Is Rey w/Finn, Kanan, Title a Tier-1 tournament ship or too costly

By ObiWan, in X-Wing

I've been kicking this idea around:

Rey (54) YT-1300 (45), Adaptability (0), Finn (5), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1)

Lothal Rebel (46) VCX-100 (35), Fire-Control System (2), Autoblaster Turret (2), Lando Calrissian (3), Nien Nunb (1), Experimental Interface (3)

I love the chance to get multiple evade tokens, but it leaves no room for torpedoes out the back.

I like that build. Thanks.

I've been kicking this idea around:

Rey (54) YT-1300 (45), Adaptability (0), Finn (5), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1)

Lothal Rebel (46) VCX-100 (35), Fire-Control System (2), Autoblaster Turret (2), Lando Calrissian (3), Nien Nunb (1), Experimental Interface (3)

I love the chance to get multiple evade tokens, but it leaves no room for torpedoes out the back.

I like that build. Thanks.

I haven't tried it yet, but I'm thinking that the best way to fly them is to keep them relatively apart. Have the VCX lead the way and Rey can back it up for sneaky Defenders that try to K-Turn behind it. Not being able to shoot out the back really sucks for a VCX against Defenders, but Rey can help.

Honestly I think the closest analog for Rey is super-dash:

Points total up about the same (give or take)

Offensive value is pretty similar

Both ships are quite hard to catch in a favourable position.

Rey edges out in terms of raw durability, but that's mitigated pretty well by the way you're supposed to fly her.

In terms of comparing Rey to dash, I think Rey is going to be higher risk, higher reward, and much more testing of player skill.

Rey has the tools to keep the enemy close & in arc. And with a player who can accomplish this will most likely outperform most super dash builds. However I think she will pay a much higher price for player error than you would with dash.

Miscalculate a little with dash and you have to give up your shot modification so you can reposition. Miscalculate with Rey and you end up taking a bunch of close range shots.

I think we'll see a few players fly Rey to good success, but I think she will be somewhat of an acquired taste.

While we're talking about Rey - wanted to confirm I understood the interaction correctly.

Yesterday I had a stress token. I revealed a 3-bank. Then chose to Kanan first, clearing the stress. Then I flipped the Falcon into the Segnor's, and received a stress and no action.

That is a legal move?

Yes.

Execute move

-Choose which order to do "after you execute a maneuver" options:

--Choose Kanan to remove stress

---Choose Falcon title to rotate180 and receive stress

----do not perform action due to stress

Thanks -- I feel like being able to do this could catch opponents who aren't aware of the timing off-guard. They're expecting a green maneuver, and you just put yourself in arc again or burnout SLAM away if things get hairy.

I can see Dan-A-Roo (aka Wes, Corran, Biggs) as a possible counter with Wes being able to token strip rey if Wes has initiative.

Granted, I flew Rey with Poe and Poe got melted after ended up in front of all three ships. Rey took out Biggs, Wes, and got Corran down to 1-hull before Regen and double tap kicked in.

Honestly I think the closest analog for Rey is super-dash:

Points total up about the same (give or take)

Offensive value is pretty similar

Both ships are quite hard to catch in a favourable position.

Rey edges out in terms of raw durability, but that's mitigated pretty well by the way you're supposed to fly her.

In terms of comparing Rey to dash, I think Rey is going to be higher risk, higher reward, and much more testing of player skill.

Rey has the tools to keep the enemy close & in arc. And with a player who can accomplish this will most likely outperform most super dash builds. However I think she will pay a much higher price for player error than you would with dash.

Miscalculate a little with dash and you have to give up your shot modification so you can reposition. Miscalculate with Rey and you end up taking a bunch of close range shots.

I think we'll see a few players fly Rey to good success, but I think she will be somewhat of an acquired taste.

Super-Dash and Rey? Can you show me the build on that? Seems like there's not enough points.

Honestly I think the closest analog for Rey is super-dash:

Points total up about the same (give or take)

Offensive value is pretty similar

Both ships are quite hard to catch in a favourable position.

Rey edges out in terms of raw durability, but that's mitigated pretty well by the way you're supposed to fly her.

In terms of comparing Rey to dash, I think Rey is going to be higher risk, higher reward, and much more testing of player skill.

Rey has the tools to keep the enemy close & in arc. And with a player who can accomplish this will most likely outperform most super dash builds. However I think she will pay a much higher price for player error than you would with dash.

Miscalculate a little with dash and you have to give up your shot modification so you can reposition. Miscalculate with Rey and you end up taking a bunch of close range shots.

I think we'll see a few players fly Rey to good success, but I think she will be somewhat of an acquired taste.

Super-Dash and Rey? Can you show me the build on that? Seems like there's not enough points.

I believe he was just saying that Rey and Super-Dash are similar both in cost and capability, not that you could build a list with both of them. Rather, that lists that work well with Super-Dash could possibly work well with Rey.

Edited by ObiWan

Honestly I think the closest analog for Rey is super-dash:

Points total up about the same (give or take)

Offensive value is pretty similar

Both ships are quite hard to catch in a favourable position.

Rey edges out in terms of raw durability, but that's mitigated pretty well by the way you're supposed to fly her.

In terms of comparing Rey to dash, I think Rey is going to be higher risk, higher reward, and much more testing of player skill.

Rey has the tools to keep the enemy close & in arc. And with a player who can accomplish this will most likely outperform most super dash builds. However I think she will pay a much higher price for player error than you would with dash.

Miscalculate a little with dash and you have to give up your shot modification so you can reposition. Miscalculate with Rey and you end up taking a bunch of close range shots.

I think we'll see a few players fly Rey to good success, but I think she will be somewhat of an acquired taste.

Super-Dash and Rey? Can you show me the build on that? Seems like there's not enough points.

threw this together just now:

Rey w/ Adaptability, Finn, Kanan, MF-Sloop title 54 pts

Dash w/ VI Mangler, Chopper, Title 46 points

a bit point inefficient in my opinion but who knows?!

What I generally don't understand is why you would play a falcon if all your abilities are hedging on having ships 'in arc'. That's literally the opposite of how you (used to play) a falcon effectively. I get that Rey is quite the jointer, but she's still not efficient given her huge point cost (usually up to 59pts).

And out of arc she is quite a lot weaker than dash or han. I'd like to see how lists with Rey play to win in major tournaments. Very interested to see how it does at world's.

This was pretty much my concern. Rey is fantastic so long as you keep enemies in Arc, she even has the new title/Kanan to help her do that. HOWEVER, her cost takes into account that she has a PWT. I would probably rather Rey NOT have a PWT and be 6-8 pts cheaper.

The key is that she is still a PWT. While her ability is great in arc she still has 3-4 dice that can't be avoided. Should also be fairly easy to keep arc with what is at least arguably the best dial in the game when coupled with Kanan.

exactly, you do what you can when you wanna slap someone for 5 dice to the face. But you can also slap them for 4 dice from the side if you feel like it too. options are good!

I posted my fav build for her with Poe supporting in the squad page. No KJ in the co-pilot seat for me, but I still slap hard and make ships go poof.

No link?

Does anyone like trick shot on Rey instead of adaptability?

Does anyone like trick shot on Rey instead of adaptability?

No. The jump to PS 9 is too good. (I think we'll see more VI than Adaptability, personally. 1 point extra to out PS 9s is huge with Rey's mobility, and it's huge on setup. (With Adaptability, you're still setting up on PS 8.)

Honestly I think the closest analog for Rey is super-dash:

Points total up about the same (give or take)

Offensive value is pretty similar

Both ships are quite hard to catch in a favourable position.

Rey edges out in terms of raw durability, but that's mitigated pretty well by the way you're supposed to fly her.

In terms of comparing Rey to dash, I think Rey is going to be higher risk, higher reward, and much more testing of player skill.

Rey has the tools to keep the enemy close & in arc. And with a player who can accomplish this will most likely outperform most super dash builds. However I think she will pay a much higher price for player error than you would with dash.

Miscalculate a little with dash and you have to give up your shot modification so you can reposition. Miscalculate with Rey and you end up taking a bunch of close range shots.

I think we'll see a few players fly Rey to good success, but I think she will be somewhat of an acquired taste.

Super-Dash and Rey? Can you show me the build on that? Seems like there's not enough points.

I believe he was just saying that Rey and Super-Dash are similar both in cost and capability, not that you could build a list with both of them. But that lists that work well with Super-Dash could possibly work well with Rey.

Yes, exactly this.

No way you get Dash and Rey in the same list... Both too expensive, and they both really want Kanan.

But you may see Rey turning up in some builds more or less in place of dash I think.

The other thing to remember with your PWT is you want things in arc since autothrusters are all over the place, denying Soontir/Inquisitor/Poe the benefit of being out of arc isn't necessarily a bad habit to get into with a Falcon/Dash/Decimator

What mobility? Last i checked the Falcon could not reposition unless you have EU. And i don't see EU on any of those builds. All the pilot skill gives you here is a setup advantage and the knowledge whether you want to flip after a 3 bank.

The real question is like Fickle already said if she is any better than a VCX.

Just compare those two skeleton builds.

Lothal Rebel (35)

Fire-Control System (2)

Hera Syndulla (1)

Rey (45)

Finn (5)

Millennium Falcon (TFA) (1)

Total: 89

The frontal firepower of the VCX is equal or better than Rey's, it can get more rerolls than her if it already fired at the target, and if you get a turret for a 360 Degree arc you still have a much lower point cost than Rey.

What she offers is a better 360 degree firepower (except arguably if the Lothal Rebel takes a TLT). Other than that she is still a bit more maneuvrable, the durability should be about equal.

So Rey seems more flexible, but comes at a much higher cost. I am not sure if she is really better or more efficient.

I've been kicking this idea around:

Rey (54) YT-1300 (45), Adaptability (0), Finn (5), Kanan Jarrus (3), Millennium Falcon (Segnor's Loop Version) (1)

Lothal Rebel (46) VCX-100 (35), Fire-Control System (2), Autoblaster Turret (2), Lando Calrissian (3), Nien Nunb (1), Experimental Interface (3)

I love the chance to get multiple evade tokens, but it leaves no room for torpedoes out the back.

You've inspired me

Rey

Smuggling Compartment

MF (Sloop)

Adaptability

Finn

Kanan

BMST

(55 pts)

Chopper

Anti Pursuit Laser

FCS

Autoblaster Turret

Hera

Zeb

(45 pts)

No idea whether or not it's competitive, but I could see myself having fun with that, due to Hera crew both ships are highly maneuverable and you definitely don't want Chopper blocking you in arc with the potential to stress, do damage, and then throw 5 dice at you or the potential for unblockable damage with ABT. I'm definitely trying it.

What mobility? Last i checked the Falcon could not reposition unless you have EU. And i don't see EU on any of those builds. All the pilot skill gives you here is a setup advantage and the knowledge whether you want to flip after a 3 bank.

It's not just about your repositioning though; it's also about denying the opponent the use of theirs.

If the enemy has to do their repositioning before you move, then they have to guess where you might end up. You might think the falcon is predictable because of the (effectively) white s-loop it now has. The answer to that of course is "only if you over-use it".

Just like the white 4k on the defender; if you over-use it you become predictable, then you become dead.

The other thing that I've seen on a few Rey builds (which I would say counts as repositioning is smuggling compartment & inertial dampeners. Works well with Kanan on board too.

What mobility? Last i checked the Falcon could not reposition unless you have EU. And i don't see EU on any of those builds. All the pilot skill gives you here is a setup advantage and the knowledge whether you want to flip after a 3 bank.

Most of the builds posted in this thread are alternates trying to shave a few points off and fit another large ship in. The most common build is Rey + Vi, Finn, Kannan, Sloop title, and EU at 59 points and that EU is key. It lets you decide after you 3 bank at PS 10 whether to flip or not and then boost or not. Combined with the big base the number of places you can end up is immense and often lets you make the choice between trading dice in arc or using the PWT to drop 3-4 dice with no return fire.

What mobility? Last i checked the Falcon could not reposition unless you have EU. And i don't see EU on any of those builds. All the pilot skill gives you here is a setup advantage and the knowledge whether you want to flip after a 3 bank.

Most of the builds posted in this thread are alternates trying to shave a few points off and fit another large ship in. The most common build is Rey + Vi, Finn, Kannan, Sloop title, and EU at 59 points and that EU is key. It lets you decide after you 3 bank at PS 10 whether to flip or not and then boost or not. Combined with the big base the number of places you can end up is immense and often lets you make the choice between trading dice in arc or using the PWT to drop 3-4 dice with no return fire.

But if we have to get to the 60 point price range, is good old Han Solo not maybe the better choice?

Han Solo (46)

Lone Wolf (2)

C-3PO (3)

Gunner (5)

Engine Upgrade (4)

Millennium Falcon (1)

Total: 61

Just not as good against Autothrusters, better against most of the rest i would think???

Very interested to see how it does at world's.

I am 94% sure heroes is not legal for worlds

It's not.

First pictures from worlds. Depicted subject is accused of secretly trying to use Rey crew card at worlds. Fortunately attentive people have exposed him and called the police.

Teen-Shot_sham.jpg

But if we have to get to the 60 point price range, is good old Han Solo not maybe the better choice?

Or Super Dash. The biggest problem I've had with Rey is avoiding obstacles while slinging that big base all over the board with 3 sloops and boosts. Dash is a better arc dodger because of the barrel roll, not caring about debris at all, and because he doesn't have to worry about facing. While still being almost as much of an offensive threat

I think she's in the same league as both Super Dash and Fat Han (though she stands up to TLTs better). One of the key differences I've noticed is that she tends to either win or lose big. If people catch you out of your arc she goes down fast with only the 1 green. But if you catch them then, similar to Dengar, they ted to go down hard to the very efficient pile of dice she trades. So when people play and lose to her she seems amazing but I think she's fairly well costed and comparable to the other classic Rebel YTs in the 60ish point range

I think she's in the same league as both Super Dash and Fat Han (though she stands up to TLTs better). One of the key differences I've noticed is that she tends to either win or lose big.

As I think I mentioned early in the thread, I played three-of-three against Rey yesterday. I won all three, but (1) all three were close, and (2) when you factor in list-familiarity, I was the best player at the tournament; everybody else was playing Rey pretty much out of the box. All three could have gone the other way -- and the middle one would have, if not for my opponent's super-cold attack dice.

Now that was against Brobots, which are always a little bit of a weird case, but it is three straight games counter to the "win big or lose big" note.

I think Rey is very, very solid. In the hands of a really good player, I think she'll outperform either Fat Han or Super Dash.

I think she's in the same league as both Super Dash and Fat Han (though she stands up to TLTs better). One of the key differences I've noticed is that she tends to either win or lose big.

As I think I mentioned early in the thread, I played three-of-three against Rey yesterday. I won all three, but (1) all three were close, and (2) when you factor in list-familiarity, I was the best player at the tournament; everybody else was playing Rey pretty much out of the box. All three could have gone the other way -- and the middle one would have, if not for my opponent's super-cold attack dice.

Now that was against Brobots, which are always a little bit of a weird case, but it is three straight games counter to the "win big or lose big" note.

I think Rey is very, very solid. In the hands of a really good player, I think she'll outperform either Fat Han or Super Dash.

If you say so, i am inclined to believe it, purely on how much trust i put into your word and experience as a player.

However i still have problems to see the statistical advantages over Dash and Fat Han, or even a Lothal Rebel. I mean at the best case you throw 3 dice plus a blank at normal range, and that should make your damage slightly inferior to Lothal and Dash, but better than Han. And thats your best case scenario. Defensively, if facing the threat, she has 1 green one blank. All with optimally a Focus but most of the time not.

There are of course Advantages over Dash like pilot skill and Donut hole...

I mean at the best case you throw 3 dice plus a blank at normal range, and that should make your damage slightly inferior to Lothal and Dash, but better than Han. And thats your best case scenario. Defensively, if facing the threat, she has 1 green one blank. All with optimally a Focus but most of the time not.

Having played all of those ships quite a few times now (and rey and the VCX together) I wouldn't be so quick to say that the damage output is inferior to either. With the white sloops rey's dial is open enough for her to take a focus when she doesnt boost (which I would normally do to get out of an arc and use the PWT). That focus can be a bid advantage over the VCX using Hera to keep the arc pointing the right way, even with Han giving you a psudo focus or chopper self harming you.

Dash is different enough to make comparison difficult, focus + tl is good when he can get it but when he needs to boost/br, the shots can be completely unmodified. Add to that the fact that HLC doesn't crit without TL and the fact he will never throw 5 dice (or equivilently 4 + a blank) and its not so clear cut.

I'm not saying she's noticeably better than either, but I definitely wouldn't describe her firepower as inferior.

Edit: also a quick mention that her being PS10 can be quite important in certain situations for getting a PS kill which should count towards her offensive ability. I has a game last night where she went one on one against a bro-bot in the end game. In the last turn of the game the 1hp brobot kill 1 hp rey before she could fire because she had taken a damaged cockpit crit in an earlier round. If she had shot first she probably would have won. When I lost that PS10 I really noticed the difference.

Edited by asters89

Never say never on 5 dice, you could (maybe not best idea) take trick shot instead of PTL on super dash.

Never say never on 5 dice, you could (maybe not best idea) take trick shot instead of PTL on super dash.

You're right thats a fair point. Although I would question whether a non PTL dash would still be called 'super'.

I think my point more broadly was that Dash will not throw as many dice as a range 1 Rey (who could also take trick shot for 5 dice + 1 blank - sadly not so the ghost without an EPT slot).

There are of course Advantages over Dash like pilot skill and Donut hole...

I think that these advantages (or players' perceptions of them) are quite important. I have faced Soontir and VI Whisper enough times to know that having a PS10 ship with repositioning options is really useful. Then again, those ships look like they are starting to slip out of the meta anyway.