HoTR new fat Han

By shotbyscott, in X-Wing

resistance Han's ability isn't something we can just say sucks or not because there's no way to really gauge it

it's not like R3, where it's a very commonly received benefit (evade token) hidden behind so many goddamn hoops including a random as **** trigger,

resistance Han's ability literally plays completely differently to anything else in the game; it's completely unique

we can say that the yt-1300 has not been faring well since wave 7, though, and that nothing in Hotr really addresses the cost/efficiency issues of the base craft (except rey pilot?) ever since c3po + evade stopped being such an invincible wall of 58+ points of MOV

Edited by ficklegreendice

shame Inertial Dampeners is a one use card, because you could just park on the spot with Kanan taking and still get action forever

U-wing & Hera Crew. Going to be fun.

on one hand i want to say TFAHan's ability is dope as hell because it lets you get behind your enemy almost right off the bat.

On the other hand i think its garbage because the Falcon usually uses its upgrades for defense since regular Han provided natural mods. He lacks that now, so now you need offensive mods and that makes the falcon kinda vulnerable.

Its one of those things i need to experiment with before i say its good or bad. Lone Wolf sounds like an autoinclude on him now lol

I'm dumb.

Edited by Engine25

shame Inertial Dampeners is a one use card, because you could just park on the spot with Kanan taking and still get action forever

Arguably not, as noted above.

And othat's the reason they are one use only, of course.

I give you Kanan on the U-wing. It can even turn 180 without moving! Forever!

swx62-pivot-wing-landing.png

unless the 0 maneuver is red in which case he does nothing?

you want Hera to spin right round, baby, right round

You are assuming the stop maneuver on the Uwing is white. Why would it be white? Dampeners is white so you can still legally do it while stressed, as with any maneuver based card.

Both the current ships that have a stop maneuver innately are red.

You are assuming the stop maneuver on the Uwing is white. Why would it be white? Dampeners is white so you can still legally do it while stressed, as with any maneuver based card.

Both the current ships that have a stop maneuver innately are red.

also if it's white (won't be), then you don't need kanan because the title doesn't stress you nor require that you be unstressed to trigger the 180 rotation

I think Resistance Han has potential, but it's entirely in the hands of the player. Position and fly him right, he can catch your opponent off guard. Do either of those wrong, then you've just fed half your list to the enemy. While I'm not interested in trying him that much, I am interested in seeing what more skilled and strategic players can do with him.

I think Resistance Han has potential, but it's entirely in the hands of the player. Position and fly him right, he can catch your opponent off guard. Do either of those wrong, then you've just fed half your list to the enemy. While I'm not interested in trying him that much, I am interested in seeing what more skilled and strategic players can do with him.

He might work vs rebel and scum lists but I think empire can respond quick enough to counter his odd deployment.

shame Inertial Dampeners is a one use card, because you could just park on the spot with Kanan taking and still get action forever

Arguably not, as noted above.

And othat's the reason they are one use only, of course.

I give you Kanan on the U-wing. It can even turn 180 without moving! Forever!

swx62-pivot-wing-landing.png

unless the 0 maneuver is red in which case he does nothing?

you want Hera to spin right round, baby, right round

Yeah... I'm dumb. That didn't make any sense.

I wonder how that title works with the new 2 straight when already stressed and revealing a red (assuming that stop maneuver is red). No need for Hera with the new FAQ.

(Get stressed in a prior turn), reveal the red stop, turn 180, perform a 2 white straight instead of the red stop... (potentially remove stress with kanan).

I wonder how that title works with the new 2 straight when already stressed and revealing a red (assuming that stop maneuver is red). No need for Hera with the new FAQ.

(Get stressed in a prior turn), reveal the red stop, turn 180, perform a 2 white straight instead of the red stop... (potentially remove stress with kanan).

This has been the biggest issue with the change to stress rules. It is so open to abuse it is not funny. They need to rethink it and come back with a better solution. They need to add if you dial in a move you cant do, then you also lose your perform action step or something.

Edited by Archangelspiv

This has been the biggest issue with the change to stress rules. It is so open to abuse it is not funny. They need to rethink it and come back with a better solution. They need to add if you dial in a move you cant do, then you also lose your perform action step or something.

I disagree. The new rule forcing a white 2-straight as a consequence for revealing a red while stressed is fair. Most ships will retain their stress and not be able to perform actions. Only a handful of lists use Kanan crew. Rebels may change the white 2-straight to green with R2 or Nien Nunb, but what's the point of changing it when you could have just revealed a green 2-straight? Every ship in the game has a green two straight.

Shaken Pilot damage card is the only way I see people abusing the new rule, but that's two damage cards in a deck of 33, assuming they get dealt faceup.

I wonder how that title works with the new 2 straight when already stressed and revealing a red (assuming that stop maneuver is red). No need for Hera with the new FAQ.

(Get stressed in a prior turn), reveal the red stop, turn 180, perform a 2 white straight instead of the red stop... (potentially remove stress with kanan).

the way the rules are written is you not even allowed to be assigned a red maneuver. You didnt reveal a red maneuver for any upgrade card because you werent suppose to be allowed to get it to begin with. The white 2straight is the new "punishment" for doing this. The title wouldnt trigger.

How can you reveal a maneuver thats illegal in the current situation?

This has been the biggest issue with the change to stress rules. It is so open to abuse it is not funny. They need to rethink it and come back with a better solution. They need to add if you dial in a move you cant do, then you also lose your perform action step or something.

I disagree. The new rule forcing a white 2-straight as a consequence for revealing a red while stressed is fair. Most ships will retain their stress and not be able to perform actions. Only a handful of lists use Kanan crew. Rebels may change the white 2-straight to green with R2 or Nien Nunb, but what's the point of changing it when you could have just revealed a green 2-straight? Every ship in the game has a green two straight.

Shaken Pilot damage card is the only way I see people abusing the new rule, but that's two damage cards in a deck of 33, assuming they get dealt faceup.

There are plenty of cards that dont require a green maneuver to get rid of a stress, Braylen is just another example. They seem to be all rebel too, well mostly. The 2 straight is hardly a punishment. The only time this would be an issue if you received a stress in the move phase before you showed your dial.

I think you're looking at this the wrong way. It's not intended to be a punishment.

It's just intended to be a way to resolve an otherwise un-resolvable game state.

I think Resistance Han has potential, but it's entirely in the hands of the player. Position and fly him right, he can catch your opponent off guard. Do either of those wrong, then you've just fed half your list to the enemy. While I'm not interested in trying him that much, I am interested in seeing what more skilled and strategic players can do with him.

He might work vs rebel and scum lists but I think empire can respond quick enough to counter his odd deployment.

Honestly i don't think fat han gains much by starting closer to the enemy.

Honestly i don't think fat han gains much by starting closer to the enemy.

He gains a shot at turn 1, a perfect flanker starting position and depending on the enemy position, a good chance to keep running at the outskirts either or chase the enemy while the rest of your fleet is coming in hot.

It sounds like it completely change turn-zero dynamics. The most important turn in the game.

Honestly i don't think fat han gains much by starting closer to the enemy.

He gains a shot at turn 1, a perfect flanker starting position and depending on the enemy position, a good chance to keep running at the outskirts either or chase the enemy while the rest of your fleet is coming in hot.

It sounds like it completely change turn-zero dynamics. The most important turn in the game.

All that said, it is difficult to determine if a single use, once per game effect that doesn't even 100% guarantee an advantage (since smart pilots will likely adapt), is worth what Han is.

Honestly i don't think fat han gains much by starting closer to the enemy.

He gains a shot at turn 1, a perfect flanker starting position and depending on the enemy position, a good chance to keep running at the outskirts either or chase the enemy while the rest of your fleet is coming in hot.

It sounds like it completely change turn-zero dynamics. The most important turn in the game.

All that said, it is difficult to determine if a single use, once per game effect that doesn't even 100% guarantee an advantage (since smart pilots will likely adapt), is worth what Han is.

Sorry I don't see it.

I never played him nor vs him, but I try to immagine how it can be finding a Millenium Falcon into my side. And I think I simply can't ignore him. So he push me to:

-Change my deploy, trying to prevent his position (that can be pretty everywhere).

or

-Push me to do some hard maneuvers, trying to face him.

I mean, noone of you consider the enemy position when deploy your fleet? Sounds strange, I always do it. And now? I can have a PWT PS9 that can completely screw my deploy decision, deploying after my ships. I guess it will be pretty annoying.

Just try to figure a fat han near to mine Manaroo, my Imperial/scum ace, mine dounut Dash etc. He can block, he can deploy bombs, he can carry an EMP, he can do a lot of things.

Guess he need some speed wingmates, but it can works imho.

Almost needs a try

But yes, I guess he is a tool for high skilled players. Not so easy to manage his rule.

Edited by Cerve

Honestly i don't think fat han gains much by starting closer to the enemy.

He gains a shot at turn 1, a perfect flanker starting position and depending on the enemy position, a good chance to keep running at the outskirts either or chase the enemy while the rest of your fleet is coming in hot.

It sounds like it completely change turn-zero dynamics. The most important turn in the game.

All that said, it is difficult to determine if a single use, once per game effect that doesn't even 100% guarantee an advantage (since smart pilots will likely adapt), is worth what Han is.
Also his ability doesn't do anything much against ps10+ or ps9 without init bid. Just another detail .

Sorry I don't see it.

The old defensive fortresses are dead. Heroes Han has the ability to stomp an enemy before it can plan it's approach, or otherwise force him to change his plans immediately, which is a powerful thing.

Now this isn't to say that I think he's better than original Han. Quite the contrary. He's just different. And even old versions of the Falcon with old pilots are obsolete. I'd be surprised if the hate on Finn was not an underestimation. Rey/Finn and Han/Finn Falcons will be played quite a bit, and I'd be willing to bet they'll give up Threepio for Gunner with old title or Kanan with new. Even with Uboats gone, stacking them defensively is probably futile. So, the new strategy will be get 4-6 attacks worth of damage out of the 2-4 attacks you get in a match. New Han, and especially Rey or original Han combined with Finn will be great at this.

If only new han flew a Kwing :(

Aslam conners up in your enemy's face

If only new han flew a Kwing :(

Aslam conners up in your enemy's face

Actually, Kwing for support isn't the worst idea ever. ASlam can let you catch up to Han in a hurry.