Hello all, I have a few questions that have come and haven't found the answers on here, and looking through some postings I thought mighy have answers stumbled across spoilers. So forgive me if stuff had been answered before, but seeing as I've never played or seen beyond the first mission I am trying to avoid spoilers. This is pretty lengthy so thanks to all who take time to read and answer.
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Combat Questions
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I. For this example let's say a Rebel attacks a Stormtrooper. The Rebel attacks and rolls two damage and one surge. The Trooper rolls his black die and gets three shields thus allowing three blocks of damage.
If the Rebel uses his one surge to increase his damage output to a total of three, is this still considered block by the Troopers roll of three defense, or do surge effects come into play after the fact and the Trooper would then take one damage? A lot of weapons in the beginning seem to do 1 pierce or 1 extra damage but they seem to end in the exact same result...
II. If a character gains focus, in example an Imperial Officer uses a surge or Gaarkhan (spelling?) takes three damage and becomes focused, that effect lasts until that character attacks? Say Round 1 the wookie gets focused but for whatever reason doesn't attack or test an attribute for two full rounds (all characters activated) he remains focused?
III. An interrupt is used immediately? Imperial Officer uses Command on an adjacent Trooper, that Trooper must be moved right then? Is Command a defensive move where say a Rebel is performing a ranged attack on said Officer, before combat takes place (no rolls made) can I use command to make an adjacent Imperial move into the line of sight before the combat dice are rolled?
IV. Reach... you can reach up to two spots away as long as you follow line of sight rules. This includes two diagonal spaces? It includes for example one space to that characters right and then a diagonal from that? It seems kind of far for a reach to me but if thats how it works, then okay.
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Expansions / Character Packs
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I. Any hero from any expansion may be used in the core campaign?
II. If I buy an expansion, can you ultimately pick and choose which components you want to include? If for instance I buy Twin Shadows, can I use the Heavy Troopers and everything even if the Rebels choose not to use the alternate heroes? Does this include the Imperial Class deck and all included Agenda cards?
III. Do the hero and villain packs correspond directly to the expansions and their time periods? If the core campaign is a time period of 3 I understand you can use heroes and villains that correspond to this.
With me not knowing what any other expansions time periods are... bare with me for this example...
Lando was introduced with the Bespin expansion correct? If Bespin is a time period of say 4, and Return to Hoth is say a time period of 2, should I presume before I even buy Lando that he is only going to be relative to a time period of say 3 - 6?
IV. When you start an expansion, do you use the heroes you played the core game with and keep everything both they and the Imperials gained in the campaign or do both start fresh? Are you you expected to pick new heroes and start from fresh?
V. Specific for Gaarkhan, if I shoot him with one storm trooper and do 1 damage, and a second trooper does 2 damage, does he enrage or does a single unit of mine have to do 3 points of damage to enrage him?