Best two ship combo

By itzSteve, in Star Wars: Armada

Sorry...I miss typed the topic...should have read, Best two Squad Combo...

With the release of the new Corellian squads, what do you think is the best two squad combo for high activation fleets for both factions?

For the Rebels, I used to bring Tycho + A-wing or 2xYT-2400's to tie up opposing squads. I am now leaning towards Tycho + Shara Bey or possibly Ten Numb.

For the Imperials, I used to bring 2xAggressors or add IG-88 for one of them. I am now leaning towards Captain Jonus + Valen Rudor or possibly Ciena Ree.

I am curious what everyone else is thinking....

Edited by itzSteve

Saber squadron and IG-88 to take out key rebel targets

Riekan zombie biggs with zombie wedge

The ultimate in Escort exploiting annoyance

Ruden Rudor plus YV-666. Both of their weaknesses disappear immediately. The YV-666 suddenly doesn't have Heavy, and Ruden Rudor suddenly has 10 health. Less that they'll win the game, but more that they're much much more than the sum of their cost.

*Edit: Valen Rudor.

Rudor's kind of just a 13 point activator who completes any number of YVs in a pack.

Edited by pasewi

Ruden plus YV-666. Both of their weaknesses disappear immediately. The YV-666 suddenly doesn't have Heavy, and Ruden suddenly has 10 health. Less that they'll win the game, but more that they're much much more than the sum of their cost.

This is quite clever, I dig it

Ruden Rudor plus YV-666. Both of their weaknesses disappear immediately. The YV-666 suddenly doesn't have Heavy, and Ruden Rudor suddenly has 10 health. Less that they'll win the game, but more that they're much much more than the sum of their cost.

*Edit: Valen Rudor.

Rudor's kind of just a 13 point activator who completes any number of YVs in a pack.

I actually had that combo in a list, looking for the highest hull I could pair with Valen, and liked the synergy they have together. The only reservation I have with it is the speed 2 of the YV. Will it be able to maneuver quickly enough to provide the squad screening duties I need to support a high speed, high activation list.

Saber squadron and IG-88 to take out key rebel targets

I looked at the Saber, with the thought of shooting 4 blues from distance 2, but once it shoots, it becomes a crippled Interceptor with no counter and just 3 hull. It has value, but I think it needs to be a support ship in a larger squad screen to protect it.

Riekan zombie biggs with zombie wedge

The ultimate in Escort exploiting annoyance

I like the trench boys, but they need a support ship to soak up the Biggs damage transfer. I think Tycho + Chara Bey will last just as long if not longer with their scatter and counters...especially with Rieekan.

For 2 squads only I'd consider Tycho and Shara Bey.

I think the best 2-squadron combo including the new ships may be Valen Rudor and Howlrunner. Howlrunner is a fairly resilient squadron that both triggers Valen's special ability, and also gives him a Blue die to his attack which enables him to get accuracy results when attacking aces or a small damage bump towards one-shotting light generics.

I am looking forward to seeing Soontir Fel and the new interceptor ace working together.

Edited by chr335

Valen and Bossk.

I am looking forward to seeing Soontir Fel and the new interceptor ace working together.

You'd shoot Fel first, no?

I am looking forward to seeing Soontir Fel and the new interceptor ace working together.

How? Soontir will just get shot down without an Escort to draw fire away.

Valen and Bossk.

This seems like a disgusting combo for killing generic squadrons.

Valen and Bossk.

This seems like a disgusting combo for killing generic squadrons.

And aces with scatter. You now HAVE to attack Bossk to give him the free accuracy

Valen and Bossk.

This seems like a disgusting combo for killing generic squadrons.

And aces with scatter. You now HAVE to attack Bossk to give him the free accuracy

Told you it was going to be a fun combo :-D

No point limit? Han and Dash. It's Han so you might not even need another ship to partner him up with.

The old classic Dutch/Wedge 1-2 is still fun.

Valen and Bossk.

This seems like a disgusting combo for killing generic squadrons.

And aces with scatter. You now HAVE to attack Bossk to give him the free accuracy

Eh. I don't think this can realistically deal with aces, though it will murder the heck out of generic squadrons. Bossk can get an accuracy, but Valen can't without assistance. And until Bossk takes damage, he too can't get accuracy. So you realistically can't threaten most Ace squadrons with scatter unless they play very poorly. When you add Biggs in, you may not be able to realistically do a whole lot of damage to squadrons with Brace, either.

But generics? That 1-2 will almost certainly auto-kill anything with fewer than 6 hull and has a strong chance of two-shotting 6 hull squads from both Aces. 3-hull squads without scatter are almost assured to be one-shotted unless they have a brace and Bossk does not have an Accuracy.

Valen and Bossk.

This seems like a disgusting combo for killing generic squadrons.
And aces with scatter. You now HAVE to attack Bossk to give him the free accuracy

So you realistically can't threaten most Ace squadrons with scatter unless they play very poorly.

Of course escort, Intel, Biggs, etc all add layers of complexity to the scenario, but in a limited scope, at least, it's a great combo.

Edited by Ardaedhel

It's really not forcing much of anything though.

Most of the major Rebel squadrons are already faster than Bossk, so he can be outrun. The ones that aren't can seriously threaten him and his single Brace without too much trouble. And Valen Rudor can still be shot at by ships and hit by special abilities that aren't attacks (Mauler, Boba, Ruthless Gunners etc) which can cripple his 3-hull squadron.

It's really not forcing much of anything though.

Most of the major Rebel squadrons are already faster than Bossk, so he can be outrun.

A-wings and YT-2400's, while both good, don't really constitute "most of the major rebel squadrons." Speed 3 is pretty much standard speed for the rebels.

The ones that aren't can seriously threaten him and his single Brace without too much trouble. And Valen Rudor can still be shot at by ships and hit by special abilities that aren't attacks (Mauler, Boba, Ruthless Gunners etc) which can cripple his 3-hull squadron.

All true. Keep in mind Valen also costs all of 13 points, too, though.

So...

I played my first game using the Valen Rudor + YV-666 combo. It lagged behind most of the game due to the YV, but once it got there, the combo took out a fresh X-wing with two shots. The combo is a very heavy hitter. It failed completely in its main task however, as it couldn't screen enemy squads and they had free reign to hit my ships at will. Their single blue die against ships was very underwhelming as well.

What to do? My opponent suggested that I add FCT to my Glad to help the YV along. That would work, but then I sacrifice Engine Techs...nope, can't do that. As a result, I moved some points around in my list and decided to go with Green Knights suggestion and use Valen Rudor + Bossk together. I also swapped out the Suppressor title on one of my flotillas and put Vector on instead. The flotilla can now push the combo together at speed 4 and should be able to protect the fleet better.

Valen and Bossk.

This seems like a disgusting combo for killing generic squadrons.

And aces with scatter. You now HAVE to attack Bossk to give him the free accuracy

And the accuracy can be used on the ship attack as well. Makes 1 Blue/1 Black non bomber dice a little more powerful.