I know further in the thread there's a discussion about whether the game can be expanded, with a few ideas in there perhaps... I don't care to farm through it. I'd like to start a new discussion, one that starts out the gate discussing if an expansion can be done, what it would focus on.
Rebellion seems pretty airtight now as it is, but in a game today I noticed again how, well, useless the Deathstar is. You read that right... even when I'm driving as the Empire (since I was rebels that game), I use the Death Star purely as an inassailable Star Destroyer that mostly carries troops and lingers as a threat. I've never fired the Superlaser in any game of being the Empire, mostly because I feel there is no need. The Rebels are fleet-footed enough not to allow a Death Star to crush their fleets, and I find it more invalueble as a space carrier than as an offensive weapon (Vs one of the 8 Star Destroyers I can deploy better).
So immediately I thought of some avenue an expansion could work. It could give us more things to do with the Death Star, for starters.
Something like mission cards to improve loyalty in a system where there is a Death Star. I think we have a few, but something like where a system occupied by a Death Star could never have Rebel loyalty would be more useful for the Death Star. Or perhaps the ability could be expanded so that a sector with a Death Star in it could never gain loyalty for the Rebellion. Obvioulsy this should be tested, but it is somewhere interesting for the Death Star to go, and so it can be more than just the rare Superlaser.
Another avenue I thought could be TIE Interceptors and B-Wings added to the game. I don't know what they would do, or what their stats would be, but they could be unlocked via the missions (Shantipole for Rebels) or the project deck (TIE Development for Empire). This gives a sense of real research and development of weapons over the course of the GCW, instead of the project deck simply advancing build stuff and making SSDs available.
So to turn the thread over to you guys, what problems do you think can be fixed with the game? In what way are units under-utilized, what can be fixed? What new mechanics can you see opening up the game in a significant and fun way?