Snap Shot and R3A2

By Jwrein1202, in X-Wing Rules Questions

If I have snap shot on a T-70 with R3A2 do they get the stress from snap shot before their action thus preventing them the action? I would like to run snap shot on "snap" wexley with R3A2 with primed thrusters and give out two stress a round if it works how I think it does.

R3A2 doesn't say anything about primary attack so it should work with any attack that meets the requirements.

Anyone you shoot with it would get a stress before it's perform action step so it couldn't perform an action.

Correct. A TIE Defender with the /X7 Title and Initative cold still get an Evade token, however. EDIT: Also good luck stopping Tycho. Primed Thrusters also give some ships an out.

Edited by ObiWonka

Right stuff like that I know would work but actual actions would be done after snap shot triggers meaning R3A2 would block the normal action step.

Try Ketsu with Snap Shot, title, and Tactician.

Ship flies in Range 1

Attack with 2 dice

If you hit, drop a tractor beam token on them

Barrel Roll them into range 2

Then trigger Tactician to give them a stress

Now for the rest of the round they are -1 Agility and stressed with no actions.

Either of these are good ways to stop TFA title Falcon from turning around (unless I'm missing something)

EDIT: Ketsu cannot barrel roll the Falcon so the Tactician/Tractor beam doesn't actually work against it. Proof reading is important kids. Stay in school.

EDIT EDIT: Unless the Falcon happens to be in arc at Range 2 in your primary while Range 1 in your Mobile Firing Arc. Then you can drop Tractor Beam with a Snap Shot hit in Range 1 MFA and give him/her a Stress in Range 2 PFA effectively making him/her 0 Agility and stressed with no actions for the rest of the round and preventing the TFA MF Title flip. This all assumes you have the initiative to shoot them before they flip, but then gives them the option to Kanan the stress you just gave them and flip anyways. I've really got to stop thinking about this.

Edited by CDKENNE

Correct. A TIE Defender with the /X7 Title and Initative cold still get an Evade token, however.

It's part of what makes them so damned horrible to kill.

Edit - i misunderstood what you meant, you were referring to him getting the token prior to the snapshot yes?

Edited by Stu35

Correct. A TIE Defender with the /X7 Title and Initative cold still get an Evade token, however.

Doesn't need initiative. X7 straight up assigns the evade token, x7 defenders get it when they execute a 3, 4 or 5 speed maneuver, regardless of stress, bumping, etc.

It's part of what makes them so damned horrible to kill.

Edit - i misunderstood what you meant, you were referring to him getting the token prior to the snapshot yes?

Correct. The timing for Snap Shot and the evade are the same, so the person with init resolves their thing first.

Why Snap and Nien?

If you're in R1 to use snap then his ability will trigger meaning no stress!

EDIT EDIT: Unless the Falcon happens to be in arc at Range 2 in your primary while Range 1 in your Mobile Firing Arc. Then you can drop Tractor Beam with a Snap Shot hit in Range 1 MFA and give him/her a Stress in Range 2 PFA effectively making him/her 0 Agility and stressed with no actions for the rest of the round and preventing the TFA MF Title flip. This all assumes you have the initiative to shoot them before they flip, but then gives them the option to Kanan the stress you just gave them and flip anyways. I've really got to stop thinking about this.

If the Falcon is Range 2 in your primary arc, you can't Snap Shot it at all. Snap Shot is Range 1 only, and as a secondary weapon it can't use the mobile arc.

Edit: Also, you don't get to use Tactician on something that's at Range 2 of your Primary arc and Range 1 of your Mobile arc. Something that's Range 1 of either arc is "In arc at Range 1" for the purposes of Tactician. You don't get to decide which arc Tactician is referencing.

Edited by digitalbusker

EDIT EDIT: Unless the Falcon happens to be in arc at Range 2 in your primary while Range 1 in your Mobile Firing Arc. Then you can drop Tractor Beam with a Snap Shot hit in Range 1 MFA and give him/her a Stress in Range 2 PFA effectively making him/her 0 Agility and stressed with no actions for the rest of the round and preventing the TFA MF Title flip. This all assumes you have the initiative to shoot them before they flip, but then gives them the option to Kanan the stress you just gave them and flip anyways. I've really got to stop thinking about this.

If the Falcon is Range 2 in your primary arc, you can't Snap Shot it at all. Snap Shot is Range 1 only, and as a secondary weapon it can't use the mobile arc.

Edit: Also, you don't get to use Tactician on something that's at Range 2 of your Primary arc and Range 1 of your Mobile arc. Something that's Range 1 of either arc is "In arc at Range 1" for the purposes of Tactician. You don't get to decide which arc Tactician is referencing.

*SIGH* Too many edits...

I reread Tactician as well, thank you for that.

if you do not declare a target (as what seems to be the case with snapshot, does r3-a2 actually trigger?

YOu still declare a target (indeed, you go through all the steps of making an attack) you just don't have a choice of who that target is.

YOu still declare a target (indeed, you go through all the steps of making an attack) you just don't have a choice of who that target is.

Now, sir, it is time to declare the target of this attack. I have prepared a list of all the valid targets for sir's perusal...

...

Yes, sir, very astute. Indeed, the list is one ship long. I imagine that must simplify sir's decision making considerably.

EDIT EDIT: Unless the Falcon happens to be in arc at Range 2 in your primary while Range 1 in your Mobile Firing Arc. Then you can drop Tractor Beam with a Snap Shot hit in Range 1 MFA and give him/her a Stress in Range 2 PFA effectively making him/her 0 Agility and stressed with no actions for the rest of the round and preventing the TFA MF Title flip. This all assumes you have the initiative to shoot them before they flip, but then gives them the option to Kanan the stress you just gave them and flip anyways. I've really got to stop thinking about this.

Edit: Also, you don't get to use Tactician on something that's at Range 2 of your Primary arc and Range 1 of your Mobile arc. Something that's Range 1 of either arc is "In arc at Range 1" for the purposes of Tactician. You don't get to decide which arc Tactician is referencing.

I don't see how this true. Tactician must be at range 2 in your firing arc. Not: "Not be at range 1 in your firing arc"

The fact that you are at other range does not mean he is no more at range 2 in an arc. The question Tactician ask is: Is the defender at range 2 in my firing arc. The answer is yes.

If I ask someone, "do you have a Brown Bottle in your hand", the fact that they also have a Green Bottle in the other hand does not make the question false.

There is no FAQ about this that I know of, and if there was a question answered I did not see it, and this would defy common boolean operation...

Rules Reference, page 16, "Range". A ship is "at Range 2" if its closest point is in that range band. A ship cannot be both at Range 2 and at Range 1.

Rules Reference, page 16, "Range". A ship is "at Range 2" if its closest point is in that range band. A ship cannot be both at Range 2 and at Range 1.

It is at Range 2 his closest point for an arc is at range 2.

And nowhere in the rules they say a ship can't be at multiple range. If this was true, then the rule for weapon shooting out of arc would not be the same, you can be at range 1 of the attack and at range 2 in arc for stuff that care. A ship is at any range that need be when measuring.

Rules Reference, page 16, "Range". A ship is "at Range 2" if its closest point is in that range band. A ship cannot be both at Range 2 and at Range 1.

It is at Range 2 his closest point for an arc is at range 2.

And nowhere in the rules they say a ship can't be at multiple range. If this was true, then the rule for weapon shooting out of arc would not be the same, you can be at range 1 of the attack and at range 2 in arc for stuff that care. A ship is at any range that need be when measuring.

It says you can't be at multiple ranges in the Range section that I referenced. There's only one closest point.

Two different effects can be measuring two different kinds of range and come up with different numbers, sure, but the question was about using an arc-restricted Range 1 only weapon to shoot somebody and then using Tactician to give them a stress. If you're shooting somebody with an arc-limited Range 1 only weapon, they're definitely at Range 1 in arc. That means they are not at Range 2 in arc, because the closest point that's in arc is, as we have previously established, at Range 1. Therefore the closest point in arc is not at Range 2, because if it were, it wouldn't be at Range 1.

You don't get to say "Well the back of that ship is at Range 2, so I can use Tactician" any more than you get to say "Well the back of that ship is at Range 2, so I can use Twin Laser Turret".

If the situation were different, e.g. a ship whose closest point is at Range 1 and whose closest point in arc is at Range 2, and the attacker has Autoblaster Turret and Tactician, sure, go ahead. Use both. But in this case, we've got two arc-limited range measurements, and there's no way you come up with 1 for the first and 2 for the second.

(Now the secondary weapon's range check only uses the primary arc, so it's entirely possible to come up with 2 for that and 1 for the Tactician check, since Tactician can use the mobile arc too, but in that situation it doesn't matter, because the attack didn't happen so Tactician never checks for range.)