Experimenting with a Dirty Dash build:

By StriderZessei, in X-Wing Squad Lists

Here's what I have so far:

YT-2400: · Dash Rendar (36)

· Lone Wolf (2)

Cluster Missiles (4)

Heavy Laser Cannon (7)

Smuggling Compartment (0)

· Outrider (5)

Guidance Chips (0)

ARC-170: · Norra Wexley (29)

Push The Limit (3)

· R2-D2 (4)

Vectored Thrusters (2)

Tail Gunner (2)

Alliance Overhaul (0)

I don't really know what crew and illicit to give him. He's not tanky enough to make me comfortable with Feedback Array, so I'm leaning towards EMP Device to cover the donut hole, or glitterstim to combo with cluster missiles and the guidance chimps.

Crew could be RecSpec, Rey, Mercenary Copilot, even something new like Jyn Erso.

Your Norra build is the build to have if you are running Biggs. Without Biggs, I have found over and over that Norra needs to have Nien Numb to run, shed stress, and regen. Without Biggs or Numb, Norra goes down really fast to focus fire. One or two rounds of combat is the most she will last against Defenders, Uboats, etc.

For Dash, I would change out Lone Wolf for PTL. I like the idea of glitterstim a lot. It can really change a round of combat to your benefit, especially in combination with any type of missiles. The list I would run with these two ships would be something like this:

Dash:

-PTL

-HLC

-Outrider

-Homing Missile

-Merc Copilot

-Smug Compartment

-Glitterstim

-Guidance Chips

Norra:

-PTL

-Nien Numb

-Alliance Overhaul

-R2-D2

-Vectored Thrusters

There are definitely more builds that you can try, I just like the idea of continually staying at range 2-3 with these ships until you can run right up on them with Norra and then do a 4 straight green maneuver to get out of the fray. Also, Merc Copilot allows you to get another crit through with the Homing Missiles and it allows you to get crits in with HLC.

Glitterstim and RecSpec. Rey you have to load up, which is annoying if you don't have action efficiency.

Your Norra build is the build to have if you are running Biggs. Without Biggs, I have found over and over that Norra needs to have Nien Numb to run, shed stress, and regen. Without Biggs or Numb, Norra goes down really fast to focus fire. One or two rounds of combat is the most she will last against Defenders, Uboats, etc.

For Dash, I would change out Lone Wolf for PTL. I like the idea of glitterstim a lot. It can really change a round of combat to your benefit, especially in combination with any type of missiles. The list I would run with these two ships would be something like this:

Dash:

-PTL

-HLC

-Outrider

-Homing Missile

-Merc Copilot

-Smug Compartment

-Glitterstim

-Guidance Chips

Norra:

-PTL

-Nien Numb

-Alliance Overhaul

-R2-D2

-Vectored Thrusters

There are definitely more builds that you can try, I just like the idea of continually staying at range 2-3 with these ships until you can run right up on them with Norra and then do a 4 straight green maneuver to get out of the fray. Also, Merc Copilot allows you to get another crit through with the Homing Missiles and it allows you to get crits in with HLC.

I'm pretty set on Tail Gunner for Norra. The synergy she has with it is pretty brutal, and it only works to her advantage to fire at range 1-2 at an enemy that can't return fire.

Homing Missiles are Range 2-3. Advanced Homing Missiles are Range 2 only.

Your Norra build is the build to have if you are running Biggs. Without Biggs, I have found over and over that Norra needs to have Nien Numb to run, shed stress, and regen. Without Biggs or Numb, Norra goes down really fast to focus fire. One or two rounds of combat is the most she will last against Defenders, Uboats, etc.

For Dash, I would change out Lone Wolf for PTL. I like the idea of glitterstim a lot. It can really change a round of combat to your benefit, especially in combination with any type of missiles. The list I would run with these two ships would be something like this:

Dash:

-PTL

-HLC

-Outrider

-Homing Missile

-Merc Copilot

-Smug Compartment

-Glitterstim

-Guidance Chips

Norra:

-PTL

-Nien Numb

-Alliance Overhaul

-R2-D2

-Vectored Thrusters

There are definitely more builds that you can try, I just like the idea of continually staying at range 2-3 with these ships until you can run right up on them with Norra and then do a 4 straight green maneuver to get out of the fray. Also, Merc Copilot allows you to get another crit through with the Homing Missiles and it allows you to get crits in with HLC.

Homing Missiles are range 1-2, and Merc only works at 3. Also, I don't know if I like PTL on Dash without EU.

I'm pretty set on Tail Gunner for Norra. The synergy she has with it is pretty brutal, and it only works to her advantage to fire at range 1-2 at an enemy that can't return fire.

Homing Missiles are range 2-3 for sure. Promise. Dash can still utilize PTl without EU, but if you don't like PTL, put Predator on him for more damage. And with Norra, I also live and die by Tail Gunner. The damage output is silly. But you are not running Biggs, so she is gonna get lit up man. Any good player is going to focus her on the spot if she does not have Biggs or Nien Numb.

Your Norra build is the build to have if you are running Biggs. Without Biggs, I have found over and over that Norra needs to have Nien Numb to run, shed stress, and regen. Without Biggs or Numb, Norra goes down really fast to focus fire. One or two rounds of combat is the most she will last against Defenders, Uboats, etc.

For Dash, I would change out Lone Wolf for PTL. I like the idea of glitterstim a lot. It can really change a round of combat to your benefit, especially in combination with any type of missiles. The list I would run with these two ships would be something like this:

Dash:

-PTL

-HLC

-Outrider

-Homing Missile

-Merc Copilot

-Smug Compartment

-Glitterstim

-Guidance Chips

Norra:

-PTL

-Nien Numb

-Alliance Overhaul

-R2-D2

-Vectored Thrusters

There are definitely more builds that you can try, I just like the idea of continually staying at range 2-3 with these ships until you can run right up on them with Norra and then do a 4 straight green maneuver to get out of the fray. Also, Merc Copilot allows you to get another crit through with the Homing Missiles and it allows you to get crits in with HLC.

Homing Missiles are range 1-2, and Merc only works at 3. Also, I don't know if I like PTL on Dash without EU.

I'm pretty set on Tail Gunner for Norra. The synergy she has with it is pretty brutal, and it only works to her advantage to fire at range 1-2 at an enemy that can't return fire.

Homing Missiles are range 2-3 for sure. Promise. Dash can still utilize PTl without EU, but if you don't like PTL, put Predator on him for more damage. And with Norra, I also live and die by Tail Gunner. The damage output is silly. But you are not running Biggs, so she is gonna get lit up man. Any good player is going to focus her on the spot if she does not have Biggs or Nien Numb.

Edited by StriderZessei

Try Kanan as a crew, opens up the dial. All maneuvers essentially turn to green except the Kturn.

If you want a real 'Dirty Dash' i would go with this varient.

Dash Rendar

VI

AUTOBLASTER

Title

Hotshot Copilot

Not extremely competitive but absurdly annoying. Being PS 9 with a barrel roll and auto hits is amazing. Plus forcing someone to spend a focus on a defense roll that does NOTHING is downright dirty.

Edited by 4fox100

If you want a real 'Dirty Dash' i would go with this varient.

Dash Rendar

VI

AUTOBLASTER

Title

Hotshot Copilot

Not extremely competitive but absurdly annoying. Being PS 9 with a barrel roll and auto hits is amazing. Plus forcing someone to spend a focus on a defense roll that does NOTHING is downright dirty.

Now that is funny.

If you want a real 'Dirty Dash' i would go with this varient.

Dash Rendar

VI

AUTOBLASTER

Title

Hotshot Copilot

Not extremely competitive but absurdly annoying. Being PS 9 with a barrel roll and auto hits is amazing. Plus forcing someone to spend a focus on a defense roll that does NOTHING is downright dirty.

Now that is funny.

Hotshot doesn't work with that. Outrider title, uses the 2ndary weapon, and Hotshot is primary attack only.

Edited by Pimpbacca

Hotshot doesn't work with that. Outrider title, uses the 2ndary weapon, and Hotshot is primary attack only.

Walking carpet? More like a wet blanket. :(

Hotshot doesn't work with that. Outrider title, uses the 2ndary weapon, and Hotshot is primary attack only.

Walking carpet? More like a wet blanket. :(

Dash Rendar

VI

AUTOBLASTER

Title

Smuggling Compartment

Glitterstim

Countermeasures

Gives Dash 1 good turn of tankiness so you can smash right into the middle of something without too much worry.

Hotshot doesn't work with that. Outrider title, uses the 2ndary weapon, and Hotshot is primary attack only.

Walking carpet? More like a wet blanket. :(
Unfortunately you are correct. Man if it only worked that way. I still like the idea of Autoblaster Dash o i came up with a redo of the previous idea.

Dash Rendar

VI

AUTOBLASTER

Title

Smuggling Compartment

Glitterstim

Countermeasures

Gives Dash 1 good turn of tankiness so you can smash right into the middle of something without too much worry.

Yeah, if I wanted to fly a ship that could ONLY shoot at range one, this is... Still probably not what I'd take.

Seriously, I don't recommend trying this.