Agreed with Dampeners. I ran ID Rey+Homing Missile Miranda in a local tournament and did fairly well, but Rey typically just doesn't stay alive long enough for that engine upgrade to be useful. You know, unless you're using it to arc dodge, in which case you're probably better off just running Han. Damps on the other hand are a nice surprise that you typically get use out of.
Is Rey w/Finn, Kanan, Title a Tier-1 tournament ship or too costly
Falcon just doesnt need boost, especially Rey when she will almost never keep someone in arc after boosting anyway due to large base movement.
Dampeners can really catch people off guard, and the Falcon is actually one of the few ships i think AntiPursuit Lasers is a good buy on: you cant take an EU anyway and unless you want EI there really isnt another good mod for you. I had it on Chewie (old) for awhile and he was pretty effective.
Falcon just doesnt need boost, especially Rey when she will almost never keep someone in arc after boosting anyway due to large base movement.
Dampeners can really catch people off guard, and the Falcon is actually one of the few ships i think AntiPursuit Lasers is a good buy on: you cant take an EU anyway and unless you want EI there really isnt another good mod for you. I had it on Chewie (old) for awhile and he was pretty effective.
I actually put APL on Rey over the weekend but being at PS10 it never came in handy as if there ever was a bump it was the wrong way round.
A lower PS Falcon would love it though.
Honestly, if you're not getting use out of Engine, you're using it wrong.
The large base means you can boost out of arc, and it's easier to boost after you get them in arc, especially since you can do it after a sloop. Good for closing range one on tlts and Dash as well.
Rey without focus is anemic. Boost just isn't a great action for her IMHO.
Theres that too.
She cant reroll focus results so she REALLY needs a focus.
I faced 2 Reys in regionals on the 12th and both of them at some point boosted to get range 1 and rolled solid eyeballs. Only hit they got was the Finn + reroll.
Its unlikely to happen that badly but just from general playing, its pretty common to roll 1-2 focus on a 3-4 die attack. Rerolls or not.
Doesn't work.Hello everyone! Sorry for bringing an old thread back on the table, but I have got a question about Rey.
Please check this out:
Rey
- Daredevil (Elite)
- Finn (Crew)
- Kanan Jarrus (Crew)
- Millennium Falcon (Segnor's Loop Version)
- Engine Upgrade (Modification)
As far as I get it, Rey should be able to do a white Daredevil, get stress and remove stress directly afterwards via Kanan, because Daredevil says it is a white maneuver instead of an action.
What do you think?
For daredevil:
You execute the white manoeuvre.
Then Kanan triggers.
Then you recieve stress.
Kanan works with the falcon title because both share a timing window.
Assume you have no stress. You make a white 3 bank, make it with mf title into a sloop, receive stress, clear stress, add a white 1-turn, get stress.
Sound perfect for rey/finn to me, especially if you have tools to hand out focus tokens on top. Next turn you clear the stress with any white maneuver and potentially do a sloop again. The beauty of this is that you can reactively use the sloop and this change the result of the daredevil significantly as well. The bad about is that a 3 bank of a large ship is easy to block … not nothing speaks against using something else and add the 1-turn afterwards as needed still.
Rey with dampeners and a target-lock shedding barrel roll (expert handling). Along with Kanan, Kyle sloop and a missile loaded, TLT carrying Miranda is very fun and also very powerful.
I actually like Kanan in the Ghost as Rey's wingman rather then in her crew. It takes some skill and foresight to move the two ships together right, but Kanan as Rey's wingman can really help with her damage mitigation.
Rey: Trick Shot, Finn, Jan Ors (52 pts)
Kanan: Autoblaster turret, Jyn Erso, recon spec, exp interface (48)
The idea is that Kanan can double focus with recon spec, then use exp interface and jyn/Jan to give focus(es) and/or evade to himself or Rey depending on the situation. Rey doesn't have white sloops, but can k turn and still have a focus from Jyn. May not be super competitive, but 29 combined hull/shield points with so many defensive/offensive modifiers is hard to whittle down. Jyn also works well on Kanan because the rear arc counts for her ability. It is weak to being bumped or stressed though, I'd love to find a way to fit electronic baffle on Kanan or stay on target on Rey and her title, but it is a little tight on points.
Theres that too.
She cant reroll focus results so she REALLY needs a focus.
I faced 2 Reys in regionals on the 12th and both of them at some point boosted to get range 1 and rolled solid eyeballs. Only hit they got was the Finn + reroll.
Its unlikely to happen that badly but just from general playing, its pretty common to roll 1-2 focus on a 3-4 die attack. Rerolls or not.
On the whole, focus is better, but I would rather get no modifiers and not be shot that be shot and get a focus.
I don't know what the maths is on Rey without focus in arc vs Rey with focus out of arc. The other thing to consider is where you go next turn. I've only had one game where I've really wished for inertial dampeners and I don't think they work when ionised anyway. With the 1 forward and the three bank segnors, you have plenty of options so you don't need them. And you don't have a focus that turn either.
The engine is useful offensively, very important defensively.
With Rey's good buddy Kanan (really he's everyone's good buddy) Rey can sloop and focus.
With Rey's good buddy Kanan (really he's everyone's good buddy) Rey can sloop and focus.
Well yes. I'm talking about when you boost or if you use IDs.
I've been flying Rey non stop for about 2 months now. 100% EU is the way forward
How are you getting her focus?
What are you flying as her wingman?
How are you getting her focus?
What are you flying as her wingman?
He's taking the focus action on turns in which she's not boosting. She won't always need to boost.
The best second ship, IMO, is the maneuverable Norra build (AKA the best Norra build). When both ships are capable of 5-die attacks, and both ships are insanely maneuverable, it can be all but impossible not to split fire ... which is, of course, exactly what a ship like Rey needs.
Been playing Rey alongside Lothal Rebel, and while I've yet to take them into a serious match, so far they feel very different. This is just my personal experience but I find the rebel has a hard time getting shots off, it's easier to avoid than Rey, also the list doesn't take that many shots to drop things (as long as you get them) so in practice most the time FCS isn't providing it a target lock. When it does and it's not got a big pile of stress so can take a focus action, in principle it does hit slightly harder than Rey. What the rebel does do is provide space that enemy ships really can't afford to be in. And because it's easier to avoid than Rey, if you put them both on one target they usually won't be trying avoid Rey, so she can line up those shots easier. And her superior movement is a factor, the big base 5k takes close to half the board length. The two pseudo-white, pseudo-sloops are just better, though I do miss hard 3's.
How are you getting her focus?
What are you flying as her wingman?
When I don't boost. Which is not all the time.
Wingman is tanky Norra - R2, title, PTL, 3P0 and VT.
Rey is very squishy; so having Norra be so tough and hit hard means people have to target her so they don't have to face her in the end game. Keeps Rey alive longer and adds a ton of damage.