So today I got my Shadowcaster (or Lancer craft is you want to be exact) and of course I wanted to try it out. The build that instantly stuck me was Asajj with PTL, Latts Razzi, BMST, Rigged Cargo and EU. A good, fast build that allows repositioning, dropping a debris in your opponent's ship's face and then blasting them with the mobile arc (if it points the right way). Her ability synergizes very well both the Latts and BMST, allowing you for some great combos. Flying alongside her were two Black Sun Aces in Kihraxz fighters (yes those do exist) with Crack Shot and Glitterstim. A solid all-around ship with the punch to deal a lot of damage before (eventually) going down.
I played three games with the list, one vs a Chiraneau/Whisper list, one vs Howard Aces (Palp, Soontir, Inquisitor) and one vs a Rebel list with two B-wings (Nera/Farlander) and Airen Cracken.
In the first game I managed to stress Whisper with Asajj and set her up for a 4-dice attack from a Kihraxz that had TL, Glitterstims and Crackshot. As you can imagine, Whisper did not like it and got out with a single hull left, which I destroyed next turn using BMST. Chiraneau was a joke after that.
In the second game I managed to get my two Kihraxzes (?) pointing at Sooniir and lit him up with TL/Glitter/Crackshot combo. Inquisitor then went down to BMST a few turns later, and the Shuttle was very easy to kill after that.
In the third game we went for the joust while Asajj went for the flank. First engagement I shot everything at Nera and killed her. Then I did a 3-turn with Asajj and dropped the debris in front of the other two ships, double stressing them. Needless to say, Farlander did not a get a shot for the rest of the game, always keeping him double-stressed with Asajj's ability, while Cracken went down to Asajj and the two Kihraxzes a few round in.
What I have to say is that having all the 3-moves green is a huge boon for a big ship. It just gives you so much maneuverability and speed. There is a problem when you want to go slow, but only if you are stressed, which you can around with good positioning. But generally speaking, I found that a 3-turn is the move you use the majority of the time. Then you switch your arc, if you need to, and focus or use BMST. By the way, on BMST, they are a great tool. Just having them on the list forces your opponents into a different mindset, having to play around it. And with Asajj being PS 6, you will usually stress them with your ability and then next turn use BMST since they will not have moved yet. And what is you miss the BMST? Well, they keep the stress anyway so it is a win-win situation. Sure you lose an action, but for 1 point it is a great tool to get through defense dice. And it is not like you don't get to shoot after, like Feedback Array.
So what about you guys, what has been your experience with the Lancer? What do you run alongside it, do you prefer two support ships or something like Dengar/Party Bossk to have two hyper-offensive ships?
For me, the next thing I want to try out is running it with two Protectorate fighters, once I get them of course.