While this is a tweak to the actually mecanics of rhe game abd so i don't expect it to actually be implemented, I'd like to hear your thoughts on these changes to the force dice and the light and dark paragons
Okay the force dice as we know have eight blips of force for both light and dark.
I think this should be changed because, as I've eard reading through the forums, one uses the dark side blips. This should be change to something more akin to the lore of light and dark with light being more passive, aka. Paragon perks, and dark being more direct, aka. More blips on the dice. I sugest this to actually make using the force abit more fluid, as i got paragon class 3 after 7 games, and less relient on other actions and micomangement on the gms part, cause that make the game less fun for them.
The way force blips are currently split on the dice, 7:5, is good but how much they give is what im going to change so that the darkside has three double blips cause i would actually consider using those and taking away one of lightside's double blips, making the dice in favour of the darkside.
To balance though the light side would need some more paragon perks either aspects of force powers or stats boosts making the darkside lightside dynamic of the force more akin to that of the lore and movies being that of Now or Later
TL;DR:
Force dice: black (3 double 4 single). light (2 double, 3 single)
And better light side paragon perks
Thoughts?
P.s. on phone bad writing
Edited by Stormbourne