Corellian Conflict How Many Squadrons?

By ckoz, in Star Wars: Armada

For me, it will be 3 pack for Wave one and 2 pack for Wave five.

Each unique squadron need's it own platform and colors. Painting every figther took me some time but it's make a better immersion in the game. My Darth Vader Tie-Advance all in black look's like the the real thing, all my Rebel squadron are in 4 colors with different scheme, Red leader, Blue leader, Gold leader and Red leader. So nice to look on the map all those squadrons :)

If you are not the kind of person who like to paint, 2 of everithing will be fine.

Regarding Wave 5 squadrons, I'm not inclined to get more than 1 pack of Imperials.

The TIE Defender and the TIE Phantom always struck me as out-of-place in the SWU, and as such don't really invite me to use them much.

Regarding the Lambda - I think that's great, but it doesn't seem like a vessel that should be out an about during a fleet battle, unless it's high-tailing itself towards the ISD's hangar bay. There's certainly no call to have large numbers of them engaging themselves in combat.

The Decimator seems to me to be more of a hyperspace-capable patrol vessel than a fleet combat vessel. Sure, it might be out there to coordinate fighter squadrons, but then wouldn't be there in great numbers.

#LoreMatters

Regarding Wave 5 squadrons, I'm not inclined to get more than 1 pack of Imperials.

The TIE Defender and the TIE Phantom always struck me as out-of-place in the SWU, and as such don't really invite me to use them much.

Regarding the Lambda - I think that's great, but it doesn't seem like a vessel that should be out an about during a fleet battle, unless it's high-tailing itself towards the ISD's hangar bay. There's certainly no call to have large numbers of them engaging themselves in combat.

The Decimator seems to me to be more of a hyperspace-capable patrol vessel than a fleet combat vessel. Sure, it might be out there to coordinate fighter squadrons, but then wouldn't be there in great numbers.

#LoreMatters

The Space-BF109 fighter can never exist at the same time as the Space-ME262, it's too dissimilar :P While I've always been a proponent of the Empire being a warmachine (and frankly loath the idea of the extremes conjured up in the defunct EU), I'll be a little miffed if Wave 5 fighters replace the Wave 1 legacy ships. So even if I disagree in principle, I agree in spirit: I think I'm only going for 1 of the Imperial packs as well, and then trade off for another Defender to make a proper group of 3. I like the idea of the Phantom and the Defender (among others) but I don't like them being used in huge numbers. For entities as large as the Empire, it always felt right to me that there was the mass produced ships and the elite entities that are as much experimental platforms as they are credit siphoning defense industry projects on the side to pad out the yearly reports.

While I'm still not sold about Lambda's taking place in games like X-wing on a regular basis, the use of one or two shuttles in fleet roles feels acceptable (from boarding operations, to SAR). Admittedly, I would prefer the escort shuttles I think. No complaints beyond the aesthetic on the VT-49's.

It's not about what the ships specifically did in the media, it's what the ships plausibly could be. If someone can come up with a good reason why their primary fleet includes 6 lambdas and no Ties... well I'd like to hear it.

#LoreUnleashed

Edited by Vykes

I don't understand this conception that because there will be more squadrons cards you need more squadrons miniature.

You absolutely don't. Sure you will probably play more wave 1 squadrons than R&V compared to before but in terms of quantity you still have the same limitations (134 points), on top of that with all those new titles, wave 1 squadrons will actually be more expansive in average which therefore will limit their number.

So as it always been , 2 wave 1 squadron pack of the faction you play, will cover most list. In fact I would advice to not buy any squadron pack right now, since we don't know yet how the wave 5 squadrons will impact the meta.

The TIE Defender and the TIE Phantom always struck me as out-of-place in the SWU, and as such don't really invite me to use them much.

Regarding the Lambda - I think that's great, but it doesn't seem like a vessel that should be out an about during a fleet battle, unless it's high-tailing itself towards the ISD's hangar bay. There's certainly no call to have large numbers of them engaging themselves in combat.

The Decimator seems to me to be more of a hyperspace-capable patrol vessel than a fleet combat vessel. Sure, it might be out there to coordinate fighter squadrons, but then wouldn't be there in great numbers.

#LoreMatters

The Space-BF109 fighter can never exist at the same time as the Space-ME262, it's too dissimilar :P While I've always been a proponent of the Empire being a warmachine (and frankly loath the idea of the extremes conjured up in the defunct EU), I'll be a little miffed if Wave 5 fighters replace the Wave 1 legacy ships. So even if I disagree in principle, I agree in spirit: I think I'm only going for 1 of the Imperial packs as well, and then trade off for another Defender to make a proper group of 3. I like the idea of the Phantom and the Defender (among others) but I don't like them being used in huge numbers. For entities as large as the Empire, it always felt right to me that there was the mass produced ships and the elite entities that are as much experimental platforms as they are credit siphoning defense industry projects on the side to pad out the yearly reports.

While I'm still not sold about Lambda's taking place in games like X-wing on a regular basis, the use of one or two shuttles in fleet roles feels acceptable (from boarding operations, to SAR). Admittedly, I would prefer the escort shuttles I think. No complaints beyond the aesthetic on the VT-49's.

It's not about what the ships specifically did in the media, it's what the ships plausibly could be. If someone can come up with a good reason why their primary fleet includes 6 lambdas and no Ties... well I'd like to hear it.

#LoreUnleashed

I take your point about the possibility of elite and mass-produced vessels existing in the SWU. Like you, it's mostly about the prevalence for me. Also, the TIE Defender, as it was presented in its origins, was so 'sooper-dooper' that it strained the suspension of disbelief too much. ...and then there was the Sun Crusher. Obviously, FFG has toned that down, and I'm pretty confident that they won't touch the Sun Crusher with a 100-foot pole.

Still, I like a certain semblance of representative plausibility in my fleets, though I'm not going to say that I eschew unique characters, nor will I say that I'm dogmatic about it.

Edited by Mikael Hasselstein

I think you're right, Lord Hasselstein: we don't really disagree that much on premise, more in degrees. Except on the Suncrusher... uuuugh. That was a cringeworthy juvenile mess and I hope FFG never so much as pokes at it. Pah, image what that squadron would be like, even 'scaled'.

Aye, the Imperials in particular have a tougher time ahead of them as far as perceptions go. E-wings and Z-95's can be used in just about any number and easily explained away as being used by different cells or groups at various times. On the other hand, Tie Phantoms and Tie Defenders are supposed to be almost mythic elite figures that simply swoop in and blow stuff up. And swooping is bad.

Though they did tone down Defenders a ton in Alliance which made them more or less a competitor to the Tie Avenger (Still wish that would have been a thing over Advances, I don't feel great using multiple Tie Advances in a fleet either). I tend to only use 1-2 unique characters/titles in a list, too, and a lot of generics. It feels right, and hey, I don't seem to be suffering much for it :P

Just as a bit of conjecture, does multiple ghosts and shadowcasters seem odd to anyone else? Would 3 Z-95 and 3 E-wings have been better? Or even -le gasp- 2 E, 2 Z, 1 Ghost, 1 shadowcaster, and 2 K-wings? Do the perceived elite status make these fighters less likely to be purchased en masse compared to wave 1, or more?

I feel that wave 5 squadron packs were meant to be the final squad packs. We got our support ships, our rebel ties, our long range snipers, our heavy bombers, what else do we need? (I am speaking from the stand point of game units, not fighters in the SWU.) The only squads I'd like to see at this point, would be variants like the ones we get in CC.

I think you're right, Lord Hasselstein: we don't really disagree that much on premise, more in degrees. Except on the Suncrusher... uuuugh. That was a cringeworthy juvenile mess and I hope FFG never so much as pokes at it. Pah, image what that squadron would be like, even 'scaled'.

Aye, the Imperials in particular have a tougher time ahead of them as far as perceptions go. E-wings and Z-95's can be used in just about any number and easily explained away as being used by different cells or groups at various times. On the other hand, Tie Phantoms and Tie Defenders are supposed to be almost mythic elite figures that simply swoop in and blow stuff up. And swooping is bad.

Though they did tone down Defenders a ton in Alliance which made them more or less a competitor to the Tie Avenger (Still wish that would have been a thing over Advances, I don't feel great using multiple Tie Advances in a fleet either). I tend to only use 1-2 unique characters/titles in a list, too, and a lot of generics. It feels right, and hey, I don't seem to be suffering much for it :P

Just as a bit of conjecture, does multiple ghosts and shadowcasters seem odd to anyone else? Would 3 Z-95 and 3 E-wings have been better? Or even -le gasp- 2 E, 2 Z, 1 Ghost, 1 shadowcaster, and 2 K-wings? Do the perceived elite status make these fighters less likely to be purchased en masse compared to wave 1, or more?

Great discussion and I certainly sympathise. I guess so far we are lucky in that there aren't many builds where multiple tie advanced are particularly appealing for competitive use.

Game play will always trump fluff - If mass Lambas are powerful in the meta people will take them. But I'm trusting FFG to get the balance pretty right.

THREE IS NOT ENOUGH. THAT IS ONLY 6 B-WINGS.

B-WINGS...

B-WINGS!!!!!

I see your B-Wings and raise you 8 packs of Imperial Squadrons 2. TIE DEFENDERS!!!! ROWAORAROARRRRRRRR!!!!!!

And I'll be here laughing, when everyone gets their wish of their capabilities and they end up being 30 points a piece.

Then I shall send 12 squads of Interceptors against you! Muwahahahaa

That's a good point Ophion, one we've seen played out to some extent on firesprays and YT2400's. They're ships that are 'good' in-universe but not superb, but worked wondrously well and became popular, where as bread and butter ties just aren't in many places.

'Always' is a nice word but you know it's kind: "half of the time, it works every time". It's kinda rhetorical. I'm in the camp that says good gameplay outweighs good fluff, but it can't exist independently. There's still the matter of preference and perception. Will people use a poorly balanced OP squadron? Sure. But will people also use an underperforming assault gunboat? More than likely. In such a case, nostalgia trumps game play. And that's where I'm a bit stumped.

As you noted, FFG's done pretty good so far, even if there have been missteps. So, disregarding of clear mechanical superiority in terms of relative points cost vs. effectiveness*, do newer 'elite' squadrons have an image problem? Will players be incentivized to take more of these things in numbers beyond them being used to fill gaps in roles over established fighters just because they're 'elite'? Without knowing exactly what the 'VCX-100' can do, would you want to take 2+? Or should it just be 'The Ghost'? Would you want to control 3 flights of X-wings and 1 flight of E-wings, or go 2 and 2? Gut reaction time :P

*It may just be my own limited perception, but one facet of Armada that I like is that it seems to synergise generic components more than games like X-wing on the surface. For example: Armada's Lambda squadrons might not be all that great on their own, in fact they might be relatively helpless (like the GR75 transport) where as they're more self sustainable in X-wing. Given the thematic scale, that's appropriate, but Armada broadens the spectrum of potential some. I guess I'm saying that Lambdas and the like could be a really interesting force multiplier, and thus compose a constant in a list, without them being used in excess. So in that case, would you really want 2 per set, or would that extra combat Defender/Phantom/other be nicer?

With out knowing what the wave 5 fighters bring no way to know yet

THREE IS NOT ENOUGH. THAT IS ONLY 6 B-WINGS.

B-WINGS...

B-WINGS!!!!!

I see your B-Wings and raise you 8 packs of Imperial Squadrons 2. TIE DEFENDERS!!!! ROWAORAROARRRRRRRR!!!!!!

And I'll be here laughing, when everyone gets their wish of their capabilities and they end up being 30 points a piece.

Then I shall send 12 squads of Interceptors against you! Muwahahahaa

Fantastic.

Enjoy splattering against Anti-Squadron Firepower from Ships, Mr I have Bunches of 3-Hull... :D

Still we can assume that E-Wings will be some kind of scaled up (or down) X-Wings and TIE/Ds will most likely be horribly expensive so wen can calculate with that.

What I hope is that CC + Wave 5 will give back the playground to actual Rebel and Imperial squadrons. I never liked that every list is full of YTs and Firesprays and only a handful of TIEs.

If an enemy fleet has 6 lambda's then ensure to give that player a lesson in why they should never deploy that many by decimating them. There problem solved.

Call me crazy but I try to limit myself to Tie fighters, interceptors, and bombers in fleet lists. It may hamper the game but I always figure this is what Thrawn was limited to.

If an enemy fleet has 6 lambda's then ensure to give that player a lesson in why they should never deploy that many by decimating them. There problem solved.

Call me crazy but I try to limit myself to Tie fighters, interceptors, and bombers in fleet lists. It may hamper the game but I always figure this is what Thrawn was limited to.

Does the answer differ if I'm thinking of trying to have enough ships for 4 players?

Yes, absolutely.

You can't just buy 2 of each fighter pack, you'll have to buy 6-8 and/or be prepared to proxy bases.

Back in the 300 point days I got asked for 10 Y-Wings, in the 400 point days I have been asked for 15 TIE Fighters.

I feel that wave 5 squadron packs were meant to be the final squad packs. We got our support ships, our rebel ties, our long range snipers, our heavy bombers, what else do we need? (I am speaking from the stand point of game units, not fighters in the SWU.) The only squads I'd like to see at this point, would be variants like the ones we get in CC.

K-Wings. We need K-Wings :)

Just joking a lil (i still want K-Wings though). However i doubt this will be the last squadron pack we ever see.

I'll just get 1 more squad pack of each side. With 4 of each squad I can run all three uniques and a generic in the same fleet if I want. My only real squad-heavy fleet is rieekan, where I will be using uniques anyway.

I'm all excited to sharpie some more squads though.

I have 2 Imps packs, just ordered third. Plan to buy 2 Imp pack II. In the future want to buy 3 Rebel packs and 2 rebel Packs II

There will be lots of painting

I have 2 Imps packs, just ordered third. Plan to buy 2 Imp pack II. In the future want to buy 3 Rebel packs and 2 rebel Packs II

There will be lots of painting

I really enjoyed painting my Imperial Squadrons. (My remaining Rebel squadrons are in the detention box deep in the closet, desperately waiting for some farmboy to come rescue them.)

I really enjoyed painting my Imperial Squadrons. (My remaining Rebel squadrons are in the detention box deep in the closet, desperately waiting for some farmboy to come rescue them.)

'sup.

Not only am I Farm boy, but I was a Farm Boy in Australia growing up. IE, I have experience in Moisture Farming... >.>

I Just finished another Dengar and Bobba. They erlier friend where selled. My R&V are almost painted. Bombers are on queeve. Rhymmer, Janus and Gamma will be ready soon :D

I really enjoyed painting my Imperial Squadrons. (My remaining Rebel squadrons are in the detention box deep in the closet, desperately waiting for some farmboy to come rescue them.)

'sup.

Not only am I Farm boy, but I was a Farm Boy in Australia growing up. IE, I have experience in Moisture Farming... >.>

I've heard of Hothgary; are you saying you're from Austooine?

That means I'm from 'Orendor' or 'Endoregon' (pronounced: Endoregun). I think I like the latter better.

Have we got confirmation on how some of the campaign squadrons will work? Like will Rogue Squadron/Gamma Squadron/Saber Squadron be uniques (same as Luke or Fel), or can you have multiples of them?

They are all unique.

They all have the little black dot by the start of their name that says so.

Edited by Drasnighta