In light of a previous forum post I wrote about playstyle I narrowed my field of ships. I took a look baack at when I first started and what drew me into the game. Then I looked at my perceived playstyle and what I like to do. Finally I tried to make something both synergistic within the list and individual ships (i.e. Intel Agent & Navigator or Targeting Computer and Vessery’s ability).
This is what I came up with. In the very beginning I though every time you bumped you took/gave damage, when I found that wasn’t the case I went out and bought a Decimator. My favorite pilot currently in the game is Vessery and I love to joust. My favorite ship is the TIE L/n and seeing as I have 7 of them I decided to put one to good use as a blocker, I do like action denial.
I wanted to maximize Oicunn’s ramming ability and add a jouster. Below is a list of cards that could be used with Oicunn and why they were good or bad. Oicunn intends to ram, so cards with actions or action dependent (i.e. need a focus token) are excluded. I know there is the title but that costs 2 points to use an ability and costs 1 stress. There is not enough green on the dial to make this option viable. I have broken down crew/ept/mods into three main categories that I find the most useful to help determine which would be best.
EPTs
Dice modification
Red (opponent):
- Elusiveness – 2: rerolls a die / still a 50% chance of getting a hit, as stated above stress is tough to clear on the VT-49
Red (me):
- Opportunist – 4: adds an extra die / has to be token free; stress is tough to shed
- Predator – 3: rerolls a die / is 3 points (?)
- Lone Wolf – 2: rerolls both red and green / only works on blanks, range restriction
- Wired – 1: if stressed reroll 1 focus / only works on focus, not a lot of red moves
Green (me):
- Lone Wolf – 2: rerolls both red and green / only works on blanks, range restriction
- Wired – 1: if stressed reroll 1 focus / only works on focus, not a lot of red moves
Green (opponent):
- Intimidation – 2: decreases on green die / at PS4 they can just move away after the bump
- Crack Shot – 1: erases an evade result / one time use
Mistake forgiveness
- Stay on Target – 2: allows to correct move to help with ramming, works great with intel agent / stress sucks on VT-49
Damage mitigation
- Determination – 1: cancels a crit, decimator is prone to crits / only works on pilot crits
Crew
Mistake forgiveness
- Intelligence Agent – 1: allows to see the move of a nearby ship, helps with ramming / needs other cards to synergize
- Navigator – 3: allows to correct move to help with ramming / works best when other crew are added
Dice modification
Red (me):
- Agent Kallus – 2: changes a die to an auto hit / only works on one ship, only works on eyeball results
- Palpatine – 8: he’s palpatine / 8 points, two slots
Green (me):
- Agent Kallus – 2: changes a die to an auto evade / only works on one ship, only works on eyeball results
- Palpatine – 8: he’s palpatine / 8 points, two slots
Damage mitigation
- Moff Jerjerrod – 2: cancels a crit, decimator is prone to crits / one time use (or more if have other expendable crew)
- Ysanne Isard – 4: free evade when out of shields / 4 points, takes a little while to be useful could be too late
Modifications
Extra damage
- Anti-Pursuit Lasers – 2: chance to damage when they bump / only 50% chance, low PS can be avoided
- Ion Projector – 2: see APL
Here is the list:
Captain Oicunn — VT-49 Decimator 42
Stay On Target 2
Intelligence Agent 1
Navigator 3
Anti-Pursuit Lasers 2
Ship Total: 50
Academy Pilot — TIE Fighter 12
Targeting Computer 2
Ship Total: 14
Colonel Vessery — TIE Defender 35
Juke 2
TIE/x7 -2
Ship Total: 35
List Total: 99
How it works:
Using the crew/cards on Oicunn use the knowledge to ram as much as possible. Block with the PS1 Academy and get a TL for Vessery before they bump into you. Joust with Vessery as much as possible. The threat of Juke, even at PS6 should either strip tokens for the lower PS ships or make them think twice if shooting before Vessery.
Anyway, a long post I know but what are the thoughts? Outside of the x/7 title it is a pretty “old” list. I don’t expect anyone to use this at regionals but it should be fun an up my alley. Did I miss any glaring holes? Will it get ROLF stomped?