Let me also pose this- It does indeed really suck when a big attack fails from a dodge. Seriously, that's not a fun feeling.
HOWEVER, how does it feel when you successfully dodge an attack? Does it feel like you're cheating the game? Does it feel broken? Or does it feel like a rare and fortuitous respite from a looming attack?
That's the thing about multiplayer games- sometimes, someone loses. Now, truly brutal mechanics can sometimes not be fun (for instance, Eldritch Horror's Carcosa inhibit abilities mechanic that serves nothing but to decay characters ability to play the game) but a single dice side that makes one player truly happy and the other upset is far from broken. I get the sour grapes, but just remember the times it's actually worked in your favor, and remember- each team gets units with white die. It's balanced at least in that regard.
Generally when I dodge or my opponent dodges, nobody comes away feeling satisfied with the game. Obviously you'll be happy you got an advantage, but it takes away from the overall enjoyment of the game in the end. It doesn't have to be dodge either. If I roll max damage every time and he gets crap, that is pretty dumb as well. Those kinds of things take away from everything else I did during the game and make it all about the dice rolls.
Again, the developers are making it clear that they agree there is too much variance in the game by adding cards/figures that even it out. It's a step in the right direction, and I hope to see more of it.
Honestly, there could be no prizes, and I'd still feel the same way about the variance being a huge negative in regards to competitive play.
Edited by DTDanix