Why does the Punisher have native boost?

By TitaniumChopstick, in X-Wing

Seriously, what's the point? I can't count the number of times I'd rather take the boost action on my ordinance carrier rather than focus/lock... It doesn't even make sense from a theme point-of-view, since boost is supposed to represent the fastest ships in the game and that thing is clunky as ****. If FFG just removed that action from the ship and reduced its cost by 4 points it might actually be a decent ship. Then again, I suppose they want to advocate more Autothrusters use. ;)

dat booty tho.

Because its dial is limited to 3 speed moves. It's still slow and lumbering, don't worry. Other than the K Wing, I think it's the only small base ship in the game without a 4 straight.

The boost could make sense, if you are at range 3 after your maneuver and you want to fire cluster missiles. Then you could boost to get in range 2. It costs 30 points with EM, Plasma Torps and Cluster Missiles, wont be worth it probably. You wont be able to modify your dice either...

Another list I have seen is Deathrain with EM and 1 or 2 connor nets, the PS0 system and experimantal interface. Just drop the connor net under an ace by flying and boosting straight at it.

Edited by Tobbert

In case SLAM sucked big time, at least only 1 ship in wave 7 is affected, not 2.

I suppose you could LRS, then Darth Vader Squad Leader to boost into range 3?

Edited by Duraham

Maybe the FFG book Stay On Target , which goes into a little more detail (under the name TIE Interdictor) has a reason?

The boost could make sense, if you are at range 3 after your maneuver and you want to fire cluster missiles. Then you could boost to get in range 2. It costs 30 points with EM, Plasma Torps and Cluster Missiles, wont be worth it probably. You wont be able to modify your dice either...

Another list if have seen is Deathrain with EM and 1 or 2 connor nets, the PS0 system and experimantal interface. Just drop the connor net under an ace by flying and boosting straight at it.

Deathrian with EI, EM, Conner Net, Conner Net, Baffles is more fun than he has any right to be.

Still bad, obviously, 40 points on 9HP with no defensive buffs and no regen is hilarious, but he's so funny. 4k behind someone, boost if need be, and conner them. Then conner them. Then conner them. Then conner them. Then watch as they fly off the board.

Insert cool FGD picture of arcdodging Deathrain here.

Also to differentiate it from the Bomber and because it has four engines taped to its back.

Because its dial is limited to 3 speed moves. It's still slow and lumbering, don't worry. Other than the K Wing, I think it's the only small base ship in the game without a 4 straight.

A 4 points cheaper Punisher probably is still inferiior to the bomber... Redline might be a bit better though.

In case SLAM sucked big time, at least only 1 ship in wave 7 is affected, not 2.

I suppose you could LRS, then Darth Vader Squad Leader to boost into range 3?

Lets just say the punisher with slam might have been actually useful. :)

A 4 points cheaper Punisher probably is still inferiior to the bomber... Redline might be a bit better though.

A four points cheaper Redline woudl be 36 points fully tricked out with Torps and Cluster Missiles and would be well worth the points. Even at 40 he's mid-tier thanks to Chimps.

It has boost instead of barrel roll (all TIEs have reposition actions, all but the Punisher have barrel roll) for shenangians with bombs.

It has boost instead of barrel roll (all TIEs have reposition actions, all but the Punisher have barrel roll) for shenangians with bombs.

Boost is currently just as useful to the Punisher as the Punisher is to a competitive list.

Autothrusters?

Well to be honest before autothrusters boost action was just an open mod slot and 4 points cheaper thanks to EU.

Edited by Marinealver

Autothrusters?

Well to be honest before autothrusters boost action was just an open mod slot and 4 points cheaper thanks to EU.

A 4 points cheaper Punisher probably is still inferiior to the bomber... Redline might be a bit better though.

A four points cheaper Redline woudl be 36 points fully tricked out with Torps and Cluster Missiles and would be well worth the points. Even at 40 he's mid-tier thanks to Chimps.

Still in most games, you won't use more than 2 of your 4 ordnances.

I don't see and never experienced the advantage of a fully equipped redline over a 23points Scimitar Bomber with LRS and Homing Missiles. Be the points difference 11 or 15 points, it is not worth either way.

Even against fat turrets, you get 2 Bombers at 46 points, which potentially deal up to 8 damage on the alpha strike, while the 36-40 points Punisher can only deal 6 with clusters. When one bomber dies, the other one can still shoot its last missile.

The only thing that the Punisher got going for it is the protection against crits.

It has boost instead of barrel roll (all TIEs have reposition actions, all but the Punisher have barrel roll) for shenangians with bombs.

Are those shenanigans really worth the points though? The punisher could have easily been 4 points cheaper without boost. I think even barrel roll and a -2 reduction instead of boost would still be better, even though I'd still never use it.

And where are you getting those numbers from? Because if you say Vectored Thrusters and Engine Upgrade I might just scream. Then I'll ask you if a B-wing without shields is worth 1 point because that's what costing ships based on upgrade cards predicts.

Ships aren't costed by formula. They design a ship with all the stats and abilities they want to make it work and then they price it. If they felt the Punisher was too expensive during design they'd just make it cheaper.

Yeah. I probably wouldn't run Redline with EM. Just FCS, Chips, Homing, and Cluster should be adequate.

But for the points I think Tomax is probably better most of the time. Except on the occasions where the extra 3 HP keep him alive long enough to actually do some damage at all...

It's like asking why the sky is magenta or why demons only poop standing upside down over a blue rosebush, galaxies a weird place.

It has boost instead of barrel roll (all TIEs have reposition actions, all but the Punisher have barrel roll) for shenangians with bombs.

Are those shenanigans really worth the points though? The punisher could have easily been 4 points cheaper without boost. I think even barrel roll and a -2 reduction instead of boost would still be better, even though I'd still never use it.

And where are you getting those numbers from? Because if you say Vectored Thrusters and Engine Upgrade I might just scream. Then I'll ask you if a B-wing without shields is worth 1 point because that's what costing ships based on upgrade cards predicts.

Ships aren't costed by formula. They design a ship with all the stats and abilities they want to make it work and then they price it. If they felt the Punisher was too expensive during design they'd just make it cheaper.

;)

It has boost instead of barrel roll (all TIEs have reposition actions, all but the Punisher have barrel roll) for shenangians with bombs.

Are those shenanigans really worth the points though? The punisher could have easily been 4 points cheaper without boost. I think even barrel roll and a -2 reduction instead of boost would still be better, even though I'd still never use it.

And where are you getting those numbers from? Because if you say Vectored Thrusters and Engine Upgrade I might just scream. Then I'll ask you if a B-wing without shields is worth 1 point because that's what costing ships based on upgrade cards predicts.

Ships aren't costed by formula. They design a ship with all the stats and abilities they want to make it work and then they price it. If they felt the Punisher was too expensive during design they'd just make it cheaper.

My point is simply that the punisher would have been better with a point reduction instead of repositioning actions IMO. Does it really matter what random values are assigned to a theoretical fix that will never happen? Perhaps you could suggest some ideas of your own? Seems more productive than screaming. ;)

It really seems like it would be more product, while in reality both are equivalent past times. Both are a waste of time, you, me and b5, none of us are designers for X-Wing, so the whole discussion over fixes for ships is per definition unproductive. If screaming is more entertaining then making absurd point comparison than by all means is even screaming the superior pastime. If you enjoy theorycrafting about fixes more then by all means continue. But don't use the word productive in that context unless you use the results to design your own game.

It has boost instead of barrel roll (all TIEs have reposition actions, all but the Punisher have barrel roll) for shenangians with bombs.

Are those shenanigans really worth the points though? The punisher could have easily been 4 points cheaper without boost. I think even barrel roll and a -2 reduction instead of boost would still be better, even though I'd still never use it.

And where are you getting those numbers from? Because if you say Vectored Thrusters and Engine Upgrade I might just scream. Then I'll ask you if a B-wing without shields is worth 1 point because that's what costing ships based on upgrade cards predicts.

Ships aren't costed by formula. They design a ship with all the stats and abilities they want to make it work and then they price it. If they felt the Punisher was too expensive during design they'd just make it cheaper.

My point is simply that the punisher would have been better with a point reduction instead of repositioning actions IMO. Does it really matter what random values are assigned to a theoretical fix that will never happen? Perhaps you could suggest some ideas of your own? Seems more productive than screaming. ;)

It really seems like it would be more product, while in reality both are equivalent past times. Both are a waste of time, you, me and b5, none of us are designers for X-Wing, so the whole discussion over fixes for ships is per definition unproductive. If screaming is more entertaining then making absurd point comparison than by all means is even screaming the superior pastime. If you enjoy theorycrafting about fixes more then by all means continue. But don't use the word productive in that context unless you use the results to design your own game.

I believe FFG designers wanted to throw the Imps a bone when they were tricking out the K-Wing with its slam, ordinance abilities, turret, etc. but it wasn't thought out very much at all. The ship is almost: almost a good ordinance carrier, almost a good dial, almost tough enough to stay in the fight a few rounds. But alas, even though it's fun for a friendly game....

....as it is, IT IS NOT VIABLE

I'm hoping FFG either fixes her like they've done for so many languishing ships (title card with "extra munitions" and "point reduction" or "shield upgrades" perhaps?)

.....or, realize it was a mistake in actual meta viability and go ahead and design, playtest and release:

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