EPT IDA: Concente All Firepower

By Boba Rick, in X-Wing

Concentrate All Firepower

"When attacking, you may add the attack values of all friendly ships that have your target in their firing arcs so long as they have not attacked this round. They may not attack this round and you may only spend your tokens."

Tie swarm?

Howlrunner gets what, a 11 dice attack???

I don't think that'd work :P

I think something thematically similar might work like this:

Concentrate Firepower:

EPT

Cost 1?

When attacking you may re-roll one die for each friendly ship that has the defender in their firing arc.

Concentrate Firepower:
EPT
Cost 3?
When attacking you may add a focus result for each friendly ship that has the defender in their firing arc, and also has 'Concentrate Firepower.'

The logic (albeit shockingly overpowered) is solid. If a TIE swarm came upon an enemy ship all at once, it stands to reason that all shots might occur in unison; therefore the avoidance of a single TIEs laser might put the ship in the path of another. At best, the attacked ship would have fewer, if any, evasive paths. An interesting card......if it weren't set-up to be broken out of the gate might (to follow the logic detailed above) might just be a reduction of evade dice from the defender related to the number of attackers or a modification to the attack dice results. I'm no card designer, but Rouge Lieutenant (above) might just be. Nice!

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Edited by clanofwolves

The logic (albeit shockingly overpowered) is solid. If a TIE swarm came upon an enemy ship all at once, it stands to reason that all shots might occur in unison; therefore the avoidance of a single TIEs laser might put the ship in the path of another. At best, the attacked ship would have fewer, if any, evasive paths. An interesting card......if it weren't set-up to be broken out of the gate might (to follow the logic detailed above) might just be a reduction of evade dice from the defender related to the number of attackers or a modification to the attack dice results. I'm no card designer, but Rouge Lieutenant (above) might just be. Nice!

Definitely sound logic. It's why i love Armada's token system so much more. Really wish they had thought of that before X-wing.

Concentrate All Firepower

"When attacking, you may add the attack values of all friendly ships that have your target in their firing arcs so long as they have not attacked this round. They may not attack this round and you may only spend your tokens."

Maybe instead of adding together the attack values of all friendly ships that have the target in their firing arcs the ability instead gives the attacker +1 die per other friendly ship. Still very powerful but at least now you've cut the bonus down to +X where X is the number of ships instead of having a value that is likely +2X or even more.

That Howlrunner w/ swarm backup may not be firing 14 dice but could be shooting with 8 dice instead although in this case why bother with Howlrunner.

Concentrate Firepower.

At the beginning of combat choose any number of friendly ships with a lower ps at range 1.

For each ship you choose you may increase your attack value by 1 then assign each chosen ship a weapons disabled token.

Too iffy, too wordy.

Concentrate Firepower

Action: choose a friendly ship at range 1, that ship increases its attack value by 1. Then gain a weapons disabled token.

Works, but would never be used.

Etahn and Jan Dodonna have a similar ability, let's use them as an inspiration

Concentrate Firepower

When an enemy ship inside your arc at range 1-3 is defending, the attacker may change one of its blank results to a focus (or hit) result.

This would also dovetail nicely with Finn.

this would finally make a use for expose lol youngster(with expose) + tie swarm =deathstar laser

Hmmmm some how able to add in quickdraw for doubleshot

Youngster + expose

4x academy ties

quickdraw + title

96 pts before the EPT for 18 x 2 = 36 red dice in front arc or 17 x4 (two in front two in back)= 68 red dice

Edited by Oberron

The Force is Strong With This One

EPT, 1 point, small ship only

If you perform at attack on a ship in your firing arc that does not hit, roll one attack dice. Neither player may modify this dice in any way. The defender takes either the hit or crit if one is rolled. This damage may not be cancelled.

I like the idea for concentrate firepower, but it will be hard to pull off. I think this is what I see it as though:

Concentrate Firepower: 4 points EPT

Action: Choose an enemy ship in your arc in range 1-2. All friendly ships may reroll up to 2 red dice when attacking this ship this round.

This way you aren't getting one über hit, but rather concentrated, super-accurate attacks. 4 points because it is passing almost a target lock action to many ships, and it will be target #1.

The Force is Strong With This One
EPT, 1 point, small ship only

If you perform at attack on a ship in your firing arc that does not hit, roll one attack dice. Neither player may modify this dice in any way. The defender takes either the hit or crit if one is rolled. This damage may not be cancelled.

I like this idea too!

Edited by Gersun

What if you could roll all the dice from the different ships, but you weren't allowed to modify the dice and all the ships received a stress token (in addition to not being able to shoot that same round)?

Edited by Boba Rick

Thematically, this is good, but for all the ships to fire at the same time they need to be the same pilot skill.

So...

Concentrate Fire. EPT 1 or 2 points.

At the start a the combat phase, you may assign a weapons disabled token to your ship to add a Concentrate Fire token to a friendly ship within range 1 of you that has the same pilot skill as you.

Concentrate Fire Token rule.

This token can only be assigned to a ship that has the Concentrate Fire EPT equipped. When attacking, a ship with a Concentrate Fire Token may add one focus result to their attack roll for each concentrate fire token assigned to their ship. During the end phase, remove all concentrate fire tokens.

I also could see it adding a die or 2 to the roll instead of a focus result, but with the focus, there are already counters to this.

I was thinking along similar lines to Mrk1984, but thinking this might be a job for conditions.

"* Fire Coordinator" EPT

Instead of attacking, you may assign the "* Concentrate All Firepower!" condition to an enemy ship in arc at Range 1-3 and place one token on it.

===

* Concentrate All Firepower! Condition

A ship that can target this ship with a primary weapon attack may forgo its attack to place a token on "Concentrate All Firepower!".

When a ship attacks this ship with a primary weapon, it rolls additional attack dice equal to the number of counters on "Concentrate All Firepower!". Then remove this condition.

Remove this condition at the end of any round.

===

This might work better as a pilot ability, preferably on somebody with PS 7 and no EPT.

This EPT is actually very close to one I was thinking of one day when I thought to myself "what would be an EPT or upgrade that could completely break X-Wing while still working within the mechanics of the game?"

My version was this:

Coordinated Fire

When attacking, add one attack die for each friendly ship at range 1 .

Your version seems more powerful I think. Even though it gets rid of the ability for those other ships to attack, the one attack with all the added attack values throws enough dice out that it will obliterate most ships.

I had an idea similar to this. Here it is, with some input from Zefirus.

Honorable Ally/Cover Fire: When a friendly ship at range 1 attacks an enemy ship in your firing arc, and if you have not attacked this round, you may preform a primary weapon attack on the targeted enemy ship. If you attack, you may not attack again this round.-2

I like the idea your EPT being a condition card that affects the other ships in your Squad though.

Firepower concentration matrix: 1 point system slot.

At the start of the combat phase you may remove any number of shields from any number of friendly ships at range 1-2. For each shield token removed this way increase your primary weapon value by 1 until that end of the combat phase.

Bwings shall rise again!

Thematically, this is good, but for all the ships to fire at the same time they need to be the same pilot skill.

So...

Concentrate Fire. EPT 1 or 2 points.

At the start a the combat phase, you may assign a weapons disabled token to your ship to add a Concentrate Fire token to a friendly ship within range 1 of you that has the same pilot skill as you.

Concentrate Fire Token rule.

This token can only be assigned to a ship that has the Concentrate Fire EPT equipped. When attacking, a ship with a Concentrate Fire Token may add one focus result to their attack roll for each concentrate fire token assigned to their ship. During the end phase, remove all concentrate fire tokens.

I also could see it adding a die or 2 to the roll instead of a focus result, but with the focus, there are already counters to this.

Maybe instead of having a separate token for this, make it a condition? It looks like they are here to stay, and your token could simply be explained on the condition card.

Or maybe like this (may be a little wordy, though):

Concentrate Fire

When attacking, you may choose up to 3 other friendly ships at range 1-3. For each chosen ship that has not already attacked this turn and has the defender in its primary firing arc at range 1-3, you may add 1 attack die. Then assign 1 weapons disabled token to each chosen ship.

Elite. 4 pts

All numbers and ranges are of course up for discussion.

Edited by Hinnyboy

Anything that lets the boosted attack go off at the pilot skill of the ship that initiates the firepower concentration instead of at the pilot skill of the lowest-PS ship to contribute to it is going to be both very powerful and kinda boring. The more you push your dice, the longer you should have to wait to get them all off.

This is very similar to an upgrade card i saw then tweaked.

So Say We All

EPT

When attacking if the target of the attack has been attacked by another ship with So Say We All you may roll 1 additional attack dice.

Basically it increases attack value of swarms. It's a little wordy and needs some testing but could be neat. Just roll up into Range 1 with a swarm and have howlie shoot and trigger SSWA. Then pump 4 dice attacks at the target (with howlie rerolls)

I like the idea. However, adding a die to an attack gives exponential returns; because the amount of damage you cause is the amount of damage in excess of the defender's roll, a third attack die is worth a lot more than a second (because 2-dice attacks are still pretty shonky without external factors like crack shot, range 1, etc, etc), and a 4th die more than a 3rd, and so on.

Being able to add dice is a powerful and useful ability, because it can increase your damage potential over and above your theoretical maximum, which no amount of rerolls and focus can. Which is very important when you're just a TIE fighter.

It might be interesting as a one-use alternative to Crack Shot - working by increasing your firepower, rather than reducing your target's defence.

I like the idea, but it needs to have a proportional cost. Plus, it should - really - require everyone to have a talent. I'd consider it as an Imperial Analogue to Attani Mindlink.

Concentrate Firepower [Elite]

Attack

Discard this card to perform this attack

Range 1-3, 2 attack dice

Add 1 attack die for every other friendly ship with Concentrate Firepower within range 1-3 which does not have a Weapons Disabled Token and has the defender in its firing arc. Assign a Weapons Disabled Token to every other friendly ship with Concentrate Firepower within range 1-3 which has the defender in its firing arc.

Essentially, you're trading (taking the example of a Howlrunner/Crack Shot swarm) your 6 crack shot 2-dice attacks for a single 7-dice attack at PS8. Which is pretty harsh in and of itself. Plus a few turns of 'diminishing returns' attacks as cards get spent and TIEs blow up.

Edited by Magnus Grendel