Break these custom cards

By Rakaydos, in X-Wing

As the First Vassal Custom Card League wraps up I'm looking toward making entries for the next potential Vassal Custom Card league.

My largest complaint was a lack of non-astromech Rebel upgrades, but I happen to like FFG's open-ended fixes, fixing multiple ships with a single card. However, these open ended cards are more open to unexpected interactions.

Therefore, I'm looking for people to find the corner cases where cards are more powerful than intended.

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Incom High-yield Launchers

Xwing, T70 Xwing only

1 point, Torpedo slot

You may equip another torpedo WITHOUT paying it's squad point cost.

Intended benificiaries- Hobbie Kilvan, Tarn Misan, PTL Porkens, RNG-FCS-droid Targeting Astromech, ect. Basically any Xwing plus TL combo. (so not R5P9 Poe or Tanky biggs)

Combos to check: R2D2 Poe, PTL Nien Numb

There's a 1 point entry cost but you can equip Proton, Ion, or Advanced torpedos without paying their inflated costs. On the downside, you still have to choose between Guidance Chips and Integrated Astromech.

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Heavy Shield Generators

Small Ship Only

4 points, Modification

You may not equip this card if your agility is 2 or higher

When defending, if you have shields remaining, you may add 1 evade result to your roll.

Intended benificiaries: Bwing, G1A, Tie Punisher.

Combos to check: Regen Ywing, Regen ARC, R2DCrew ARC. Gonk G1A. Any gunboat entries must be planned with this card in mind.

Basically a free Reinforce token without a token, as long as the shields are still up. Bwing would be locked out of E2 crew slot by it, so limited interaction there. Tie Punisher gains least benifit, and is locked out of Lightened Frame- may need an additional bonus elsewhere. Expensive, but potentially worth 2-3 health per game, so priced on par with Chewbacca crew.

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Zahn Consortium Production Model

Starviver only

Title, 0 points

When defending, you may turn 1 eyeball result into an evade.

A not-quite built-in Autothruster, that synergises with autthrusters, but locks you out of Virago. I'veput very little thought into this one, looking for any comments here.

Heavy Shield Gen

While it locks the B-Wing out of the crew slot, it doesn't prevent others (much like Palp) from getting involved. Since its adding an Evade result when defending, and not a token, you can in fact add an Evade token as well. So put Jan Ors in another ship, Focus-to-Evade the B-Wing. You now have 2 guaranteed Evades + 1 die against the first serious hit every round. You are pretty much immune to most TIEs (ex. not Wampa, OL) and other 2 die attack ships. Use FCS to mod your shots.

Edited by kris40k

The torpedo slot could net you a 24 dice alpha strike using Rookies. I'm not sure that that would be desirable (leaving aside Epic for these cards right now).

Targeting mech, Nien Nunb might be annoying but I basically see no problems with individual ship, there might be some problems in potential lists where now you're in possession of torpedoes where before there was no room.

The HSG I would reword to 'only equip if your agility is 1 or lower' which is more consistent with how these restrictions are usually reworded.

Miranda is a problem here. As is C-3P0 I think?

Miranda is a problem here. As is C-3P0 I think?

Definitely, though I'd be worried about Nora than Miranda. With her ability, C-3P0, R2-D2 & HSG Nora could be hit by a 5 damage attack and only have a 3/8 chance of being down a shield after she regens the following turn.

Edited by DR4CO

Would an entirely arbitrary "you cannot equip crew" be enough to fix the Arc and Miranda abuses? Or do I need to put some kind of wingspan restriction to keep it away from them?

24 die alpha with rookies? I count 4 rookies with advanced torps as 20 dice, with some severe restrictions.

Uhhhh how are the high yield launchers intended to benefit Hobbie, Tarn, or Porkins when it clearly states "T70 Xwing Only"?

Edited by Delta57Dash

Uhhhh how are the high yield launchers intended to benefit Hobbie, Tarn, or Porkins when it clearly states "T70 Xwing Only"?

There's also a limited interaction with the G-1A, using IG-Crew and IG-88A as a wingman when equipping the HSG.

And yes, I miscalculated on the Rookies.

Would an entirely arbitrary "you cannot equip crew" be enough to fix the Arc and Miranda abuses? Or do I need to put some kind of wingspan restriction to keep it away from them?

Removing crew would make the upgrade unpicked as the crew options are more interesting as a whole (though Miranda can make could use of it no matter what).

Let's see if we can achieve your purpose (thematic and mechanically) through other means?

You want to emulate the rapid recharging of shields, without adding extra shield tokens and without modifying dice to ensure it won't be blocked.

When defending, while you have shields remaining, it takes two uncancelled hits to remove one shield token (needs proper wording). This is stronger though, and leads to an effective 10 shields on a B-Wing for instance. And Miranda would slobber, as would Nora.
Too strong.
When defending, while you have shields remaining you may gain an ion token to add an evade result to your roll.
Same as you have but with an extra price for the energy drain. Now it is a choice, which would make it less of an auto-include for the regen crowd because you're giving away maneuverability.
After executing a green maneuver, assign an evade token to your ship.
Not exactly what you want to see.
What about just plain adding shield tokens to a ship at the start of the game, increasing the shield value?
Otherwise, I'd suggest just running it as you've designed it, see if Miranda and Nora are as problematic as we've made them out to be.

Would an entirely arbitrary "you cannot equip crew" be enough to fix the Arc and Miranda abuses? Or do I need to put some kind of wingspan restriction to keep it away from them?

Removing crew would make the upgrade unpicked as the crew options are more interesting as a whole (though Miranda can make could use of it no matter what).

Let's see if we can achieve your purpose (thematic and mechanically) through other means?

You want to emulate the rapid recharging of shields, without adding extra shield tokens and without modifying dice to ensure it won't be blocked.

Heavy shield generators

Cannot be equipped if your agility is greater than 1 or your hull is greater than 4.

So basically the bwing, G1A, and possibly the Uwing. All the problematic craft(including ywings) shuffled off by hull restrictions.

Nice!

heavy shield generators will NEVER be taken on a punisher since it will take chips/LRS

Uhhhh how are the high yield launchers intended to benefit Hobbie, Tarn, or Porkins when it clearly states "T70 Xwing Only"?

xwing and T70 xwing.

X-Wing Only is all you need there, c.f. the restriction on IA.

I think if you need to put that many restrictions on the HSG, it's probably too good.

Even as it is, if you put it on a G1A with Sensor Jammer you can guarantee two evades and knock over a die, it's gonna make the G1A incredibly tanky.

I'd just go with 'heavy shield generators: your action bar gains the Reinforce icon, 0 or 1 agility only' - then it has a penalty built in to make people who like using their action for other stuff every round - particularly Norra - not want it anywhere near as much whilst still allowing people like B Wings and G1As to benefit from it as they can pick up mods from FCS.

The real trouble I actually see with it though is the Ghost. Giving the Ghost Evade and Reinforce would be way too strong. Ditto the Falcon with the old title, C3PO, PTL. That's a staggering amount of guaranteed evades every round.

The more I think about it the more I think this is just broken unless you specifically limit it to a very small subset of ships, or maybe make it so that it can't be done as a free action and costs a stress to use on a small ship so you can't PTL off it?

A second thought occurred to me:

Heavy Shield Generator:

Action: Take Ion Tokens until you have two, then gain a Reinforce Token.

Gives it a genuine penalty for pretty much every possible user.

(Or just make a Reinforce Token ionise small and large ships the turn after you gain it by RAW, which would probably be a better solution overall).

Thematically, diverting all power to the shield generators....

The real trouble I actually see with it though is the Ghost. Giving the Ghost Evade and Reinforce would be way too strong. Ditto the Falcon with the old title, C3PO, PTL. That's a staggering amount of guaranteed evades every round.

But the Ghost is a small ship?

Oop, yeah, missed Small Ship Only there.

I still like the Ion Tokens solution (or the 'taking the Reinforce action ionises small and large ships next round' solution.) as it really obviates a lot of the problematic use cases - Norra can't PTL or she loses all her actions next round, everyone gets REALLY predictable (and in particular, Miranda can't turn tail and run effectively), and costing an action makes it a lot more balanced as it stops you buffing your attacks too much (which is again, thematically satisfying).

heavy shield generators will NEVER be taken on a punisher since it will take chips/LRS

;)

Heavy Shield Generator may need to be broken into individual buffs for Bwing, G1A and Punisher.

In that line...

Gyro stabilized cockpit

Title, 2 points, Bwing only

When you would receve a stress token, first perform a free Evade action.

it's an action, so even with chopper it can only trigger once per round, but it goes off before Electronic Baffle, if you think it's worthwhile. Trigger is a bit more openended than Outlaw Tech or Targeting Astromeh. but it's supposed to help Named Bwings more than generics- PTL, Elusiveness, Stay on Target all have reasons to be on the bwing pilots, and they all trigger it.

Linked Multi-launchers

Title 4 points, Tie Punisher only

Place a munition token on all T,M,B, upgrades- when an upgrde card should be discarded, discard the token instead. Once per round, after you fire a secondary weapon, you may fire another secondary weapon

To much? Not enough Dethrain love? Needs higher cost? what's your thoughts?

Heavy Shield Generator may need to be broken into individual buffs for Bwing, G1A and Punisher.

In that line...

Gyro stabilized cockpit

Title, 2 points, Bwing only

When you would receve a stress token, first perform a free Evade action.

it's an action, so even with chopper it can only trigger once per round, but it goes off before Electronic Baffle, if you think it's worthwhile. Trigger is a bit more openended than Outlaw Tech or Targeting Astromeh. but it's supposed to help Named Bwings more than generics- PTL, Elusiveness, Stay on Target all have reasons to be on the bwing pilots, and they all trigger it.

Linked Multi-launchers

Title 4 points, Tie Punisher only

Place a munition token on all T,M,B, upgrades- when an upgrde card should be discarded, discard the token instead. Once per round, after you fire a secondary weapon, you may fire another secondary weapon

To much? Not enough Dethrain love? Needs higher cost? what's your thoughts?

The punisher title is nice, but the only thing i see is it makes them even more of a point sink than before. So what the punisher really needs is a point reduction (a free extra munitions would be a good idea, i think), or a way to stay alive. Lightened frame hopefully fulfills that.

There could be difficulties in making it work due to lack of target locks or focus tokens.

When attacking with a secondary weapon that requires you to discard it to perform the attack, first perform that attack again from step 2 in the timing chart, then discard that card.

The wording is hard to tidy up, but the meaning is clear, is that something useful for a Punisher? I'm trying to stick close to Rakaydos' idea here.

Norra can't PTL or she loses all her actions next round...

Unless she takes R2 or Nein Nunb. Then she can PTL but is stuck rolling forward one.

Norra can't PTL or she loses all her actions next round...

Unless she takes R2 or Nein Nunb. Then she can PTL but is stuck rolling forward one.

Then she can't regen (for the former) or Tail Gunner (for the latter) so I am Fine With That.

Heavy Shield Generators

Small Ship Only

4 points, Modification

You may not equip this card if your agility is 2 or higher

When defending, if you have shields remaining, you may add 1 evade result to your roll.

I think it might be harder to abuse as something like this:

"After defending, if you suffered damage or critical damage that resulted in the loss of a shield token you may roll one attack die. On a <hit> or a <crit> result you may recover a shield token (up to your shield value)."

4 points might be a little high for it due to its random nature. The potential to mitigate multiple points of damage in a round is huge. It would still be powerful combined with other forms of regen but I don't think it would get as over powered as granting evade tokens or the reinforce action would be.

Quickdraw and Red Ace may be fans of this.

Edited by WWHSD

I woul probably use the torpedo thing on Poe with a/t, bb8 and ptl (an maybe tech). Ps 9 Poe with repositioning and 2 more actions will set up that torpedoe like it's nohing. While the upgrade should be good value here, I still don't think it's broken.