Tricky Dash

By Vineheart01, in X-Wing

So, with HOTR comes a slew of new cards, some amazing as hell (PATTERN ANALYZER!) some not so awesome (Finn..) and some ...weird ones (Trickshot)

Trickshot being a 0pt ept immediately made me think its just a filler. Dont have the points for an EPT worth it? bring trickshot cause why not.

Trickshot: When attacking, you may add 1 attack die if the attack is obstructed (paraphrased, dont have the card on me atm and everything online is german translated still).

So...thought occurred. It triggers off any attack, not primary. An alternative hyperdash build perhaps?

Dash Rendar 36

Trick Shot (0)

HLC (7)

EU (4)

Rey (2)

Outrider (5)

"Snap" Wexley 28

Daredevil (3)

R2 Astro (1)

IA (0)

Pattern Analyzer (2)

Bandit Squad 12

Total: 100pts

Bandit is literally just a blocker, could care less about him. The idea is Dash is obstructed quite a few times since hes hugging rocks all the time. A 5die HLC sounds pretty mean, even if im giving you +1 green die too.

Action would be either reposition as needed or a TL. Use Rey to get the Focuses (spend 2-3 turns just banking them). If you didnt need the focus for some reason, redeposit it.

Not 100% sold on the partner hes with since thats more of a gimick i wanna see if its as powerful as it sounds than anything else lol. The idea with him is reveal a green maneuver, perform ability boost (if 2-4speed), use PA to Daredevil before the Clear Stress from green maneuver, then clear stress. Unmodded dice but he literally just flew sideways along side you lol.

The lack of PTL unfortunately means no boost barrelroll if someone really fast is closing on you. Though personally i rarely see that happen.

But, this also solidifies getting obstructed for defense. If you play your cards right, you are getting 4 green die on defense (range3 + obstructed) and theyre only getting 1 since secondary weapon.

I like the Rey crew on Dash, looks interesting. But for Trickshot I think it is worth to take one additional point with veteran instincts and push Dash to PS9

Edited by IG88E

Trickshot, but no Rigged Cargo Chute to turn a debris obstacle triangle into a solid and impassable debris field?

Booo!

Trickshot, but no Rigged Cargo Chute to turn a debris obstacle triangle into a solid and impassable debris field?

Booo!

Honestly, only didnt do that because i dont have that expansion lol. I dont think EU is that great if you lack PTL as well, since a large base barrelroll will always break your Range1 issues.

Dump that between two rocks range1 from each other, basically just made a barrier for Dash to be happy lol

Edited by Vineheart01

You could go nuts and run Jan in the HWK. 6 dice HLC...

Edited by Jo Jo

I don't know. I thought Finn was awesome. You attack, add a blank, re-roll using target lock. Your 3 dice attack is now 4. If it's on Rey, she re-rolls blanks.

Edited by NeverBetTheFett

You inspired me. What about this?

Dash Rendar (36)
Trick Shot (0)
"Mangler" Cannon (4)
Rigged Cargo Chute (1)
Smuggling Compartment (0)
Outrider (5)
Chewbacca (42)
Trick Shot (0)
Kanan Jarrus (3)
Kyle Katarn (3)
Rigged Cargo Chute (1)
Smuggling Compartment (0)
Millennium Falcon (TFA) (1)
Total: 96
I call it "Dump Truck Heroes". Essentially, you have two big ships who don't give a frak about debris, so you drop it everywhere. You personally bring the 3 large debris obstacles, and do your best to setup an obstacle triangle with them near your side of the board, using Chewy or Dash as convenient. Once you have a huge, dense area of debris, you just kind of S-Loop and Barrel roll around it and force your enemies to fight in the trash with you.
Dash still has a 4 dice primary (if the shot is obstructed, but there's no longer a doughtnut hole and enemies have a hell of a time chasing him through this nonsense.
Chewbacca can fly over any debris he wants to (or if no Debris is around, he can pull sick S-Loops), then after he takes the stress, he can clear it with Kanan and immediately gain a free focus with Kyle, and STILL take his normal action, so he's effectively ignoring debris like his buddy Dash and getting two actions per turn. If Chewbacca should roll a crit while going over the debris (1 in 8 times) then you can take solace in the fact that it's a face down crit.
The list still has 4 points to work with that I haven't fully hammered out. You can use Leebo on Dash, or push Kanan over to Dash to put a different crew on Chewbacca, or put Ion Projectors on both guys, which should be mean in conjunction with the piles of debris...whatever. You figure out that last 4 points.
1) The point is, only Dash and Chewy can fly through all this trash with impunity, and they both get 4 dice primaries while doing it.
2) ???
3) Profit
Edit: Ah ha! Maybe you use that last 4 points on new TFA Han, making it insanely easy to setup your impassable debris field by setting Han in a spot to optimally drop his Rigged Cargo on turn 1? Meanwhile, you're now rocking a PS9 Falcon. Meh? Go, go, Dump Truck Heroes!
Edited by CBMarkham

Ok, thats pretty dope. I actually thought about adding in a Falcon but with the HLC + Crew on Dash i couldnt squeeze one in but i like that. I might have to steal that.

Downside: that list is either proxies or 2x HOTR and 2x Shadowcasters. Ewww lol. You only get 1 smuggling/chute per expansion.

Im seeing more and more reasons to get a 2nd hotr and ireally dont want to rofl

Also, youre at 96pts? And no crew on Dash? Put Rey on there!

Edited by Vineheart01

Downside: that list is either proxies or 2x HOTR and 2x Shadowcasters. Ewww lol. You only get 1 smuggling/chute per expansion.

Borrow from friends. My friends and I all buy like, one of everything, but we never really fly the same lists at the same time, so between us, we can all build pretty much whatever via friendly loans. You probably won't have to give the Compartments and Chutes back until you wreck them with it a few times and they get jelly.

Dash seems wedded tp other epts like ptl or lw

Trickshot is more for cheaper ships, such as new deadeyeless torp scouts or just about anyone with TLTs and an ept

Dash seems wedded tp other epts like ptl or lw

But like...why?

The point of standard 58pt Dash is to fly out to Range 3, get 3 green defense die and still have a super powerful 4 dice primary attack while keeping fools out of your doughnut hole. To accomplish that, you use your superior mobility and tools like Kanan and EU combined with PTL to cover the most distance, right? Should you happen to not need that much mobility, you get the benefit of a focus and a target lock via PtL.

What's different here? First off, this Dash clocks in at only 46pts (before we figure out what to do with that last 4 points, which could be a Recon Spec or anything else solid), so that's a bargain. His weapon is still 4 dice large (when obstructed, which is your goal) and his defense die is still 3 (thanks to the obstructions, hopefully) but you no longer have a doughnut hole, and because you can keep flopping around the same general area, the amount of distance you need to cover is reduced, thus EU is like...not as important, right?

It's true that your ability to take a TL and Focus is gone, but we can hammer out other ways to increase his action economy through crew, I'm sure, and you'll make up for the action inefficiency by virtue of the fact that opponents with arcs who wants to chase you are going to have to keep trying to plow their way through this nonsense pile of debris with far less mobile ships.

I posted this list as a joke but upon further reflection...it doesn't necessarily seem entirely silly.

/shrug

Oh its mangler dash

Give it a few games. Everyone who thought thatd be a thing gave up right quick when they realized how flacid a 3 die attack witj no green dice mitigation (including stuff like gunner or TLT attack twice) is for that many points

Oh its mangler dash

Give it a few games. Everyone who thought thatd be a thing gave up right quick when they realized how flacid a 3 die attack witj no green dice mitigation (including stuff like gunner or TLT attack twice) is for that many points

But if the list does the job right, it's a 4 dice attack...

I'm not making the claim that this is tier 1, but you could at least consider the merits a bit before dumping on my dump trucks. :P

Oh its mangler dash

Give it a few games. Everyone who thought thatd be a thing gave up right quick when they realized how flacid a 3 die attack witj no green dice mitigation (including stuff like gunner or TLT attack twice) is for that many points

But if the list does the job right, it's a 4 dice attack...

I'm not making the claim that this is tier 1, but you could at least consider the merits a bit before dumping on my dump trucks. :P

I wasn't dumping on it, specifically, but I guess I can now

Trickshot isn't exactly a straight +1 red die since you have to consider the obstructed shot coming from players that aren't me

then you add the fact that the shot isn't even fully modified, and it starts to get less and less inspiring

and it's nothing really to do with us as individuals or the players, it's just dice and the fact that a lot of ships can easily cancel 2 damage guaranteed a round; none of which are going to be particularly concerned when half your list has a 3 die weapon with no bells nor whistles

you'll get more and more consistent damage out of PTL or LW, which is why Dash is typically wedded to them (though PTL is far more typical) and the extra die from HLC, doughnut-hole be damned

Edited by ficklegreendice

I wasn't dumping on it, specifically, but I guess I can now

Trickshot isn't exactly a straight +1 red die since you have to consider the obstructed shot coming from players that aren't me

You're not wrong about the debris giving more defense to opponents who would probably be hard to hit on a good day, but how are those opponents getting to you? Guys like Soontir and his ilk will only be able to point at this massive wall of obstructions for like, 1 shot before they're forced to turn away or clip the debris, and then you get a couple of rounds of unreturned shots.

The guys who can stack their defense dice super high are generally the same guys who have arcs and don't like flying through debris, or even directly towards it.

Rey crew is underwhelming on Dash. I played my friend last night who did an HLC Dash with Rey, the action economy just wasn't there compared to regular Kanan superdash.

One experience does not denounce a cards' viability.

Also apparently the phone app squadron builder is bugged. Smuggling Compartment is a Limited upgrade but its acting like its Unique lol

(yes im stealing that chewbacca/dash one lol)

I wasn't dumping on it, specifically, but I guess I can now

Trickshot isn't exactly a straight +1 red die since you have to consider the obstructed shot coming from players that aren't me

You're not wrong about the debris giving more defense to opponents who would probably be hard to hit on a good day, but how are those opponents getting to you? Guys like Soontir and his ilk will only be able to point at this massive wall of obstructions for like, 1 shot before they're forced to turn away or clip the debris, and then you get a couple of rounds of unreturned shots.

The guys who can stack their defense dice super high are generally the same guys who have arcs and don't like flying through debris, or even directly towards it.

Sounds like a fun list. Clogging lanes and forming a barracade, ships will have to turn away for a round or 2 and then make another pass. It's like having a fortress. Unless you play against Party Bus and Dengaroo who dont give a **** about stress. Might try it :P Will be worth it just to see peoples faces on casual xwing nights.

So, with HOTR comes a slew of new cards, some amazing as hell (PATTERN ANALYZER!) some not so awesome (Finn..) and some ...weird ones (Trickshot)

That's because you don't run Finn on Rey.

You inspired me. What about this?

Dash Rendar (36)
Trick Shot (0)
"Mangler" Cannon (4)
Rigged Cargo Chute (1)
Smuggling Compartment (0)
Outrider (5)
Chewbacca (42)
Trick Shot (0)
Kanan Jarrus (3)
Kyle Katarn (3)
Rigged Cargo Chute (1)
Smuggling Compartment (0)
Millennium Falcon (TFA) (1)
Total: 96
I call it "Dump Truck Heroes".

Here it is: Dump Truck Heroes (with New Han shenanigans)

giphy.gif

Here it is: Dump Truck Heroes (with New Han shenanigans)

giphy.gif

I was also thinking that you can do PS7 Lando and then use the other 2 points to put Leebo on Dash, who won't really mind it too much when he's forced to do the 1 forward after every 2 boosts, as long as you use it sparingly when appropriate, and plan for the ionization.

The problem is that you can't use Lando's ability on turns when you use Kanan, but you can make tactical decisions about which effect is more important that round, and use Lando to help push Dash out of danger or into situations where his attacks will be double modified. I dunno...maybe yes on Leebo and no on Dash, and Dash can take Anti-Pursuit lasers and try to slam bump aces so that Chewie can get double modified shots.

Love the footage though. Loooove. Thanks for posting. <3