Is Dash back with the Scout nerf?

By SmartCookie, in X-Wing

So, last tournament Season (2015) I flew Dash / Chewie quite successfully (Top 4 at Regionals and 6-0 in swiss at Nordics (Nationals for the Nordic countries). After Scouts came out I retired it...

Now I am itching to fly Dash again! I have a few builds to try as I pair him with Miranda , Poe , or Mr. Horn . With Smuggling Compartments , Rigged Cargo Chute , and Black Market Slicer Tools there are quite a few tools for Dash to cover his infamous doughnut hole.

I am currently having success with the following:

Dash Rendar

Lone Wolf

Outrider

Heavy Laser Cannon

Smuggling Compartment

Rigged Cargo Chute

Rey

Anti-Pursuit Lasers

Poe Dameron (Heroes)
Veteran Instinct

Black One

R2-D2

Sensor Cluster

Autothrusters

Seismic Torpedoes

With this build there are a few ways to tweak: remove the Seismic Torpedoes or the Black One title, make is core-set Poe to free up some points.

What is the better build for Dash in the current meta? Old Super Dash or the scummier one with Rigged Cargo Chute or Black Market Slicer Tools ?

Which is the best wingman? Poe , Corran , or Miranda ?

Edited by Veldrin

Dash never left. He's been a small but significant part of the top tables at every major event since the Jumpmaster came out, and has formed the vast majority of the rebel presence at top tables. Usually alongside a Lothal Rebel or occasionally Chopper.

He's also got a wide range of interesting wingmen now that the new generic falcon is coming - super poe, miranda, corran, norra, etc etc, in addition to the aforementioned VCX. There's loads of options now that giant torpedo barrages are less likely to murder them.

If you're doing scummy dash, you should be putting on Feedback Array, not slicers or chute. It'll be interesting to see how well Lone Wolf/Snuggling/Leebo/EI/Feedback would hold up, actually, compared ot standard hyperdash.

He was never gone

Standard super Dash is also having a nice time right about now with alot of defenfers in the meta, with their (generally) lower PS and lack of auto thrusters. If you're not going for the super dash, I think Rey could do a good job as a crew but I agree that feed back array is a better option than the chute.

As an aside, are you running a PS11 Poe? That might be a bit of overkill. Also I dont think the black one title synergises that well on him if you aren't taking BB-8 as you will want to use your action to focus almost all of the time (especially if you are taking sensor cluster) and that you will probably be keeping Poe and Dash out of range 2 of each other for lone wolf to proc.

I've played a few games with this and it's been pretty good:

Poe Dameron (31)
Lone Wolf (2)
R5-P9 (3)
Pattern Analyzer (2)
Autothrusters (2)

Dash Rendar (36)
Push the Limit (3)
Heavy Laser Cannon (7)
Kanan Jarrus (3)
Engine Upgrade (4)
Outrider (5)

Total: 98

There's 2 points to add to taste, you could take Poe up to PS9 or add the seismics or title if they are working for you. Personally, I prefer pattern analyser with r5-p9 to sensor cluster with r2-d2 as it lets you use the T-rolls and k-turn to keep you pointing in the right direction while keeping Poe's ability functioning.

Dash was always there..... just hiding in a debris field

Dash never left. He's been a small but significant part of the top tables at every major event since the Jumpmaster came out, and has formed the vast majority of the rebel presence at top tables. Usually alongside a Lothal Rebel or occasionally Chopper.

He's also got a wide range of interesting wingmen now that the new generic falcon is coming - super poe, miranda, corran, norra, etc etc, in addition to the aforementioned VCX. There's loads of options now that giant torpedo barrages are less likely to murder them.

If you're doing scummy dash, you should be putting on Feedback Array, not slicers or chute. It'll be interesting to see how well Lone Wolf/Snuggling/Leebo/EI/Feedback would hold up, actually, compared ot standard hyperdash.

Torps get replaced by homing missile strikes. Good luck with that. ^_^

Dash never left. He's been a small but significant part of the top tables at every major event since the Jumpmaster came out, and has formed the vast majority of the rebel presence at top tables. Usually alongside a Lothal Rebel or occasionally Chopper.

He's also got a wide range of interesting wingmen now that the new generic falcon is coming - super poe, miranda, corran, norra, etc etc, in addition to the aforementioned VCX. There's loads of options now that giant torpedo barrages are less likely to murder them.

If you're doing scummy dash, you should be putting on Feedback Array, not slicers or chute. It'll be interesting to see how well Lone Wolf/Snuggling/Leebo/EI/Feedback would hold up, actually, compared ot standard hyperdash.

Torps get replaced by homing missile strikes. Good luck with that. ^_^

Mostly not in sets of three, though, and mostly from Bombers which Dash and a wingman should be able to reasonably easily PS kill one of before it can fire, unlike Jumps.

I like regen Norra with him (PTL, R2-D2, Title, Tail Gunner, VT.)

And if you like BMST on Dash, don't let anyone tell you otherwise. Although the new EMP Device is also going to be great when aces try to plug the donut.

I like regen Norra with him (PTL, R2-D2, Title, Tail Gunner, VT.)

And if you like BMST on Dash, don't let anyone tell you otherwise. Although the new EMP Device is also going to be great when aces try to plug the donut.

Not sure about the EMP.

If an Interceptor manages to go from range 3 to range 1 on Dash after he has moved, Dash will be eating for four dice that turn. Dash returns fire with the EMP, hitting them both. Dash moves one forward, boost and/or barrel rolls, the Interceptor does the same and ends up in range 1 again surely?

it would have to be a really strange angle for Dash to be able to EMP someone and then avoid their fire again the next turn.

Happy to be proven wrong however!

Yup. As noted, if Dash wants anything in a snuggling compartment, it's Feedback Array.

Dash and Nora Wexley is a good list.

Dash never left our meta. Dash and Miranda have won several tournaments since Wave 8.

Yup. As noted, if Dash wants anything in a snuggling compartment, it's Feedback Array.

Anywho, I like pairing Dash with Norra.

Try this list on for size:

· Dash Rendar (36)

· Lone Wolf (2)

Cluster Missiles (4)

Heavy Laser Cannon (7)

Smuggling Compartment (0)

· Rey (2)

· Outrider (5)

Anti Pursuit Laser (2)

Black Market Slicer Tools (1)

· Norra Wexley (29)

Push The Limit (3)

· R2-D2 (4)

Vectored Thrusters (2)

Tail Gunner (2)

Alliance Overhaul (0)

Edited by StriderZessei

I like regen Norra with him (PTL, R2-D2, Title, Tail Gunner, VT.)

And if you like BMST on Dash, don't let anyone tell you otherwise. Although the new EMP Device is also going to be great when aces try to plug the donut.

Not sure about the EMP.

If an Interceptor manages to go from range 3 to range 1 on Dash after he has moved, Dash will be eating for four dice that turn. Dash returns fire with the EMP, hitting them both. Dash moves one forward, boost and/or barrel rolls, the Interceptor does the same and ends up in range 1 again surely?

it would have to be a really strange angle for Dash to be able to EMP someone and then avoid their fire again the next turn.

Happy to be proven wrong however!

Dash is a large ship, thus his one forward moves his ass 3 forward, boosts which does another 3 and can roll for another one. Meanwhile a small base does moves 2 forward with a 1-forward maneuver, boosts for another 2 and roles at best for another half. Giving it 2.5 for the Squint and 7 for Dash who can boost and roll through debris on top of that. Range one is just 2.5 small ship bases. Dash is safe even if the squint did bump in the turn before. Now if you had stress before and don't run Kanan it goes down to just 3, though most likely that squint had stress as well, so you get away at least 1 one small base, which might or might not be enough depending on how close the interceptor was.

Best case is if you run Kanan which is the current default build for Dash, which means you clear your stress thanks to that white maneuver, deny the interceptor his green and actions and get in the best case a full modified 4 dice attack against a tokenless interceptor.

Reminder: EMP on Dash means no Boost for Dash, so I would rather have engine upgrade on dahs. Still a BR forward should be easily enough put enough range between Dash and his chasing interceptor to get a shot still if you decide on having EMP on dash. .

Edited by SEApocalypse

Yup. As noted, if Dash wants anything in a snuggling compartment, it's Feedback Array.

If he had better ways to regen shields, maybe. I don't think he has the health pool to be damaging himself.

Anywho, I like pairing Dash with Norra.

Try this list on for size:

· Dash Rendar (36)

· Lone Wolf (2)

Cluster Missiles (4)

Heavy Laser Cannon (7)

Smuggling Compartment (0)

· Rey (2)

· Outrider (5)

Anti Pursuit Laser (2)

Black Market Slicer Tools (1)

· Norra Wexley (29)

Push The Limit (3)

· R2-D2 (4)

Vectored Thrusters (2)

Tail Gunner (2)

Alliance Overhaul (0)

Rey seems like an odd choice. With only a single action on Dash, I wouldn't think that there are many rounds where you are left with a focus at the end of the round. I was rare for me to not spend both tokens each round when I played Dash with Lone Wolf and Recon Specialist in the past.

I think dash is helped most by things like slicer tools and zuckuss because they punish things that really hurt him (repositioning aces make his life hell). I think dash is hurt most by the addition of some nice fast scum options like the lancer and the fang. Jumpmasters leaving is nice for him but it feels like he still has trouble with aces unless you tech in feedback array or a partner to handle them.

The Fang is nasty for Dash but I think the Lancer is absolute poison. VI Assaj is fast enough to catch up with him with Engine Upgrade, and to give him stress which murders him to death. Ketsu is similarly fast enough to catch him, and her ability and the title make him easy meat for whoever she's brought to the party.

I think dash is helped most by things like slicer tools and zuckuss because they punish things that really hurt him (repositioning aces make his life hell). I think dash is hurt most by the addition of some nice fast scum options like the lancer and the fang. Jumpmasters leaving is nice for him but it feels like he still has trouble with aces unless you tech in feedback array or a partner to handle them.

How does BMST help a ship dependent on PtL?

I think dash is helped most by things like slicer tools and zuckuss because they punish things that really hurt him (repositioning aces make his life hell). I think dash is hurt most by the addition of some nice fast scum options like the lancer and the fang. Jumpmasters leaving is nice for him but it feels like he still has trouble with aces unless you tech in feedback array or a partner to handle them.

How does BMST help a ship dependent on PtL?

Arguably, because the things that are worst for him to deal with normally, can be killed by it even if they keep donutting him.

But personally I don't think it's worth the trade off for him.

I was more referring to Dash facing off against BMST. A 13 point Slicer Pirate is a terrifying threat to a ship that wants to PtL every round.

I love Dash, and because I love Dash I hate BMST.

Not when he kills the pirate in two rounds, during which time the pirate has on average done 1 damage to him with Slicers and as a result, not taken focus tokens and probably done 1 or maybe 0 damage to him with its primary. As opposed to Soontir, who Dash kills in an average of 6 rounds with this, which is infinitely quicker than the number of rounds it takes when he's donutted every round.

But equally, I'm firmly of the opinion that Feedback is better in that matchup - it guarantees the kill in 3 rounds, even if you manage to bump Soontir. Which is better than 6 rounds, albeit you get Ionised between the second and third.

I was more referring to Dash facing off against BMST. A 13 point Slicer Pirate is a terrifying threat to a ship that wants to PtL every round.

I'm not sure I agree with this. A single BMST pirate isnt that scary to a ship with 5 hull - at best it would take 5 turns to kill him - all the while you are not taking a focus to help you push damage through with your primary attack or to help with your defence - making it much easier for dash to push damage through.

I'm a recent Dash convert, and have not had a matchup against Soontir since I started playing Dash. I've had a few games against Fenn Rau in both Fearlessness and PtL configurations. In those Scum matchups BMST is always somewhere, lurking and basking in all its imbalanced glory.

I meant slicer tools having a meta impact can scare off aces who prey on dash in general. I think if dash himself is taking an illicit it will be feedback array because soontir or Vader can usually 1v1 dash without trouble barring significant difference in player skill.