Unexplored Design Space: Roark or Torkil for Activation Phase.

By gamblertuba, in X-Wing

Saw Torkil's name mentioned in another thread and got to thinking. Why haven't we seen any pilot or EPT ability that mess with activation order? (at least none that I can think of) Swarm Tactics, Toark, and Rorkil all affect the order of shootsing but the only upgrade I can think of that messes with activation order is Enhanced Scopes.

Would an activation phase Torkil be too powerful? I would think it would be a very scummy method to rein in arc dodgy aces a bit. I know some folks are all bent out of shape about condition cards but they are a handy way to track game effects. Could be a new Scum Pilot or crew member with

Action: Assign the "I can't shake 'em" condition card to an enemy ship at range _____ (within firing arc?)

Condition card would read: During the activation phase, treat your pilot skill as zero. When you execute a maneuver, discard this condition.

Fluff would be a pilot getting intimidated into acting too quickly. Seems like one of the few obvious gaps in design space so far.

Interesting idea, but as always, debuffs are much stronger than buffs as multiple ships can benefit.

How about "I can't shake him" range 1 within your arc, outside of targets arc - assign a "X" Token to the target and condition to yourself.

Condition reads "In the activation phase you activate immediately after the ship with the "X" token then discard this condition and the "X" token"

Allows low PS pilots who position well to activate at PS 8-9 (or higher) but still shoot at their regular PS

Edit: Thematically it allows Wedge to blast the Black Squadron Pilot saving Luke before the BSP shoots

Edited by Eryst

Sounds like a Star Wars/Harry Potter crossover.

Torkhil Mux and the Order of Shootsing .

Interesting idea, but as always, debuffs are much stronger than buffs as multiple ships can benefit.

How about "I can't shake him" range 1 within your arc, outside of targets arc - assign a "X" Token to the target and condition to yourself.

Condition reads "In the activation phase you activate immediately after the ship with the "X" token then discard this condition and the "X" token"

Allows low PS pilots who position well to activate at PS 8-9 (or higher) but still shoot at their regular PS

Edit: Thematically it allows Wedge to blast the Black Squadron Pilot saving Luke before the BSP shoots

That would literally never, ever proc against Soontir.

It might be too much to move and shoot at zero so why not a Torkil Mux crew card that says:

At the beginning of the Planning phase, choose 1 enemy ship at Range 1-2.

Until the end of the Activation phase, treat that ship's pilot skill value as "0".

Edit: changed the timing per Rinehart's excellent suggestion. I think this should be a card. What should it cost?

Edited by gamblertuba

Sounds like a Star Wars/Harry Potter crossover.

Torkhil Mux and the Order of Shootsing .

What if Yoda is a House Elf?

I'm on board for Activation Phase equivalents to Roark and Torkil. Whether it's pilot ability, crew or EPT.

I would give an activation phase PS manipulation via crew card. Something like this:

Tactical Coordinator (4 points, limited) At the start of the planning phase, you may choose one other friendly ship at range 1-3. Until the end of the Activation Phase you may treat that ship's pilot skill value as 0, 6 or 12.

Pilot ability (on a pilot that has a pilot skill of 5):

At the start of the activation phase, you may chose a ship within range 1-2 that has a higher pilot skill rating than you. Until the end of the activation phase, your pilot skill is now one point higher than your target.

Useful against Aces and higher than average pilots, but no use against a lower PS pilot.

Pilot ability (on a pilot that has a pilot skill of 5):

At the start of the activation phase, you may chose a ship within range 1-2 that has a higher pilot skill rating than you. Until the end of the activation phase, your pilot skill is now one point higher than your target.

Useful against Aces and higher than average pilots, but no use against a lower PS pilot.

Your suggestion is inherently useful against lower PS ships, because it's already pilot skill 5. The only gap is against other PS5's, where initiative would still decide. As much as I would enjoy a ship with that ability, you would have to balance it by limiting it's potential for repositioning. With an EPT slot, boost and barrel roll, your pilot ability just became an arc dodge trump card.

This is something the game should have, but it's tricky.

When you set your dials, you are expecting your ships to move in a certain order. In many cases you are moving your higher PS ships to a location that was previously occupied by a lower PS ship. If you set your dials with that in mind, and then someone decides to shuffle the order on your after your dials are set, the effects could be disastrous. Instead of Soontir moving to an area that should be open, he's now crashing into a lower PS ship that he planned not to be there. This is a much bigger deal than being able to move after another ship.

If this get's added to the game (and it should), the effect that lowers the PS of a ship during activation would have to be stated before planning and at the end of the previous round. This would allow both players to react to the new order of movement, but still allow lower PS ships to outmaneuver higher elusive PS ships.

Having one know the new order or movement during planning, but keeping the other player in the dark while he's planning is simply too powerful an ability. Imagine a list with Inquisitor and Fel playing against some type of swarmy list. If the swarmy player can force either Fel or the Inq to move first, the Fel/Inq player has to dial in a move that is clear for both of them at PS0. But, only one would actually move at PS0, so the other could get blocked when the swarmy player moves to where they predict the open space the other is going to go. I have no sympathy for Fel/Inq players, but that's just too much.

Good idea, but the effect has to be declared before planning starts for the following round. All players need to know the new order of movement before planning begins.

Interesting idea, but as always, debuffs are much stronger than buffs as multiple ships can benefit.

How about "I can't shake him" range 1 within your arc, outside of targets arc - assign a "X" Token to the target and condition to yourself.

Condition reads "In the activation phase you activate immediately after the ship with the "X" token then discard this condition and the "X" token"

Allows low PS pilots who position well to activate at PS 8-9 (or higher) but still shoot at their regular PS

Edit: Thematically it allows Wedge to blast the Black Squadron Pilot saving Luke before the BSP shoots

That would literally never, ever proc against Soontir.

True, but it would allow low PS to tail large base falcons etc without fear of bumping, and really, Soontir should be able to shake anyone, especially a mid PS pilot

It might be too much to move and shoot at zero so why not a Torkil Mux crew card that says:

At the beginning of the Planning phase, choose 1 enemy ship at Range 1-2.

Until the end of the Activation phase, treat that ship's pilot skill value as "0".

Edit: changed the timing per Rinehart's excellent suggestion. I think this should be a card. What should it cost?

I like this iteration, though I think it should still have the ship in arc/ out of target's arc restraint allowing it to be a reasonably costed EPT