The Few, The Proud, The Mandalorians!

By Vestij Jai Galaar, in Star Wars: Edge of the Empire RPG

Those toes, they'll get you if you aren't careful. :lol:

Actually, that sounds like a pretty exciting adventure! Definitely want to hear how it ends.

Well, we've started making an entirely new team so our GM is trying to kill us off. But we won't let that happen, will we? :P

Those GMs'll get you if you aren't careful. :)

As far as I know you just address them as you would any normal person, with a 'sir' or 'ma'am'. I haven't yet encountered any special titles. That would be fun to spring on the PCs, though, if a certain group of the Death Watch has their own form of address and gets mad at anyone who doesn't call them by it!

And, yeah...not sure what you would do when your PC with the Trandoshan Marauder who has the Gamorrean vibro-axe, well, axes the Mandalore and has to figure out what happens next REAL fast.....

Ha! yeah. and as for the advice about proper etymology for addressing the death watch, I have grasped that there is no special canonical form of address so no more replies on that pls. And if you want to live, calling your death watch captor "dar'manda", practically the worst insult you can give a mandalorian, is not a good idea ;)

Ha, Ha! Yeah, that wouldn't be a great idea. A triumph on that charm check would probably come in handy, though.

Those toes, they'll get you if you aren't careful. :lol:

Actually, that sounds like a pretty exciting adventure! Definitely want to hear how it ends.

Well, we've started making an entirely new team so our GM is trying to kill us off. But we won't let that happen, will we? :P

Those GMs'll get you if you aren't careful. :)

As far as I know you just address them as you would any normal person, with a 'sir' or 'ma'am'. I haven't yet encountered any special titles. That would be fun to spring on the PCs, though, if a certain group of the Death Watch has their own form of address and gets mad at anyone who doesn't call them by it!

And, yeah...not sure what you would do when your PC with the Trandoshan Marauder who has the Gamorrean vibro-axe, well, axes the Mandalore and has to figure out what happens next REAL fast.....

Ha! yeah. and as for the advice about proper etymology for addressing the death watch, I have grasped that there is no special canonical form of address so no more replies on that pls. And if you want to live, calling your death watch captor "dar'manda", practically the worst insult you can give a mandalorian, is not a good idea ;)

Ha, Ha! Yeah, that wouldn't be a great idea. A triumph on that charm check would probably come in handy, though.

Or three...

Edited by Neo ra

Been thinking I might modify the pirate module from LoNH to a mando pirate attack. If I get a chance to try it out on my players before they kill themselves assaulting star destroyers!

Edited by Vestij Jai Galaar

Been thinking I might modify the pirate module from LoNH to a mando pirate attack. If I get a chance to try it out on my players before they kill themselves assaulting star destroyers!

????

U serious? …yeah. Probably.

Oh, yes. Quite serious. They purposely allowed themselves to be picked up by an Interdictor cruiser so that they could rescue one of the other PC's who had been captured. One of them died in the first ten minutes, and the force-sensitive spy and the pilot were the only ones to survive along with two other rebels. Ah, yes, and the spy was taken down to zero wounds, and almost left for dead.

I let them leave the interdictor with no TIE chase, and they're very spooked right now! (As well they should be!)

Oh, yes. Quite serious. They purposely allowed themselves to be picked up by an Interdictor cruiser so that they could rescue one of the other PC's who had been captured. One of them died in the first ten minutes, and the force-sensitive spy and the pilot were the only ones to survive along with two other rebels. Ah, yes, and the spy was taken down to zero wounds, and almost left for dead.

I let them leave the interdictor with no TIE chase, and they're very spooked right now! (As well they should be!)

Yeah one time we ended up with FOUR interdictors but something screwy happened and we ended up in chiss space cuz y'know those interdictors screw with space and time ;)

Oh, yes. Quite serious. They purposely allowed themselves to be picked up by an Interdictor cruiser so that they could rescue one of the other PC's who had been captured. One of them died in the first ten minutes, and the force-sensitive spy and the pilot were the only ones to survive along with two other rebels. Ah, yes, and the spy was taken down to zero wounds, and almost left for dead.

I let them leave the interdictor with no TIE chase, and they're very spooked right now! (As well they should be!)

Same spy and pilot that tried to hire Ordo & Friends in a restaurant?

How'd you guess? :D

We're in the early stages of a campaign, and I'm encouraging them to think outside the box. As the GM, things couldn't have gone better.

Oh, yes. Quite serious. They purposely allowed themselves to be picked up by an Interdictor cruiser so that they could rescue one of the other PC's who had been captured. One of them died in the first ten minutes, and the force-sensitive spy and the pilot were the only ones to survive along with two other rebels. Ah, yes, and the spy was taken down to zero wounds, and almost left for dead.

I let them leave the interdictor with no TIE chase, and they're very spooked right now! (As well they should be!)

Owie! :D

More action on the Nar Shaddaa front. The PC's went to a high-rise luxury apartment that someone had told them was a place to buy weapons no questions asked. They had to negotiate with the Bith apartment owner via holo for the price to stay there, and then the next morning two mandalorians stopped by to negotiate the weapons deal with them.

So, keeping in mind that my players are desperately trying to aquire weapons for the Alliance, here's what there total came to.

https://docs.google.com/document/d/10QXx0MH_MoWqCxqNQAAIG1_N40RTcehfOxQV9z0CWKQ/edit

And this price is only for acquisition of the weapons. And the players' ship has been effectively impounded by the Inquisitor, temporarily stranding them on Nar Shaddaa.

The Mandos want 10,000 credits up front before they do anything, and another 5,000 credits on delivery, not to mention they'll also be handling the money the PC's pay for the weapons.

My PC's creatively brainstormed, and came up with the idea to go all ROTJ on this. The Force-Sensitive Spy has a 40,000 credit bounty on her head for 'accidently' Forseeing where a Hutt operation would take place and giving the information to his rivals. She now wants to cover part of their expenses by having her friends turn her in, collect the bounty, and break her back out again. Complicating this is that one of the other PC's who is a Mando cares nothing for the rebellion and although he has a bounty on him as well (30,000) he won't take the risk.

Next session should be fun!

Edited by Vestij Jai Galaar

:blink:

...Interesting is a mild way of putting it.