First off, I 100% get that this game is story driven first and foremost, and that relevant choices should be made with your characters identity in mind.
With that said, I'm curious what peoples thoughts are in regards to how much of your starting XP should be dedicated to characteristics. I'm really torn right now. On the one hand, our group meets once every 2-4 weeks, and our campaigns don't usually last longer then 8 months to 1 year.
So in that vain, I'd be tempted to spend minimal amounts of experience on characteristics, and more on ability tree upgrades that make the character more unique.
On the other hand, more characteristics while boring, let my character be more involved in the story because rolling 3/4 dice is really nice.
On that note, I'm curious of peoples experience in enjoyment of having more characteristics at a 3, vs having less 3's and instead bumping a characteristics up to 4.
So alot of questions, but rather then speculate, I thought I'd ask the community what you guys have found work in your games.
(all of this will be helpful next month when we have our first official start to our campaign, so I can bring some of this experience to others & myself during character creation.)