ISD 2 Avenger Fun

By emmjay, in Star Wars: Armada Fleet Builds

ISD II

Avenger

Admiral Screed

Captain Needa

Gunnery Team

SW-7 Ion Batteries

Trubolaser Reroute Circuits

Raider I

Agent Kallus

Impetuous

Gozanti Class Cruiser

Comms Net

Interdictor Suppression Refit

Admiral Titus

Targeting Scrambler

G7-X Grav Well Projector

Overload Pulse

Interdictor

TIE Advanced Squadron

3x TIE Fighter Squadron

Most Wanted

Fleet Ambush

Minefields

394/400

Premise is simple. Get the Interdictor close enough to fire Blue Dice and trigger Overload Pulse. Then with the Avenger Title on the ISD along with the TRC and Needa, pump out a TON of damage that your opponent cannot spend defense tokens on. Use the Gozanti to pass off tokens as needed and the Raider I as a close in anti-starfighter ship. Use your small screen to gum up the works as appropriate. Do keep the ISD and Interdictor close to each other for the Targeting Scrambler to force the dice rerolls.

Suppressor on the flotilla isn't as good a combo as O/L pulse & Avenger but it is worth considering.

I'll second that and say that Supressor is definitely worth adding. I would also think about changing Screed as he only helps you with guaranteeing Overload Pulse and your chance is already pretty high (especially with CF token on Interdictor). I may also consider to bump your Raider to raider2 so kallus would have a better range (and a possibility of Overload Pulse as well if you end up with free points)

How dare you not take AG with Avenger?

1. He has gunnery teams on avenger.

2. Advanced Gunnery is such a good choice for a tooled up Avenger that no opponent would select it. Most wanted is still great when you have a cheap flotilla but it might actually get chosen.