Is Rey w/Finn, Kanan, Title a Tier-1 tournament ship or too costly

By ObiWan, in X-Wing

I think she's in the same league as both Super Dash and Fat Han (though she stands up to TLTs better). One of the key differences I've noticed is that she tends to either win or lose big.

As I think I mentioned early in the thread, I played three-of-three against Rey yesterday. I won all three, but (1) all three were close, and (2) when you factor in list-familiarity, I was the best player at the tournament; everybody else was playing Rey pretty much out of the box. All three could have gone the other way -- and the middle one would have, if not for my opponent's super-cold attack dice.

Now that was against Brobots, which are always a little bit of a weird case, but it is three straight games counter to the "win big or lose big" note.

I think Rey is very, very solid. In the hands of a really good player, I think she'll outperform either Fat Han or Super Dash.

I think that may have been the bro bots. In the games I've played/watched (5 played and 2 watched so still not a huge sample size) it's been mostly against either Imperial aces or low agi Rebels. In almost all cases if the first round after the merge Rey could keep every one who could shoot her in her arc she evaporated one of them and went on to win the game. If she couldn't (often due to a block or having her moved constrained by obstacles) she ended up getting pummeled and leaving her partner vs 3 ships. Brobots though have the hps and green dice to not just drop to 5 hits and with the HLCs and B's ability will be consistently doing at least some damage against 2 rerolled greens. So the games became much more about attrition and less swingy. But perhaps that's just he way my games went, considering it was the first time many people were playing/playing against Rey the surprise factor may have increased the volatility.

I completely agree that she's got a higher skill ceiling than Fat Han. He wins just by having decent math on his side and while you can fly him poorly it's not really possible to fly him amazing. Dash on the other hand I've seen some people do some crazy things with. Just dancing that ship between arcs and taking out entire lists receiving almost nothing in return. With the preponderance of Palp aces and Dash's donut hole I'd probably lean towards Rey in the current meta. But I wouldn't say she's strictly superior and depending on how the new U-boatless meta shakes out I could see either being a viable option.

In comparing Rey + Finn to the VCX-100 I think their are some notable differences:

1) Although they both have effectively a 4 dice attack, Rey effectively has a 4 dice attack AND 1 blank re-roll that is always there allowing her to effectively focus and quasi target lock

2) Rey is more maneuverable then the VCX-100, especially with Kanan and Title

3) Rey effectively has 2 defense. I would take 13 hit points behind 2 greed dice over 16 hit points behind 0 green dice any day. She has much more longevity

4) She effectively gets 1 re-roll (only blanks) on attacks against her (if you fly her well and are able to keep all enemies in her arc)

5) If you don't keep an enemy in arc, she still can shoot with a 3 dice attack at ranges 1 - 3, whereas the VCX-100 can equip a turret, but have some range limitations.

This being said, she is also quite a bit more expensive than the VCX-100, the point of this thread though was to get opinion on whether or not that cost is worth the benefit. Is she better than the Lothal Rebel with Hera crew? I'd say almost certainly. Is it worth the price difference? I think this remains to be seen.

In comparing Rey + Finn to the VCX-100 I think their are some notable differences:

1) Although they both have effectively a 4 dice attack, Rey effectively has a 4 dice attack AND 1 blank re-roll that is always there allowing her to effectively focus and quasi target lock

2) Rey is more maneuverable then the VCX-100, especially with Kanan and Title

3) Rey effectively has 2 defense. I would take 13 hit points behind 2 greed dice over 16 hit points behind 0 green dice any day. She has much more longevity

4) She effectively gets 1 re-roll (only blanks) on attacks against her (if you fly her well and are able to keep all enemies in her arc)

5) If you don't keep an enemy in arc, she still can shoot with a 3 dice attack at ranges 1 - 3, whereas the VCX-100 can equip a turret, but have some range limitations.

This being said, she is also quite a bit more expensive than the VCX-100, the point of this thread though was to get opinion on whether or not that cost is worth the benefit. Is she better than the Lothal Rebel with Hera crew? I'd say almost certainly. Is it worth the price difference? I think this remains to be seen.

Anyway i think this here will be a pretty **** scary squad in the future we will hear a lot about.

Rey (45)

Veteran Instincts (1)

Finn (5)

Kanan Jarrus (3)

Engine Upgrade (4)

Millennium Falcon (TFA) (1)

Norra Wexley (29)

Push the Limit (3)

Tail Gunner (2)

R2-D2 (4)

Vectored Thrusters (2)

Alliance Overhaul (0)

Total: 99

View in Yet Another Squad Builder

If you don't need VI, take lone wolf or you can switch to a 3 point crew on Wexley if you like.

Edited by ForceM

I am still wondering how on earth the VCX-100 can be a good ship at all.

I mean.. it must be, obviously, because a lot of people her say it is and actually use this thing for tournaments.

But I still don't get it. In my local meta all 0 evade ships get stomped quickly and badly, no matter if it's the Ghost or the Decimator.

It's like they'd be screaming "dont attack anybody else, just shoot at me... every shot will be a hit! And when I go down, a lot of points go with me".

In comparison to that, the Falcon has got pretty good statistics. Maybe that's because it's pretty maneuverable with a nice dial and enginge upgrade and no one here plays a 4 TLT list (mostly because this is the most boring list you could possibly play and most people would regard it a win without skill. Sorry TLT players ;) I know in a professional meta it requires skill. But it's still a list which also a complete noob could use to take home a few wins against average players)

Edited by Schu81

Anyway i think this here will be a pretty **** scary squad in the future we will hear a lot about.

Rey (45)

Veteran Instincts (1)

Finn (5)

Kanan Jarrus (3)

Engine Upgrade (4)

Millennium Falcon (TFA) (1)

Norra Wexley (29)

Push the Limit (3)

Tail Gunner (2)

R2-D2 (4)

Vectored Thrusters (2)

Alliance Overhaul (0)

Total: 99

After playing both with and against it, I agree that Norra-Rey is going to be amazing. I think you have the Rey build exactly right, but Norra is better built for more maneuverability. You avoid far more damage than R2-D2 will ever regenerate, and you get more shots.

Norra Wexley (29)
Push the Limit (3)
Kyle Katarn (3)
BB-8 (2)
Engine Upgrade (4)
Alliance Overhaul (0)
Total: 100
Edited by Jeff Wilder

We'll see, if Maneuvrability or Regen will prevail on Norra. All i know is that she hits like a truck in both arcs and with Tailgunner this is even more the case. On the bright side this leads a lot of people into chasing her and even if she bites the dust, unless you allow your opponent to totally focus her off in a turn, you can still ru for it while Rey will have some serious unmolested time to wreck the opponent. And no matter which of your ships dies first you will have a very good endgame duelist.

I think your build is excellent and more defensive while mine features a more threatening Norra. This plays with the enemies target priority. If Rey can chase the opponent that can also be a serious boon for your list...

In other words i don't know what is going to be better here.

I am still wondering how on earth the VCX-100 can be a good ship at all.

I mean.. it must be, obviously, because a lot of people her say it is and actually use this thing for tournaments.

But I still don't get it. In my local meta all 0 evade ships get stomped quickly and badly, no matter if it's the Ghost or the Decimator.

It's like they'd be screaming "dont attack anybody else, just shoot at me... every shot will be a hit! And when I go down, a lot of points go with me".

At the risk of going slightly OT, the VCX is good because it packs a lot of punch in for comparatively few points. Zero agility is a weakness but with 16 health, it will take a few turns to go down and it can do quite a bit of damage before it does. For 42 points you can get a very good ship that pairs well with things like Super Dash. Kanan + Biggs also makes for a surprisingly durable build.

If you are familiar with 40K, you may have heard the term "Distraction Carnifex". This is basically a big but fairly cheap monster you can throw at your enemy. Yes it will probably die but your opponent cannot afford to ignore it and you can use that distraction to your advantage and make sure you do damage on the way down.

The Ghost is X-Wing's Distraction Carnifex. :D

I am still wondering how on earth the VCX-100 can be a good ship at all.

I mean.. it must be, obviously, because a lot of people her say it is and actually use this thing for tournaments.

But I still don't get it. In my local meta all 0 evade ships get stomped quickly and badly, no matter if it's the Ghost or the Decimator.

It's like they'd be screaming "dont attack anybody else, just shoot at me... every shot will be a hit! And when I go down, a lot of points go with me".

In comparison to that, the Falcon has got pretty good statistics. Maybe that's because it's pretty maneuverable with a nice dial and enginge upgrade and no one here plays a 4 TLT list (mostly because this is the most boring list you could possibly play and most people would regard it a win without skill. Sorry TLT players ;) I know in a professional meta it requires skill. But it's still a list which also a complete noob could use to take home a few wins against average players)

"dont attack anybody else, just shoot at me... "

This bit!

People love to focus down the ghost because it hits like a truck and there are some hit points to eat through. This will still take a few rounds meaning you can easily take a ship or 2 off the board leaving Dash in a 2 on 1 or a 1 on 1 end game. When I am successful with super dash and Lothal it is usually because the enemy has decided to focus down the cheap monster meaning I can pick my late game match-up for Dash..... and we all know how much of a beast Dash is in a late game stand off! I think this will work similar for the Rey and Lothal build.

I think your build is excellent and more defensive while mine features a more threatening Norra.

So, consider:

Your Norra takes Focus. Also either takes TL, or barrel-rolls, but if she barrel-rolls, she doesn't get her ability. She also ends up stressed. In exchange for that, you lower AGI if firing from her back arc, and you regain a shield if damaged.

The BB-8 Norra barrel-rolls, picks TL or Boost, does her maneuver (collecting the Focus her ability needs), then does TL, Boost, or Focus. She can reposition *twice* if necessary, including Boost to rotate both arcs, and *still* get both the Focus and TL her ability needs. She ends up unstressed. She will get more shots, avoid more shots, and all she really gives up for it is maybe not lowering AGI out the back arc.

I honestly think the BB-8 Norra is objectively better ... and by a significant margin. If you haven't actually compared them in play, I urge you to. It is an amazing build. Honestly, just barely on the right side of broken.

Edited by Jeff Wilder

I think your build is excellent and more defensive while mine features a more threatening Norra.

That's interesting, because it seems exactly the opposite to me ... that the BB-8 Norra is the more offensive.

So, consider:

Your Norra takes Focus. Also either takes TL, or barrel-rolls, but if she barrel-rolls, she doesn't get her ability. She also ends up stressed. In exchange for that, you lower AGI if firing from her back arc, and you regain a shield if damaged.

The BB-8 Norra barrel-rolls, picks TL or Boost, does her maneuver (collecting the Focus her ability needs), then does TL, Boost, or Focus. She can reposition *twice* if necessary, including Boost to rotate both arcs, and *still* get both the Focus and TL her ability needs. She ends up unstressed. She will get more shots, avoid more shots, and all she really gives up for it is maybe not lowering AGI out the back arc.

I honestly think the BB-8 Norra is objectively better ... and by a significant margin. If you haven't actually compared them in play, I urge you to. It is an amazing build. Honestly, just barely on the right side of broken.

I think this is matchup dependent. Your build can reposition significantly better, but against higher PS mobile aces this might not be enough. And against anything that can keep you in arc or had a 360 degree your build will take just as much damage as mine but can't regenerate. Plus my rear arc hits harder.

There can be no discussion that BB-8 Norra has better mobility (actually some of the best in the game) and a better action economy. So in fights against lower PS (or higher with low mobility) ships with one arc this build is obviously better. Arc dodging is always better than all the regen and green dice you can get.

The Tail gunner build is less about Arc-Dodging, as long as it doesn't get completely outmaneuvered it will do damage more consistently and against harder to hit targets. It's about making them chase you, and trade as favorably as possible. And since she is a backwards Wedge Antilles with a guaranteed crit like that, plus regeneration, you will probably trade pretty good.

So both Norra builds will do well against different matchups imho. So with all due respect, i think we will need to see where the meta goes before we can decide which one is better.

Hello everyone! Sorry for bringing an old thread back on the table, but I have got a question about Rey.

Please check this out:

Rey

- Daredevil (Elite)

- Finn (Crew)

- Kanan Jarrus (Crew)

- Millennium Falcon (Segnor's Loop Version)

- Engine Upgrade (Modification)

As far as I get it, Rey should be able to do a white Daredevil, get stress and remove stress directly afterwards via Kanan, because Daredevil says it is a white maneuver instead of an action.

What do you think?

Hello everyone! Sorry for bringing an old thread back on the table, but I have got a question about Rey.

Please check this out:

Rey

- Daredevil (Elite)

- Finn (Crew)

- Kanan Jarrus (Crew)

- Millennium Falcon (Segnor's Loop Version)

- Engine Upgrade (Modification)

As far as I get it, Rey should be able to do a white Daredevil, get stress and remove stress directly afterwards via Kanan, because Daredevil says it is a white maneuver instead of an action.

What do you think?

For daredevil:

You execute the white manoeuvre.

Then Kanan triggers.

Then you recieve stress.

Kanan works with the falcon title because both share a timing window.

Edited by Stu35

Kanan does not clear the stress from Daredevil, as the stress is not received 'after you perform the maneuver' as you do with the sloop.

With daredevil (and inertial dampeners) you perform the white move. THEN receive a stress token.

Kanan triggers after the move but before the then, so you cannot remove the stress. He does work with Sloop and with lightening reflexes.

The only Rey build worth taking competitively (and it ain't tier 1) is:

Rey

VI (or adapt if really short on points)

Finn

Kanan

Sloop

EU

If you're not running that on Rey, you might as well run fat Han.

Although you could sloop, and then daredevil....... that would make for one squirrelly garbage pile.......

not tier 1 but I bet it's WAY too fun

Edited by Audio Weasel

I've been flying various Rey Poe builds since HOTR came out. Last night I was trying out Rey with Expert Handling Kyle Kanan Sloop and ID in the snuggling compartment.

The barrel roll on that large based ship is pretty amazing. Kanan clears stress gained from previous turn barrel roll, Kyle gives you a free focus.

I've been running expert handling ray + Poe. I have about 20 games I. And ray feels like a ship that wins about half its games. Maybe Poes the wrong wingman or maybe Rey isn't that great.

Edited by skins1924

Personally dont feel rey's too great

Ran into her a few times and, regardless of the wingman, she pulls work but the rest of the list does not

Felt this especially when running x7s and bdraft. Rey hurt a glaive and almost got bdraft, but she died without killing anyone. Then it was just a poor norra v two x7s while bdraft ran, and since it waa c3po norra the x7s basically autowon

Rey eats a TON of points for a ship whose role i ultimately feel could be filled by a lothal rebel

Sure, she has the ps and tricks, but i dont think it justifies her cost

Other games ive had v her were closer, but i wasnt flying x7s in those. In all of them i had killed either poe or norra first and had enough to win out the dice war using lower ps pilots, most notably predator asajj with gyros and latz

Seeing the 46 point (stims) asajj put down rey 1v1 made me question its worth

In short,i think shes overpaying for the busted PWT that she doesnt even really want to use

Edited by ficklegreendice

Has anyone tried running her with Leebo yet? I don't know the original Chewie Leebo build so I may be missing something critical here. Anyway here's something I would like to try once I can finally get a copy of HOTR:

100 points

PILOTS

Rey (52)
YT-1300 (45), Adaptability (0), Kyle Katarn (3), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1)

“Leebo” (48)
YT-2400 Freighter (34), Adaptability (0), Heavy Laser Cannon (7), Dash Rendar (2), Outrider (5)

I think ultimately she probably not that great. But I'm gong to commit to trying. I've gone 1-4 with her so far.

I went 5-1 at our local regional (132 players), then went top 8 before being knocked out by Corran/Miranda.

Flying tanky Norra, who I think is one of the only working wingmen(women), because she provided the health when Rey is so squishy.

Gotta fly them right though, one mistake can really cost you.

Edited by The Penguin UK

Han lasted a long time cause he didnt care about arc, so he could arc dodge, and had C3PO and evade title. Rey has none of that. She is a 3/1/8/5 that costs 45 base points. Bossk is a 3/1/6/6 and costs 35 base points. She will last as long as Bossk lasts (which isnt long) and costs 10pts more for having a PWT that she really doesnt want to use.

Her goal is to hit as hard as possible as fast as possible, then you have a cleanup ship. But people build her like the old PWTs with VI and Engine thinking that is the optimal build, just like they did when Dengar was first announced with PTL,K4,Unhinged,EU. Turns out LW,Zuckuss,Overclocked,Stims,CM was a bit better and this large PWT with a white sloop that likes having ships in his arc didnt need Engines (sound familiar?).

Think outside the box with Rey and there will be a beastly ship. She needs the right wingman, and Im thinking Cassian could be that ship, erasing her stress, so she doesnt need Kanan.

List1

Rey (55)
YT-1300 (45), Wired (1), Finn (5), Hera Syndulla (1), Millennium Falcon (Segnor's Loop Version) (1), Smuggling Compartment (0), Glitterstim (2)

Cassian Andor (45)
U-Wing (27), Veteran Instincts (1), Fire-Control System (2), Hotshot Co-pilot (4), Luke Skywalker (7), Pivot Wing (0), Engine Upgrade (4)

Cassian fires first, forcing defender focus use, then his FCS/Luke kicks in, most likely forcing more token use or damage. Then Rey attacks with her four modded dice. Hera lets her Kturn for days ala Defender. Cassian can remove her stress to let her sloop. If Rey is just going to do a 2 hard or something, Cassian can leave the stress to keep wired in play.

Not saying this is at all competitive, but I dont think EU is needed for Rey to be competitive. Maybe a build with Stay on Target so she can turn her arc and get range 1 of ships.

Edited by wurms

Not saying this is at all competitive, but I dont think EU is needed for Rey to be competitive. Maybe a build with Stay on Target so she can turn her arc and get range 1 of ships.

See, I think EU is a must for Rey because she cares about arc and because she is squishy. Let's her dodge out of arc or move to get enemy ships into her arc, even after a sloop.

I feel Engine Upgrade isn't very good at keeping stuff in Rey's arc. It's way better at getting out of people's arc or just plain running away from them, so it has some value for Rey. It was way better on Han though. I would love to have something allowing her to barrel roll, but Vectored Thrusters is small ship only and Expert Handling limits her to PS 8, taking away from the worth of being able to barrel roll.

I've been thinking about scrapping repositioning alltogether and running Rey with Snuggling Compartments, Countermeasures and Glitterstim. That would make her a nightmare to joust.

I feel Engine Upgrade isn't very good at keeping stuff in Rey's arc. It's way better at getting out of people's arc or just plain running away from them, so it has some value for Rey. It was way better on Han though. I would love to have something allowing her to barrel roll, but Vectored Thrusters is small ship only and Expert Handling limits her to PS 8, taking away from the worth of being able to barrel roll.

I've been thinking about scrapping repositioning alltogether and running Rey with Snuggling Compartments, Countermeasures and Glitterstim. That would make her a nightmare to joust.

Yeah. I've played her like that a few games (+Vi, new title, finn and kanan). I'd say it's a decent build, but the inability to arcdodge effectively can really hurt you in a few matchups.

Instead of Engine I used Inertial Dampeners, it always catches people out :D