. How do you make it work?
Funny story, I have yet to make it work myself, but I've been thrashed by it many times. It's the top list in my local meta. It's more important to get Miranda kitted out properly than to load out Super Dash, so they save points and do the build I mentioned.

You have to be really pro at connecting those bombs or the whole list falls apart.

Not true. Ayers and Rich fought the mirror match to a final salvo without landing a single bomb. That's the strength of the list, it can win without the tricks.

So, what illicit does the community think will fit Dash well? EMP Device, BMST, or Glitterstim?

So it's what, Dash with rec spec, lone wolf, HLC and title (I assume since it's gonna be focus almost every turn, EU is a waste of points) and then...Miranda, TLT, Sabine, ion bomb, proton bomb and extra munitions? Or conners and EM?

So it's what, Dash with rec spec, lone wolf, HLC and title (I assume since it's gonna be focus almost every turn, EU is a waste of points) and then...Miranda, TLT, Sabine, ion bomb, proton bomb and extra munitions? Or conners and EM?

I really like Rey on the Outrider (to the point of sounding like a broken record, I know.) But it's easy to break off and charge a focus or two, thus letting you get a psuedo-PTL effect in later turns without the stress.

I'm currently experimenting witha few builds:

-'Dash, the Corrupting Influence': HLC, Title, Rey, Cluster Missiles, Guidance Chips, Snuggling Compartments, Glitterstim, and Lone Wolf.

-'Tricky Dash': HLC, Title, Rey, Trick Shot, Proton Rockets, Counter-Measures, Snuggling Compartments, EMP Device/Rigged Cargo Hold.

I think we have a new dash build comming with smuggling compartment. The build I like is

Dash, hlc, kanan, ptl, Title, smuggling compartment, feedback array, then Ion Projector or anti pursuit Lazer

No more donut, now if an ave wants to boost in then he takes auto damage, and you can block high ps and both cause them to roll for damage or ion, then feedback array them

I run him with a Lothal Rebel with autoblaster, hera, han, hlc, so the ion projector works great for making ships be in places they don't want to

Dash doesn't want Feedback, honestly. It's not enough of a threat to keep folks out of Range 1, and Dash will take far more damage in the trade off (Feedback and the enemy's shot).

Dash costing you 50+ points mean you should be focusing them on survival.

I could see, maybe, Rigged Cargo, but, otherwise, Dash is happier with EU -- staying out of range one and firing naked HLC is better than... almost any other option.

I completely disagree on that, you don't use it all day but if I have higher ps then dash and I have repositioning, I'll get I. Range one of him all day, it's not hard to, rigged isn't all that and only works out that back,

Ever have the ps9 protectorate jump in your range one arc, or anything else with boost, it's the downfall of the ship. Having a missile could be better but it's more expensive, and now with this new wave, lots of ships want to catch range one in arc, and personally I'd rather answer back with something

I think we have a new dash build comming with smuggling compartment. The build I like is

Dash, hlc, kanan, ptl, Title, smuggling compartment, feedback array, then Ion Projector or anti pursuit Lazer

No more donut, now if an ave wants to boost in then he takes auto damage, and you can block high ps and both cause them to roll for damage or ion, then feedback array them

I run him with a Lothal Rebel with autoblaster, hera, han, hlc, so the ion projector works great for making ships be in places they don't want to

Dash doesn't want Feedback, honestly. It's not enough of a threat to keep folks out of Range 1, and Dash will take far more damage in the trade off (Feedback and the enemy's shot).

Dash costing you 50+ points mean you should be focusing them on survival.

I could see, maybe, Rigged Cargo, but, otherwise, Dash is happier with EU -- staying out of range one and firing naked HLC is better than... almost any other option.

I completely disagree on that, you don't use it all day but if I have higher ps then dash and I have repositioning, I'll get I. Range one of him all day, it's not hard to, rigged isn't all that and only works out that back,

Ever have the ps9 protectorate jump in your range one arc, or anything else with boost, it's the downfall of the ship. Having a missile could be better but it's more expensive, and now with this new wave, lots of ships want to catch range one in arc, and personally I'd rather answer back with something

So it's what, Dash with rec spec, lone wolf, HLC and title (I assume since it's gonna be focus almost every turn, EU is a waste of points) and then...Miranda, TLT, Sabine, ion bomb, proton bomb and extra munitions? Or conners and EM?

It's Conner/clusters and seismic and em. Tlt for max damage and regen.

58 Dash and 42 Sabine Warden. 2 ships that fly erratically, cannot really be caught. Makes bumping Dash a real nightmare - if you guess wrong, it's a Conner waiting for you instead.