What are people flying with Asajj????

By Archangelspiv, in X-Wing

Hey Everyone,

I have been looking at flying the Shadow Caster, using Asajj. I have played around with manaroo, Fenn and a few others but I seem to come back to have 19 points roughly that I have 0 idea on how to spend.

So... What are you guys finding compliments this new ship?

Asajj in Shadowcaster is one of the gems of 9th Wave (along with Fenn Rau, Regen Nora and brand new stresshog Braylen). She fits to many squadrons, but I believe 2 are most successful for now:

1. PTL Asajj + 2x TLT

2. Parattanni (Mindlinked Asajj, Manaroo and Fenn Rau)

Both squads rocks, but I think Parattanni is more powerful and fun to play :)

Asajj+IG-C, Asajj+2Scyks (mindlinked or not), Asajj+4Lom+Z-99/scyk (control list), Asajj+Ketsu, Asajj+YV-666, Asajj+Eemon (tractor/stress+bombs), Asajj+4Z-95 (2 dice are great when you're tractored)...

There's a lot of combination you can do (:

Edited by Cerve

Yeah, Asajj just has soooo many choices on what to run alongside her. I like her usual build of PTL, Latts, EU, BMST and Rigged Cargo. That makes her 48 points able to deal with all threats and leaves you with 52 points to play with. I like running two generics alongside her like double Kihraxz with Crackshot and Glitterstim or double TLT Y-wings with Unhinged. You can also try double Concord Dawn Aces/Veterans, which I haven't tried out since I don't own any Protectorate fighters but seems like a better variation of the double Kihraxz list TBH. You could also try out double Tanasarii Vet Scyks with Trickshot, title and HLC or Predator, title ,Mangler. Both variants hit really hard with the second one having better mods while the first has more volume of fire.

You could also go for a 52 point Dengar, which gives you a pretty useful platform. Just don't use Zuckuss because you will never have any actions with Dengar. You could also try K3 droid instead of Latts since it synergizes really well with Asajj's green moves.

Choices, choices I guess...

Edited by fok12

The Necromancer Copilot crew upgrade.

This game allows some fairly funky time travel shenanigans but Asajj is a step beyond: she died in the Clone Wars. I haven't run the numbers but the proportion of pilots that share an era with her is small.

she needs a quinlan vos crew card....

Or Darth Bane while we're at it.

I've had some fun and moderate success with pretty standard Asajj (PtL, K4/Dengar, EU, 47 points) and up-close-and-personal Boba (Fearlessness, AB, EU, Latts, Glitterstim, 53 points). It's not super effective against all lists, but can be quite frustrating if flown well. The key is to get the opponent to concentrate on Boba who can be quite resilient with Latts, stims, pilot ability rerolls and evade action while Asajj supports him from the distance.

Dengar is probably better than K4, but it's a matter of taste. And I think all the pilots and crews were alive and active at the same time, so it's a playable list even if you are strict about the storylines - and who wouldn't. ;)

No one has pulled out the Burnout Slam on a Lancer?

I took second in a small tournament Saturday with this list:

Assajj Ventress

Predator

Latts Razzi

Glitterstim

Glitterstim

Gyroscopic Targeting

Ketsu Onyo

Predator

Tactician

Glitterstim

Glitterstim

Gyroscopic Targeting

I generally divide the stress as evenly as possible to insure maximum benefit from Latts. Most maneuvers are green 3s, most actions are evade. Choose Glitterstim wisely and these ships will stick around quite awhile. By the time you're out of drugs you've generally worn them down and can finish them off. It has had some problems with Aces but large base maneuverable ships make great blockers. Block wisely to divide shots coming in and you're golden.

My loss was to a TIE Crack Swarm.

Asajj+IG-C, Asajj+2Scyks (mindlinked or not), Asajj+4Lom+Z-99/scyk (control list), Asajj+Ketsu, Asajj+YV-666, Asajj+Eemon (tractor/stress+bombs), Asajj+4Z-95 (2 dice are great when you're tractored)...

There's a lot of combination you can do (:

Definitely worth trying out a list with two HLScyks and Asajj. I like the mindlink version. Asajj can die quickly to focused fire so you need something that will attract some attention. TLT Y's are more efficient but they can be ignored for a turn or two while your opponent hammers Asajj. Plus, glass cannons are actually fun to fly and you won't hate yourself in the morning.

And the newly-buffed Scyks don't blow up when you sneeze anymore so there's that...

Ventress: Fearlessness, Dengar, Glitterstim, Shadow Caster, Burnout Slam or Rigged Cargo chute

2 X Binayre Pirate: Black market slicer tool

Torkil: TLT, Latts Razzi (crew)

With this build, I don't care how "arc dodgy" or high PS an ace is; he'll still have a heck of a hard time dodging Ventress or using PTL and will probably end up shooting at PS 0 anyway ;)

Ventress with PTL, Dengar, Gilterstim, and Gyroscopic Targetting has been serving me well of late.

19pts... Ion Scyk.... simples... If they are Ionised they can't do green manoeuvres so can't drop the stress she hands out.

Asajj+IG-C, Asajj+2Scyks (mindlinked or not), Asajj+4Lom+Z-99/scyk (control list), Asajj+Ketsu, Asajj+YV-666, Asajj+Eemon (tractor/stress+bombs), Asajj+4Z-95 (2 dice are great when you're tractored)...

There's a lot of combination you can do (:

Definitely worth trying out a list with two HLScyks and Asajj. I like the mindlink version. Asajj can die quickly to focused fire so you need something that will attract some attention. TLT Y's are more efficient but they can be ignored for a turn or two while your opponent hammers Asajj. Plus, glass cannons are actually fun to fly and you won't hate yourself in the morning.

And the newly-buffed Scyks don't blow up when you sneeze anymore so there's that...

Lancer-class Pursuit Craft: · Ketsu Onyo (38)

Veteran Instincts (1)

Engine Upgrade (4)

· Dengar (3)

· Shadow Caster (3)

Dead Man's Switch (2)

Dead Man's Switch (2)

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

M3-A Interceptor: Cartel Spacer (14)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

Ketsu is a beast. Is fragile, yes, but if you are good to fly/bump is a beast. You can simply ram any PS8- ship, drag it away with Ketsu rule and then shoot it down.

At PS9 you can even try to catch any Ace.

And 2 HLC beat hard any tractored ships.

DeadManSwitch are there for the lol. 2 glitterstim helps her a lot with survavibility, but doing 2 damage at R1 when you die is too funny.

2 Stims for a competitive way, definitly.

Dunno, I wasn't impressed about Ketsu first time I saw her. Now I found her amazing, is literally a beast. Must try an ExpertHandling+Intelligent Agent build, to block any Ace (possibly).

I've flown this to great effect:

Asajj

PtL, Latts, Glitterstim, Title, Gyroscope

2x Syndicate Thugs

TLT, Unhinged

It's a blast, but I am really interested in trying out a pair of HLC scyks with her, but that leaves me in a weird spot points wise (5 points left to spend) maybe drop glit for a stealth device on both scyks? Upgrade one to Laetin?

And burnout slam is worth a thought. On the one hand, I would be worried about mis-judging it and flying off the table (two large base potentially 5 moves covers a lot of space), but I think a 5 straight and a 5 k-turn could put you behind the enemy on turn 2, and giving stress is independent of actions or shooting...

I've flown this to great effect:

Asajj

PtL, Latts, Glitterstim, Title, Gyroscope

2x Syndicate Thugs

TLT, Unhinged

It's a blast, but I am really interested in trying out a pair of HLC scyks with her, but that leaves me in a weird spot points wise (5 points left to spend) maybe drop glit for a stealth device on both scyks? Upgrade one to Laetin?

And burnout slam is worth a thought. On the one hand, I would be worried about mis-judging it and flying off the table (two large base potentially 5 moves covers a lot of space), but I think a 5 straight and a 5 k-turn could put you behind the enemy on turn 2, and giving stress is independent of actions or shooting...

I've thought about this but dropping title for a second Glitterstim. I've seen her stop 4 hits so many times at range 1. Perhaps 1 TLT Y and 1 Scyk? Back to the drawing board...

EDIT: I missed something... I prefer Predator on Assajj. Predator and Gyroscopic Targeting both have great effect if bumping cannot be avoided. It's like having 2 free actions per turn no matter what. PTL doesn't always pan out.

Edited by CDKENNE

I've flown this to great effect:

Asajj

PtL, Latts, Glitterstim, Title, Gyroscope

2x Syndicate Thugs

TLT, Unhinged

It's a blast, but I am really interested in trying out a pair of HLC scyks with her, but that leaves me in a weird spot points wise (5 points left to spend) maybe drop glit for a stealth device on both scyks? Upgrade one to Laetin?

And burnout slam is worth a thought. On the one hand, I would be worried about mis-judging it and flying off the table (two large base potentially 5 moves covers a lot of space), but I think a 5 straight and a 5 k-turn could put you behind the enemy on turn 2, and giving stress is independent of actions or shooting...

I don't wish to intrude on the OP, but are dual Protectorates with Asajj anywhere near as competitive as Parattanni ?

I was also curious about Asajj with a Firespray, but no idea where to start with how that could work.

I will need to buysome extra slicer tools but i plan to use this at some time:

Asajj Ventress (37)

Veteran Instincts (1)

Tactician (2)

Black Market Slicer Tools (1)

Rigged Cargo Chute (1)

Gyroscopic Targeting (2)

Shadow Caster (3)

Binayre Pirate (12)

Black Market Slicer Tools (1)

Binayre Pirate (12)

Black Market Slicer Tools (1)

Binayre Pirate (12)

Black Market Slicer Tools (1)

Binayre Pirate (12)

Black Market Slicer Tools (1)

Total: 99

View in Yet Another Squad Builder

Just dump as much stress on enemies as possible and try to block them and Slice them as much as you can.

Edited by ForceM

I will need to buysome extra slicer tools but i plan to use this at some time:Asajj Ventress (37)Veteran Instincts (1)Tactician (2)Black Market Slicer Tools (1)Rigged Cargo Chute (1)Gyroscopic Targeting (2)Shadow Caster (3)Binayre Pirate (12)Black Market Slicer Tools (1)Binayre Pirate (12)Black Market Slicer Tools (1)Binayre Pirate (12)Black Market Slicer Tools (1)Binayre Pirate (12)Black Market Slicer Tools (1)Total: 99View in Yet Another Squad Builder

Just dump as much stress on enemies as possible and try to block them and Slice them as much as you can.

19pts... Ion Scyk.... simples... If they are Ionised they can't do green manoeuvres so can't drop the stress she hands out.

I second this. Scum finally has a halfway decent ship in this price range. Ion cannon combos with Asajj really well.

Cartel Spacer / Ion Cannon / Heavy Scyk (19 points)

I've flown this to great effect:

Asajj

PtL, Latts, Glitterstim, Title, Gyroscope

2x Syndicate Thugs

TLT, Unhinged

It's a blast, but I am really interested in trying out a pair of HLC scyks with her, but that leaves me in a weird spot points wise (5 points left to spend) maybe drop glit for a stealth device on both scyks? Upgrade one to Laetin?

And burnout slam is worth a thought. On the one hand, I would be worried about mis-judging it and flying off the table (two large base potentially 5 moves covers a lot of space), but I think a 5 straight and a 5 k-turn could put you behind the enemy on turn 2, and giving stress is independent of actions or shooting...

What's your action strategy with PTL and Latts on Ventress?

Although I may try predator. There are definitely a few turns where I only used 1 action, and predator makes target locks less useful, save the action for focus or evade in that case.

However, token stacking focus/evade with Latts can make the ship deceptively hard to kill. That's also why I don't particularly like BMST with Latts. There's only one way to stress other ships in the list, so I don't like the idea of losing an action to maybe damage a ship (and then lose a potential evade).

Edited by FatherTurin

I've flown this to great effect:

Asajj

PtL, Latts, Glitterstim, Title, Gyroscope

2x Syndicate Thugs

TLT, Unhinged

It's a blast, but I am really interested in trying out a pair of HLC scyks with her, but that leaves me in a weird spot points wise (5 points left to spend) maybe drop glit for a stealth device on both scyks? Upgrade one to Laetin?

And burnout slam is worth a thought. On the one hand, I would be worried about mis-judging it and flying off the table (two large base potentially 5 moves covers a lot of space), but I think a 5 straight and a 5 k-turn could put you behind the enemy on turn 2, and giving stress is independent of actions or shooting...

What's your action strategy with PTL and Latts on Ventress?

Target lock/focus if the opponent doesn't have a shot, focus/evade if they do or have high ps arc dodgers, occasionally move the arc if necessary.

Although I may try predator. There are definitely a few turns where I only used 1 action, and predator makes target locks less useful, save the action for focus or evade in that case.

However, token stacking focus/evade with Latts can make the ship deceptively hard to kill.

I've flown this to great effect:

Asajj

PtL, Latts, Glitterstim, Title, Gyroscope

2x Syndicate Thugs

TLT, Unhinged

It's a blast, but I am really interested in trying out a pair of HLC scyks with her, but that leaves me in a weird spot points wise (5 points left to spend) maybe drop glit for a stealth device on both scyks? Upgrade one to Laetin?

And burnout slam is worth a thought. On the one hand, I would be worried about mis-judging it and flying off the table (two large base potentially 5 moves covers a lot of space), but I think a 5 straight and a 5 k-turn could put you behind the enemy on turn 2, and giving stress is independent of actions or shooting...

I've thought about this but dropping title for a second Glitterstim. I've seen her stop 4 hits so many times at range 1. Perhaps 1 TLT Y and 1 Scyk? Back to the drawing board...

EDIT: I missed something... I prefer Predator on Assajj. Predator and Gyroscopic Targeting both have great effect if bumping cannot be avoided. It's like having 2 free actions per turn no matter what. PTL doesn't always pan out.

The title is so amazing though. Reducing agility for your TLTs, plush pushing small ships around (onto rocks, boosting them so they have no shot, etc...). My favorite was when I blocked Vader with a thug and he had no other shot, then I hit him with Asajj, barrel rolled him away from the thug, and shot him with a range 1 primary from the thug. Good times :-)