I have to agree with several posters that the amount of information provided regarding the game has been to minimal, especially in this instance to Dice tower so it’s a little rough to throw them under the bus on a few rules issues when there seems to be the same questions coming up and no initial feedback from FFG at this stage obviously.
However having said that when one of the reviewers goes into the review with a heavily negative stance on the distribution model of a game that has ZERO impact on the gameplay, and still casts it aside your probably best simply dismissing any of his comments.
One of the points that has been raised before to a lesser extent that I would like to point at is that the game (with the currently spoiled cards) seems to lack any cards or effects that will claw you back into the game once you get behind, especially if you lose a character early, reducing your potential output and having no way of getting it back save for endless ranks, means that a lot of games will actually be decided once one of the heroes goes down. Maybe I'm wrong (I hope so) and maybe there are some more cards yet to be revealed that can pull you up to level terms if you are behind but the inherent nature of the back and forth nature of the game mechanic prevents this in my oppinion.
Of course Dice being what they are can alleviate that and the super generous mulligan rule both at the start and at the end of each turn may go some way towards balancing things but I guess we will have to wait and see.
Edited by Mace Windu