I find the rebel squadron design tack in this game to be a bit iffy but perhaps the new keywords will help them with more generic support for them. The rhymer ball is so efficient compared to the rebel options..
I also think that clicking the fighter bases when they have to get pretty close together is a pain in the ass and i'm not sure how I would do it better though.
Rhymerballs arent any more efficient. Like all things dark side it's just easier. Yavaris is the Rebel equivalent. Where Rhymer gives you persistence, Yavaris gives you burst. It is easy to line up? No. Does it do a hell of a lot more damage than a Rhymerball when you do it right? Absolutely.
Now in the fighter fight, the Imperials have long had the upper hand, with Yavaris being just about the only way to remotely keep up with Howl and Flight Controllers and Mauler and Fel and...sorry my PTSD is kicking in from all the blue dice and auto damage. Give me a second. OK, where was I? Ah yes. Ass loads of Imperial damage. The main problem for Rebels has always been weathering that initial storm. They have the speed to almost always alpha strike, so even if you have Yavaris, you have to live long enough to attack bad. Rieekan has always helped this to a degree.
I feel like making the observation that, for all the fighter-killing advantages of the Wave 1 Imperial squadrons, all of it fell by the wayside for two reasons: 3-hull fragility on your primary fighters, and the fact that they can't hurt capital ships as well as nearly every Rebel fighter can.
It's why we've seen Rhymerballs ascend over TIE Swarms after wave 2 shook out and better Imperial fighters became available. Why take Howlrunner when Aggressors and Firesprays don't have swarm? There is literally no reason to start buying up generic TIE Fighters and interceptors to take to the fight because once you've killed any amount of enemy fighters, they become inefficient means to attack capital ships and become easy points for the enemy to casually swat aside with their blue dice (I know, because I was in that very tournament with that TIE Swarm list a few months back and realized how much it wasn't going to work against capital ships).
If you do take TIE Fighters and TIE Interceptors right now, I feel that they're going to be a part of an ace fighter ball. Mithel will be favored over Howlrunner because not many aces have Swarm, and Fel is still going to have some use as long as Vader or a couple of lone generics (Or Black Squadron!) are in place.
