Your table experiences with the newly "fixed" Syck?

By Blail Blerg, in X-Wing

My current puzzle is what to do with the remaining 28 points, because the three M3A list is dope.

Three PS 5 + Mangler / Mindlink work very well with the extra hit point, and are surprisingly tanky with focus/evade, and can bump or scoot away with 1-turn barrel roll. 72 points.

I've tried a Gand Findsman. How about a Hawk, two Z-95s with BMST, or even a Scout as wing mate... Any suggestions for the fourth ship that might work?

He does a good job of ensuring your guys get their focus each turn, if he needs to use the Slicer Tools he can get his focus anyway off one of the interceptors, he matches them in PS so you can move and shoot in whatever order you like. He's a rad fit.

Edited by Mangipan

I appreciate that FFG doesn't go overboard in their fixes. I mean, could you imagine a ship getting a two point reduction AND potentially getting a free evade every turn?

Just kidding..... just kidding....

My current puzzle is what to do with the remaining 28 points, because the three M3A list is dope.

Three PS 5 + Mangler / Mindlink work very well with the extra hit point, and are surprisingly tanky with focus/evade, and can bump or scoot away with 1-turn barrel roll. 72 points.

I've tried a Gand Findsman. How about a Hawk, two Z-95s with BMST, or even a Scout as wing mate... Any suggestions for the fourth ship that might work?

Kihraxz maneuvers almost the same way, may change a die to crit with Guidance chips. Cluster or other missile, GC, Glitterstim, either on a Marauder, or a BSA with cheap EPT, no Glitter.

Beat a Palp Ace list with two of them backing up Ketsu.

One had Mangler and crack, the other was the Fearlessness Autoblaster combo. Only got it off once, but it did great work at area denial combined with Ketsu, with the mangler doing most of the real damage.

This is a secret I probably shouldn't give out.... but imo, THE build for PS2 is simply heavy syck + Tractor beam for 17 points.

The good thing about that is that it's a cheap way to put enemy ships on asteroids and such. Unfortunately, they will probably have shot already before you can move them onto the asteroid. Also, unless your build is centered around PS2, you miss the decrease in defense dice for subsequent attacks.

I think 1 Serissu with Tractor Beam is a better piece.

I think the problem of the Scyk went from being totally overpriced to it is a filler but most scum lists don't need fillers.

More or less every large base scum ship is viable and better than most small ships. And each large scum ship does costs at least 45 points, the only exception I can think of is the partybus.

Take 2 of these ships and there is no room for a filler.

The problem might not be the scyk anymore. Wait for a Kihraxz and Starviper Aces pack and the scyk will find its place. Or play less/cheaper large ships.

I've run 6 games now with mando merc, latts, and a tansarii vet with mangler.

I've won 4, lost 1 by a hit point (game could have gone either way), and another game didn't finish but I was more likely to win than lose.

Its a solid filler ship now. Plus I love the mangler cannon but it's hard to justify taking on most ships that have 3 attack dice already, but it's great on the scyk.

My current puzzle is what to do with the remaining 28 points, because the three M3A list is dope.

Three PS 5 + Mangler / Mindlink work very well with the extra hit point, and are surprisingly tanky with focus/evade, and can bump or scoot away with 1-turn barrel roll. 72 points.

I've tried a Gand Findsman. How about a Hawk, two Z-95s with BMST, or even a Scout as wing mate... Any suggestions for the fourth ship that might work?

Anyone who can brings Attanni Mindlink

I've only flown it once alongside two Protectorate Starfighters, and had the misfortune of facing a triple-Jump list built around Intel Agents, APLs, and Feedback Arrays. Turns out they're still bad if you can't get actions and your opponent can block every move.

I played one game with this earlier this week and lost miserably but that was in large part due to my lack of swarm flying experience - hopefully I can get a few more games in and see if it performs any better.

Scyk Swarm (100)

Cartel Spacer (17) - M3-A "Scyk" Interceptor

"Heavy Scyk" Interceptor (2), Tractor Beam (1)

Cartel Spacer (19) - M3-A "Scyk" Interceptor

"Heavy Scyk" Interceptor (2), Ion Cannon (3)

Cartel Spacer (20) - M3-A "Scyk" Interceptor

"Heavy Scyk" Interceptor (2), "Mangler" Cannon (4)

Cartel Spacer (21) - M3-A "Scyk" Interceptor

"Heavy Scyk" Interceptor (2), Autoblaster (5)

Cartel Spacer (23) - M3-A "Scyk" Interceptor

"Heavy Scyk" Interceptor (2), Heavy Laser Cannon (7)

I like palob w/mindlink. I flew against palp aces and had palob w/autoblaster intel agent and engine, kind of mitigates the lopsided matchup against elite imps.

Just won a game against regen Poe, Norra and Biggs with 2 Scyks and Tel. So, I'd say they are a good bit better.

SCYK.

SCYK.

IT'S SCYK.

THE SHIP'S ONLY BEEN OUT OVER A YEAR.

SCYK.

The sick Scyk fix nixes sick Scyks.

And chicks dig a sick Scyk fix, so don't be dicks.

My current puzzle is what to do with the remaining 28 points, because the three M3A list is dope... Any suggestions for the fourth ship that might work?

At that point level, Palob. Without a shadow of a doubt.

You could go Palob, Attanni Mindlink, TLT for 27.

Or Palob, Mindlink, Autoblaster Turret and Vectored Thrusters for 25.

Or Palob, Blaster Turret & Moldy Crow for 28 (just stockpile a couple of tokens before engaging).

He can trigger fleetwide Focus by stealing a token from your opponent in the combat phase - meaning all your ships can potentially get a double action.

Edited by FTS Gecko

SCYK.

SCYK.

IT'S SCYK.

THE SHIP'S ONLY BEEN OUT OVER A YEAR.

SCYK.

The sick Scyk fix nixes sick Scyks.

And chicks dig a sick Scyk fix, so don't be dicks.

This my personal favorite post of this week on these forums - thank you!

I think if they can get a ps3 version with EPT they'll actually be in a good spot. The jump to PS5 for the TPVs comes with an increase in cost that doesn't seem to pay off. Even with the hull upgrade, these ships are too fragile to pile points into. If you can leverage cheap EPTs like crack shot, juke, etc, at a slightly lower price point, it will make a big difference.

That theoretically would get us 4 TPVs with Mindlink and HLC.

Serisu, Veteran Instincts, title, Tractor beam. You say you don't care about a single green reroll? Yeah, me neither, but how about getting tractored into range 1 of Fenn or Talonbane?

When I say table experience, vassal counts too. I just mean, like play test experience. Not frothing at the theoretical mouth experience.

And the question is for all syck builds. Of which, PS2 Tractor, Mindlink PS5 seem to be the big ones.

Here's another interesting thing: How have your single Syck builds worked? It seems like they synergize well with each other, but has anyone actually found uses for a single Syck?

Any effective use of Serissu?

A single Ion Scyk is always useful. Knowing where the enemy is going to end up when you set your dials makes any aces job easier.

Here's another interesting thing: How have your single Syck builds worked? It seems like they synergize well with each other, but has anyone actually found uses for a single Syck?

As I mentioned in my earlier post I'm doing quite well with a single scyk in my 3 ship build.

I'm not sure they are strong enough yet to make up most or all of a list. But 1 or 2 as fillers are nice now after the fix.

TBH I'm not sure any ship should be strong enough to just be spammed across a list.Maybe Ties because quantity has a quality of it's own. but there is a vast difference between a ship that is 12pts and one which really needs to be 19pts before it really works.

When I say table experience, vassal counts too. I just mean, like play test experience. Not frothing at the theoretical mouth experience.

And the question is for all syck builds. Of which, PS2 Tractor, Mindlink PS5 seem to be the big ones.

Here's another interesting thing: How have your single Syck builds worked? It seems like they synergize well with each other, but has anyone actually found uses for a single Syck?

Any effective use of Serissu?

I actually love her in that list, even more than Old Teroch.

Just try her, really. Don't care too much about her pilot ability, run her as an Hlc ace. Use her ability just when is needed/it happens (like the Bossk one, don't build around him, just be happy when crits come).

So Serissu, if you can fly near to Rau or Manaroo (judge during the game) just do it. But don't sacrifice your movement tactic for that, no need.

In my game I support Manaroo at the beginning, then I've split and found myself (Serissu) near to a flanker Fenn, so my opponent choosed to fire at manaroo event at R3, just because Fenn was near to invulnerable (2 focus+title+serissu+AT ability) and Serissu too (2 focus+evade+SD+target).

Since I am a IG player, I love to fly agile HLC carrier, so I'm feeling at home with her.

My two cents (:

Edited by Cerve

There is something amazingly beautiful about four red dice. Utterly wonderful and warm fuzzy inside.

My current puzzle is what to do with the remaining 28 points, because the three M3A list is dope... Any suggestions for the fourth ship that might work?

At that point level, Palob. Without a shadow of a doubt.

You could go Palob, Attanni Mindlink, TLT for 27.

Or Palob, Mindlink, Autoblaster Turret and Vectored Thrusters for 25.

Or Palob, Blaster Turret & Moldy Crow for 28 (just stockpile a couple of tokens before engaging).

He can trigger fleetwide Focus by stealing a token from your opponent in the combat phase - meaning all your ships can potentially get a double action.

Oh man, that is so dirty. Love it!

After trying a number of different Mindlink Scyk Lists, I think I have one that I like.

Assassin and Snipers

Tansarii Point Veteran (17)
Attanni Mindlink (1)
Heavy Laser Cannon (7)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
Heavy Laser Cannon (7)
"Heavy Scyk" Interceptor (Cannon) (2)
Asajj Ventress (37)
Attanni Mindlink (1)
Latts Razzi (2)
Black Market Slicer Tools (1)
Gyroscopic Targeting (2)
Shadow Caster (3)
Total: 100
Asajj is pretty solid but she goes down fast. This list punishes anyone who shoots at Asajj with some serious HLC pain. It's not perfect but I like it and I have all the cards and ships to fly it.

Having fun with a HLC-Serissu in a Mindlink Man-Aces (menaces!) build...

...only played a couple of games so far, but haven't faced a stress-inducing opponent yet, nor chimp'd-homers.

Serissu is proving quite resilient :)

(though purely through evading hits, rather than counting on the extra hull - so theoretically, the title change has had no impact beyond providing the confidence to include her)