This is a squad I came up with post-HOTR to sun at upcoming Regionals;
http://xwing-builder.co.uk/view/590757/kanan-biggs
Kanan Jarrus - 38
- Ghost - 0
- Advanced Sensors - 3
- Ion Cannon Turret - 5
- Lando Calrissian - 3
- Rey - 2
- Experimental Interface
Zeb Orrelios - 18 (Docked)
- Phantom - 0
Biggs Darklighter - 25
- M9-G8
- Intergrated Astromech
Went 3-1 in a Swiss Tournmanet beating Rey-Norra, Dash-Falcon, and Party Bus, 2x TLT Ys, and a Z w/ BMST. Losing only to Palp-Vessery-Ryad in a very close game.
With a banked Rey Focus, focus/evade, and Lando, I can have 3-4 tokens on Kanan every turn w/ Advanced Sensors making bumps irrelevant and actually something I want to force to reduce incoming damage. Everyone has to shoot at Biggs, Kanan reduces their attack dice, and then Biggs uses M9-G8 to make Kanan's shots more accurate.
Ion Cannon Turret is amazing against low agility ships as I prevent them from K-turning so they only get 1 shot at Biggs before I fly past their forced 1 straight and blast them from the Ghost's rear arc. Against the Scum list, I flew a Y-wing and the Party Bus off the table with the double Ion Turret shots each round.
Against aces, I have to get the Shuttle off the board and then rely on the Ion Turret to **** on a stressed ace and then that's GG.
Thoughts?