So, one of my sort of problems with this system is NPCs; they aren't made the same as players, and even if it is mostly for the purposes of "simplified bookkeeping", even the better ones usually only have two, maybe three talents (Inquisitor Nemeses from F&D). Now, some of these might be stacked (has "one talent", but it is treated as if it was acquired three times, while still having one, or two, other talents, and they might get some of them, without the little stuff below "has Supreme Reflect", which is treated as Reflect, Improved Reflect, and Supreme Reflect, because anyone with the last one had the other two), but these are people who still need to be able to fight a group of players, with potentially dozen talents each, and still put up a good fight. As well, one occasionally can't just balance it out with limitless mooks; not every Nemesis is a Crime Lord, or an Imperial Moff, with disposable squads of redshirts/bucketheads; sometimes Darth Vader, Darth Nihilus, or Boba Fett just need to face a party, alone, and still crush them. The Jedi tried to kill Vader once. One of them got a cortosis sword, and they hoped to use it to disable his lightsaber, and ace him, but he saw what it did, and just pulled it to him, using it, and his superior dueling skills (even though lightsaber and melee are entirely different skills, remember?) and murdered the whole group of them. Why their impressive Force powers, which I don't think are affected by Adversary, didn't just defeat him by attrition, I don't know. One guy did beat a whole group of similarly capable, and far superior in number, foes.
Anyway, I've whined enough, and if you've gotten this far, this is where I'm actually asking for aide. I have two NPCs, and they work as a team. One is a bounty hunter, and the other is his spy.
Fin'l is a Feeorin bounty hunter. First of all, as an EU thing, I expect his race has yet to grace a book, but that's not too hard to adapt, from other things. If you don't know, Feeorins are big, towering, mountains of muscle, and rage. They live to fight, they live a long time doing it, and they don't get weaker as they age (not a thing in this system, but whatever). To many people, he's practically Boba Fett, except he might actually cost more, so you are more likely to see him, and not automatically be the target.
Jenna is my half-Zeltron spy. She basically goes into places, canvases them for intel, without the attracting the kind of attention a lumbering, heavy-armored Feeorin would, before sneaking away, and telling him what's up. Again, Zeltrons probably haven't been statted, yet, but that doesn't seem too hard. What I need are talents. If each of these NPCs is only likely to have two, or three, and some Adversary, what would be the best bang for their buck, so I don't just give them each seven, or eight?
Last thing, unrealted-ish. I don't have the book for Modifications, but could you take the tech for cybernetic limbs, like a pair of arms, and legs, and incorporate them into a suitable suit of armor, for the +2 Brawn boost? Some armor has been known to boost strength, in the past, and the tech exists here; you'd just lose the bonus without your armor. Are there rules for it, or how might it be done?
All right. Thanks for reading all that stuff, and any thoughts on the questions, particularly the talents for the pair of NPCs. Please have a good one. ![]()