Mystic Seer - Blind Fury - Warrior/Face

By masterstrider, in Star Wars: Force and Destiny RPG

Hey All,

I came up with this build a little while back and I thought it was an interesting way of using the Seer as a combat/face character. This character seemed to be very powerful when it came to combat and social encounters, which is a bit different coming from that sort of career. They use the force to enhance their abilities (Enhance à Brawn tree), and Influence (Base, Range, Control (add FR to social checks)), which gives them a massive boost with very little investment.

The premise: they are blind and can see through the Force (explaining their high FR). He refuses to kill people so he uses stun only weapons. I found this great weapon called the Training Stick (R3/35cred, Dam +1, HP 0, Accurate 1, Disorient, Stun damage, Crit 5) which he uses to defend himself.

Race: Chiss (alt: Human)

XP: 110 base + 10 for motivation + 150 (Knight level)

Stats: Br3, Ag2, In3, Cn2, Wp3, Pr3

Career/Spec: Mystic – Seer

Skills: Vigilance 2, Cool 1, Charm 1, Coercion 1, Discipline 1

Talents: FR +1, The Force is my Ally, Uncanny Reactions, Keen Eyed, Grit, Sense Advantage, (plan to buy up to FR+2).

Gear: Training Stick (35 credits), Koromondain Vest (500 credits x 2). Backpack, Concealing robes, rope, survival gear, rations. Total around 1500 credits.

Upgrades: maybe buy Advisor for the ability to use all social skills as class abilities. Or take Force Sensitive Exile for the dedication, FR, and +1 to M/R defences. Or gun for the FR3 on the Seer tree and buy Move/Bind/etc.

Combat: this is interesting because he fires up Enhance Brawn and Commits 2 FR, bringing it up to GGGGG-PP. With the Training stick, he’s rolling GGGGGB-PP, and with 1-2 manoeuvres on aiming, he rolls GGGGGBBB-PP. This is pretty tough for a guy armed with a 35 credit stick. The extra advantages allow you to replace the 2 strain used for manoeuvres. The damage is quite high, rolling 3-6 successes hits for about 10-12pts of damage per hit. Oh, and with a Koromondain Vest to deflect any critical hits while adding +1 Soak, +1 Def, it makes for a pretty tough customer. His soak when charged up with enhance goes up to 6/7.

Social: Well, taking Pr3 and adding 2 FR to every roll, spending w/b pips to add Adv or Success to the result is just crazy good. It’s able to deal with RRP pretty comfortably.

Anyway, I thought it was an interesting build for someone who wanted to play a kind of “Blind Fury” type of role. It isn't gear heavy and can start off at Knight level being pretty bada$$.

Thoughts, comments, observations?

Use paired Stokhli Spray Sticks and do 8 points of Stun damage plus Successes, with each weapon. Note that this bypasses all Soak. Two sticks and you can do 16 points of Stun in a single round, minimum. That’s almost enough to take down a Rancor all by yourself.

Or use SSB-1 Static Pistols, which do the same amount of damage each, but are shorter range, much less expensive, and are not Limited ammo.

Don’t forget Stun grenades, Shock Gloves and Boots, and the Corellian Arms “Storm” Charge Suit.

A very interesting all rounder character. It's still not a sneeze on a more focused build with a Characteristic of 4 and skill ranks in their core focus. To have utility throughout a range of encounters and not need to see everything as a nail to your particular hammer is potentially a lot of fun.

Armourer could be a good pairing too, giving you access to the Lightsaber skill, Falling Avalanche, Saber Throw, a total potential of FR 4 :) as well as ways to Soak more in combat, the Intellect related talents are a bonus.

Edited by Richardbuxton

Looks good, but I don't think that the Koromondain Vest is deflecting any critical hits, it vest itself just takes damage each time YOU get a critical hit.

Such a brawn focused character sounds fun. Maybe add some refined cortosis gauntlets later to deal better with lightsabers while still taking the time to hit them properly with a stick.

Use paired Stokhli Spray Sticks and do 8 points of Stun damage plus Successes, with each weapon. Note that this bypasses all Soak. Two sticks and you can do 16 points of Stun in a single round, minimum. That’s almost enough to take down a Rancor all by yourself.

Uhm, the Spray Sticks don't have stun damage(passive), so those 16 points of stun damage require already 6 advantages if you plan to proc stun from two weapon hits. As you seem to be able to proc the stun quality multiple times anyway, I highly recommend using a single spray stick instead, as 6 advantages yield you 24 stun damage in that case instead of just 16. Spending 2 advantages for a second weapon hit is more or less pointless as the weapon itself deals only 2 damage, especially as it adds 1 difficulty as well and the blaster has only 1 hard point.

The best part about the Stun(Active) quality is that it should ignore soak, unlike the stun damage (passive) quality against which soak still applies. So, indeed great against angry Wookies or raging Rancors. Now going into short range to angry Rancors or raging Wookies might still be a bad idea …

Edited by SEApocalypse

Looks good, but I don't think that the Koromondain Vest is deflecting any critical hits, it vest itself just takes damage each time YOU get a critical hit.

Such a brawn focused character sounds fun. Maybe add some refined cortosis gauntlets later to deal better with lightsabers while still taking the time to hit them properly with a stick.

That's exactly right. Perhaps I didn't word it correctly. Still, you can take 3 or so hits before the armour is toast, or repair it after the first time it suffers minor damage for around 125 credits. Way cheaper and easier than taking that horrible critical and being hobbled for the rest of a session. I bought a second pair to carry around (in the ship) as backup. We play in a pretty "unforgiving" campaign, so critical hits certainly ruin our day. And we're not cashed up either, so we can't just go to the nearest bacta tank and get juiced up or find someone to heal it up when you're in a star destroyer or out in some god-forsaken desert.

I agree that something to eat lightsabers would be useful. The Cortosis quality is great but rare as hell and expensive. The Guardian/Armourer is nice with Reinforce Item, but that means you've committed 2 FR to keep it active instead of putting it into your Brawn so you can whack stuff. If I had to go up against a saber wielder and I was caught off guard, I'd probably try to disarm them with heaps of Adv. Or failing that, use Bind to immobilise them while the party shot them to hell. The old move into range, Bind, move out of range (2 strain) trick works great. Two rounds of that and it's good night Nemesis.

Yep, a brawn-based Seer is totally off the wall. You'd expect them to be throwing stuff with Move object and high Discipline. That build is fun, until someone asks you type your name in a computer or hold a ratchet while your companion fixes the engine only to have it catastrophically explode due to your character's ineptitude. This can be fun too, as long as it's intentional. I had a Droid Saboteur/Demolitionist who LOVED to watch things catastrophically explode. Good times :)

Edited by masterstrider

No, you still TAKE that horrible crit, your armor breaks just on top of it. It's still very cheap armor and easy to repair …

The vest does not cancel, absorb or does anything to your crits. It just breaks together with its user when you get a critical hit. At least I see nothing which would suggest that it does absorb the crit for you.

And refined cortosis gauntlets are a brawl weapon for 1000 credits, rarity 7 iirc. 3 advantages/threats or one triumph/despair will deactivate an enemy lightsaber until after the last init slot in the next round.

No, you still TAKE that horrible crit, your armor breaks just on top of it. It's still very cheap armor and easy to repair …

The vest does not cancel, absorb or does anything to your crits. It just breaks together with its user when you get a critical hit. At least I see nothing which would suggest that it does absorb the crit for you.

And refined cortosis gauntlets are a brawl weapon for 1000 credits, rarity 7 iirc. 3 advantages/threats or one triumph/despair will deactivate an enemy lightsaber until after the last init slot in the next round.

Bugger, you're absolutely correct. I misread the part that said you still take the critical. Thanks for pointing that out. You did ruin my day, but I appreciate you for it, haha.

Wow, that's alright. It won't stop you from dying after the Jedi turns the lightsaber on again, but at least you can say you "caught" a lightsaber mid swing, LOL. Disarmed Jedi's are the best type of Jedi. :P

If you want to survive that massive Crit its Supreme Armor Master you want, just saying.

Wow, that's alright. It won't stop you from dying after the Jedi turns the lightsaber on again, but at least you can say you "caught" a lightsaber mid swing, LOL. Disarmed Jedi's are the best type of Jedi. :P

The sequence works the following. You take the first init step, deactivated his lightsaber, he looks like a stupid fish and can usually only do a brawl attack … let's just assume here no secondary weapons. Now your allies shoot at the guy with the lightsaber who can not use reflect right now, in the next turn he still can not activate saber and you and your allies get even more free hits, in the third round he can finally strike at you, which you can deal with your own ranks in parry. In this round you give your mates the early init slot and attack yourself first in the 4th round again with your brawl attack and the cycle starts anew. 2/3 of the time you neutralized that way his lightsaber. The only more effective way is a traditional disarm and use afterwards move or maneuvers to catch it.

Sun Djem + knockdown can be a lot of fun too. Kneel before Jedi Zod, because you never get your weapon back anyway, so you might just surrender. ;-)