How would the metagame change if you banned a mere two cards? More specifically, Push the Limit and Engine Upgrade?
Both have heavily shaped the X-Wing metagame and I wonder what it would be like in their absence. The immediate thought is a massive hit to the effectiveness of high pilot skill: with both removed no ship can consistently reposition twice without assistance from another ship. Several PWT builds would cease to function as they once did. The TIE interceptor would have to reinvent itself as the A-wing did assuming it didn't die outright. The discussion of how the TIE interceptor would function in a world without PTL is interesting in its own right (given the absence of other arc dodgers I doubt it actually would leap for VI immediately).
Either way it'd definitely be a nerf to repositioning reliant builds including Imperial Ace based squads and Rebel Regen (which is dependent on dodging to regenerate). Stress control would also probably be a bit less effective given its prey no longer exists. This'd allow builds that can't compete in an environment where those two are strong to exist, but what would those builds be?
It'd also bring most ships down to one action a round, making support abilities more valuable and maybe reducing the token stacking that's made life so difficult for ships with two attack dice.
The knock on effects of pulling these mere two cards out of the jenga tower are so far reaching I struggle to predict the consequences.
Edited by Blue Five