Quiz me.

By Rogue Dakotan, in Imperial Assault Rules Questions

My answers to Jacenat Cremate's questions.

A) No, Parting Shot happens before conditions are applied. So Stunned would have been applied by a previous attack to affect Parting Shot.

B) Yes. You need to end movement to take actions. You don't need to end movement to perform non-action abilities.

C) No. The timing of Tough Luck is explicit, you have to play before other rerolls have happened.

D) No. (Probably something about this in the OP/tournament rules.)

E) If it's only on top of one space of blocking terrain, other spaces can be targeted with normal rules, the blocking space the figure is on still blocks line of sight unless the figure is targeted in that space. If there are more than one blocking space, we need to see the situation. -- By my understanding, but rules for figures, especially Large, on blocking spaces are vague.

F) Yes, it doesn't have a Spy trait, so it can be played by any figure. Zero is a number too.

G) Each strain is suffered one at a time, for each strain you can choose the effect separately. H) If the points are awarded from the same rule, Trajan wins with 43 points.

1) No, the command card is discarded after it has been resolved - you would need another copy of the same card to use the special action twice.

Edited by a1bert

My answers to Jacenat's questions.

A) No, Parting Shot happens before conditions are applied. So Stunned would have been applied by a previous attack to affect Parting Shot.

B) Yes. You need to end movement to take actions. You don't need to end movement to perform non-action abilities.

C) No.

D) No.

E) If it's only on top of one space of blocking terrain, other spaces can be targeted with normal rules, the blocking space the figure is on still blocks line of sight unless the figure is targeted in that space. If there are more than one blocking space, we need to see the situation.

F) Yes, it doesn't have a Spy trait, so it can be played by any figure. Zero is a number too.

G) Each strain is suffered one at a time, for each strain you can choose the effect separately. H) If the points are awarded from the same rule, Trajan wins with 43 points.

1) No, the command card is discarded after it has been resolved - you would need another copy of the same card to use the special action twice.

You have me and Jacenat confused - I'll take that as a compliment. ;)

Also, you're teasing our to-be-judge with low hanging fruit! He wont have a savant Finn by his side at Worlds.

I agree for the most part, except for the subject we're already discussing in another thread. For some of them I couldn't point to the conclusive snippet of rules guarding them, though without being the least bit uncertain on how to rule on them.

Hey worlds is over and my Judging didn't ruin anyone's games!

It was fun. A few tough questions came up that I had to take to the Marshall (one of the game's designers) and he usually had to think it out too.

Some examples of these rulings were:

Q: Can you play Wild Attack when attacking the Dianoga and does it get a white die?

A: Yes.

Q: My opponent plays deadeye (the one that adds accuracy) and I trigger Blaise's ability to hide the defender. Does the -accuracy from hide apply to the attack?

A: No. The apply modifiers step has passed.

Q: If I play reinforcements, but my opponent cancells it with Comm Disruption, can I then play a second Reinforcement?

A: No. Even though the first card's effects were cancelled, it is still considered to have been played.

Q: Can holocam tokens (Reconissance Mission) be placed on spaces containing blocking terrain?

A: Yes.

I'm sure there were some more funky questions that came up, but those are the ones that I can remember right now. It was a rewarding, yet exhausing weekend.

Wild Attack does not require that you attack figures (Dianoga is an object). I am intimate with the attack steps and the Hide during attack case has been discussed before, as has the Comm Disruption case. And as long as the mission rules does not call for non-blocking spaces, objects can be placed and moved through blocking terrain spaces.

So, I'm personally interested more about the unclear cases. :D

Like are Junk Droids played as written or as intended?

Edited by a1bert

I agree on those rulings.. :D

Wild Attack does not require that you attack figures (Dianoga is an object). I am intimate with the attack steps and the Hide during attack case has been discussed before, as has the Comm Disruption case. And as long as the mission rules does not call for non-blocking spaces, objects can be placed and moved through blocking terrain spaces.

So, I'm personally interested more about the unclear cases. :D

Like are Junk Droids played as written or as intended?

Oh yeah. I asked about the junk droids first thing.

When a new spot weld happens, the droid moves over there without any changes. So if it was exhausted already, it stays exhausted, if it was stunned, it stays stunned. Etc.

Also for To Your Stations! All targets of the stations must be selected before damage is dealt to them which was something else that people didn't seem to be able to agree on.

Also if a figure is standing on the Dianoga, you can still target the dianoga provided your LOS doesn't pass through the figure on top of it. So no targeting the back corners if there's a figure there, since that figure still blocks LOS.

Also if a figure is standing on the Dianoga, you can still target the dianoga provided your LOS doesn't pass through the figure on top of it. So no targeting the back corners if there's a figure there, since that figure still blocks LOS.

Yup. A figure and object in the same space can be independently targeted for attacks, but figures block line of sight to objects as well.

If you need to shoot a terminal or something, and a figure is standing on the terminal, you can't draw los to the back corners? I'm asking for the campaign...

You can, figure and object in the same space do not block line of sight to each other. (Attacking Objects, RRG)

Q: Can you play Wild Attack when attacking the Dianoga and does it get a white die?

A: Yes.

Q: My opponent plays deadeye (the one that adds accuracy) and I trigger Blaise's ability to hide the defender. Does the -accuracy from hide apply to the attack?

A: No. The apply modifiers step has passed.

Q: If I play reinforcements, but my opponent cancells it with Comm Disruption, can I then play a second Reinforcement?

A: No. Even though the first card's effects were cancelled, it is still considered to have been played.

Q: Can holocam tokens (Reconissance Mission) be placed on spaces containing blocking terrain?

A: Yes.

As for the fourth one, would a holocam token on a blocking terrain score you points for anything but a figure directly on top of it, or was it also ruled that it would be able to trace line of sight unhindered by the blocking terrain?

The second one I'm genuinely surprised by and it goes to show what a mess the interaction between attacks and command cards still is. In my book all the "while attacking" wordings in the game, are shorthand for "at the approriate time during an attack". An attack has seven separate stages, outlined in the RRG, and an effect that reads "while attacking" clearly cannot be used once the stage to which that effect refers has been passed. E.g. rerolls are step 3 of an attack, so you clearly cannot use an effect that allows you to reroll once you are in a later stage of the attack, and so on.

Now Deadeye adds Accuracy "while attacking" and since step 4 is explicitly the timing for adding or subtracting Accuracy one should reason that this would be the only window of opportunity to play Deadeye; and since the Hidden is applied immediately, it stands to reason that you cannot argue that modifier step has passed - even if we talk of timing conflicts the defender's window to add modifiers would even be after the attacker's, so not even timing conflicts should be able to deny the defender their modification to Accuracy.

If this was the ruling, however, it can only be an indicator that effects that can be used "while attacking" are apparently still not limited to the seven steps of attacking after all, unlike in previous similar rulings, and to be honest it creates more of a mess than it solves.

The second one: conditions are core/mission rules, they come before attacker and defender abilities. If the defender ability modified accuracy directly, it would apply, but when it adds hidden, it doesn't because the core/mission abilities have already been processed. (Considering conditions mission/core rules fixes the dilemmas with Cunning + Distracted + Weakened, and is a pretty old ruling.)

Fourth one: you are obviously intended to interact with terminals in the Return to Hoth campaign when they are in blocking spaces, so although not very evident in the rules, there are places in the rules which suggest that a figure can be adjacent to a blocking space, and thus also be adjacent to an object in that space. (See also the attacking figures in blocking space thread.)

Edited by a1bert

The second one: conditions are core/mission rules, they come before attacker and defender abilities. If the defender ability modified accuracy directly, it would apply, but when it adds hidden, it doesn't because the core/mission abilities have already been processed. (Considering conditions mission/core rules fixes the dilemmas with Cunning + Distracted + Weakened, and is a pretty old ruling.)

Fourth one: you are obviously intended to interact with terminals in the Return to Hoth campaign when they are in blocking spaces, so although not very evident in the rules, there are places in the rules which suggest that a figure can be adjacent to a blocking space, and thus also be adjacent to an object in that space. (See also the attacking figures in blocking space thread.)

I'm not sure I understand why Hidden wouldn't take immediate effect?

If we're still in the Check Accuracy step of the attack, and Deadeye is played and then Hidden enters play, wouldn't Hidden's global effect automatically switch on?

It's not like you're triggering an ability? While you're defending; it gives your opponent -2 accuracy. It's not a optional reaction trigger to give -2 accuracy?

Timing conflicts. Hidden is, as A1bert writes, considered a mission rule and not a player rule, meaning that it would have to be applied before any effects of the attacker.

Hidden is a condition that adds or removes symbols or accuracy. It is thus resolved during step 4 of the attack among the core/mission rule timing window. If the target figure gains hidden later, it does not affect the accuracy required for the attack, because you can't rewind the game.

In addition, spend surges step (step 5) can still add accuracy (or add dodge cancels). But if you are in the Check Accuracy step (step 6), you can no longer affect accuracy through regular means.

https://www.boardgamegeek.com/thread/1631857/ability-resolution-order-during-attacks

Edited by a1bert

Pasi, would you agree, though, that a Deadeye should be played during step 4 of the attack, and not later?

Deadeye adds or removes accuracy, so it should be played during step 4 of the attack, after that it does not affect the accuracy for that attack. (In casual play I would also allow playing it before step 4, in which case it will be resolved with the proper timing during step 4.)

I would allow playing cards even when they do not end up doing anything, although some rulings we have suggest that it would be forbidden - and might as well be in the competitive scene so that you do not need to talk about the difference between mistakes and take-backs.

(Everyone should still remember how to step through the attack steps without trying to deny the other player opportunities of playing cards or using abilities.)

Edited by a1bert