I do not have the books right now.. What is the cost of characteristics after creation?
Cost of Characteristics after creation
If you mean stats, Dedication bonuses in the Talent trees are the only way to increase them.
Or cybernetics
Or temporarily via the Force.
You know, the fact that you can increase them using XP during character creation really confuses a lot of people.
I kind of wish, assuming we see a 2nd edition at some point, they just give out 'character creation points' at CharGen, used to buy base stats, OR convert them to x10 XP to purchase skills or talents.
That would solve a lot of confusion, and probably minimise the monthly influx of new posters posting 'I WANT ALL MY STATS AT 6!' while we're at it...
I kind of wish, assuming we see a 2nd edition at some point, they just give out 'character creation points' at CharGen, used to buy base stats, OR convert them to x10 XP to purchase skills or talents.
It could offer options, much like TSR did for Second Edition AD&D ability scores (Player's Handbook, p. 13, "Alternative Dice-Rolling Methods"). If FFG agreed that most players and GMs preferred guidance by default, 2E base rules could incorporate your suggestion of X for characteristics, Y for skills/talents — and a section following would offer 1E single-fund rules, but re-framed as "Character Creation for Experienced Tables and Players," with a short paragraph noting risks of confused players or poorly balanced characters.
Edited by wilschI'm not suggesting changing the mechanics really, just making it clear that that improving stats is only done at CharGen (or much later with Dedication).
The issue seems to be that it hands out XP at CharGen, and then lets you buy Characteristics with it... but only right now, one time only.
That's... a bit messy for me. If you just made it 'creation points' or something, it would make it clear that its a one-time only thing. And let you exchange creation points for real, actual XP at a ten to one rate for people who want to start off un-optimised. That would be identical to what we have now, with the added benefit of not letting you spend 'XP' to raise stats. It's only a niggle, but it seems to cause a lot of confusion.
While we're at it, why is every XP award or cost a measure of 5? There's no way to gain or use 1 XP or 7 or 8 XP. If everything is divisible by 5, why not just have it simplified as the base numbers?
I guess we should start a thread about all the little niggly things that might be cleared up at a new edition.
I was wondering that, too. If everything is in multiples of 5,why not divide it by 5 and make everything 1, 2, 3, 4, or 5 xp?
I think the reasoning is that GMS could give out little 1-2 xp treats throughout a session for things like good roleplaying, coming up with creative solutions, making the GM laugh so hard they pee a little, etc. It wouldn't be enough in its own right to buy a new feature, but if you keep it up you can build on it.
There's a group that plays at my FLGS and that's what they do. I've not tracked how well it works, but...
The basic rules in the CRBs could use a pass. They are better than WH3E was, but they still suffer from too much page flipping hither and yon to get the full scope of a given issue, like healing for another example. You need to have read the 'right tool for the job' gray box in one area for some mechanics, the wounds section in combat for more, the fluff section following wounds for Bacta Tank mechanics, the gear entry for Stimpacks for more mechanics, etc. All things healing should be spelled out in one place imo.
CHARGEN is similar. Too much page flipping to get it all down.
Assuming that any 2nd edition is going to be Force Awakens oriented, and that everything would be completely backwards-compatible anyway, I think an updated, improved rulebook might not be a bad idea. It wouldn't need an overhaul, just small niggly things really, maybe address the Soak issue and streamline space combat too?
I think FFG are aware the core rules work well, and they wouldn't want or need to reinvent the wheel. I have a feeling we'll see something like this in 2017 sometime.
I'm not a huge fan of 'new editions' just to milk the customers (such as 40K with its two-year cycle) but I don't think it would necessarily be a bad thing here. Provided we had actual art of the same quality instead of movie stills.
You could probably stuff a lot on to a GM screen I think, or if they're feeling generous a streamlined PDF for some things as well.
Ok let me clarify... How much does brawn.. Intelligence.. Cunning.. Ect cost after character creation!
0. Or rather, null. You cannot buy characteristic increases (Brawn, Agility, Intellect, Cunning, Willpower, or Presence) after character creation. The only way to increase your characteristics after CharGen is by purchasing ranks in the Dedication talent, which is typically a bottom-tier talent in most Specializations.
Ok let me clarify... How much does brawn.. Intelligence.. Cunning.. Ect cost after character creation!
It costs however much XP it takes to get to the Dedication box on a Specialization tree.
As noted above, Characteristics cannot be purchased by XP alone after character creation.
Ok let me clarify... How much does brawn.. Intelligence.. Cunning.. Ect cost after character creation!
25 XP + whatever else you need to spend to reach the dedication talent. You can not increase characteristics with xp after character generation.
Ok let me clarify... How much does brawn.. Intelligence.. Cunning.. Ect cost after character creation!
If you mean DURING character creation it is 10x new rank, and thats for each rank.
So a 2 to a 3 is 30 (10x3)
But a 2 to a 4 is 70 10x3 + 10x4)
Ok let me clarify... How much does brawn.. Intelligence.. Cunning.. Ect cost after character creation!
What people are trying to say (though nobody seems to have spelled it out quite yet) is that you cannot use XP to directly purchase characteristics points with XP. You increase characteristics by purchasing Dedication talents from talent trees (with XP), from purchasing cybernetics (with credits), and (temporarily) from the use of Force abilities and certain talents.
Assuming that any 2nd edition is going to be Force Awakens oriented, and that everything would be completely backwards-compatible anyway, I think an updated, improved rulebook might not be a bad idea. It wouldn't need an overhaul, just small niggly things really, maybe address the Soak issue and streamline space combat too?
Forgive me my ignorance, but what soak issue? I feel like soak works well.
Assuming that any 2nd edition is going to be Force Awakens oriented, and that everything would be completely backwards-compatible anyway, I think an updated, improved rulebook might not be a bad idea. It wouldn't need an overhaul, just small niggly things really, maybe address the Soak issue and streamline space combat too?
Forgive me my ignorance, but what soak issue? I feel like soak works well.
Space combat is imho very well streamlined, chase-rules, dog-fighting, maneuvers, gta, it works really like a charm, it feels like the real thing and soak seems fine, but I guess you mean the defense issue with stacking defense.
There are btw already clarifications in the 2nd print edition of Edge, but I kind of agree that doing a complete new editing on the books would be a significant improvement. The backtracking within the CRBs is ridiculous and the whole structure of the rules is anything but professional.
There is just one issue: FFG can not do better. I am not aware of ANY ffg publication with proper editing. The running joke is that FFG can not write rules even when their life would depend on it. They can design games like maybe no other company, but they can not explain you properly how to play their genius inventions. Their X-Wing FAQ is already 21 pages ;-)
So what they would need would be another publisher who got good editors and let them do a second edition based on what we got. Outside of deciding on a way to deal with different armor sources there is imho not much need for reworks on the mechanics imho, but the whole structure of the book could need work. Stuff like xp on characteristics, cheat sheets for advantages and threats, maneuvers, etc would be most appreciated. there are tons of printing errors like for example the missing informations that each success on the damage control reduce system strain by one or that GtA can be used to arc dodge enemy ships, etc
The whole thing feels more like a rough draft than a release ready publication. Ironically I would still buy every single supplemental if FFG would not have decided to quite delivering english editions of their products to my local distributor. So yeah, on the mechanical sides there is not much need for an big overhaul, but on the editing wrong there is (imho) a giant overhaul needed. Maybe they hire on day more specialized people for that, the sales seem to be good enough to have some budget for that. The editing really seems to be the only complain I see about the system.
Edited by SEApocalypseIs there a collection somewhere of items that increase the base stats? I know there is an exoskeleton that increase brawn by one, is there anything that increases presence?
Is there a collection somewhere of items that increase the base stats? I know there is an exoskeleton that increase brawn by one, is there anything that increases presence?
According to the way the game system works, any attribute can be increased by the appropriate type of cybernetic.
However, I’m not aware of anything that has already been created for cybernetically increasing Presence.
Maybe for individual skills. GMs can always design their own pieces of gear.
Is there a collection somewhere of items that increase the base stats? I know there is an exoskeleton that increase brawn by one, is there anything that increases presence?
It's commonly called a boob job.....
(Subtitle - Elvira, Mistress of the Dark and her two big pumpkins. No, really)
Is there a collection somewhere of items that increase the base stats? I know there is an exoskeleton that increase brawn by one, is there anything that increases presence?
It's commonly called a boob job.....
'Special Modifications'
And Desslok, I still love Cassandra Peterson. She understood the whole pin-up thing and never took herself seriously. She had an oddly British sense of bawdiness.
Edited by Maelora