You're nostalgic for something that never existed. Soontir Fel and PtL have been in the game since wave 2. If you looked back in this forum to 3 years ago, I would not be surprised to find similar hand wringing about how we can't possibly handle 8 whole ships in the game.
I played through the BBBBZ meta, Fat Han/Phantom meta and the Dual IG/Soontir-Thruster meta and I do feel like those metas were way less complicated than the Palp/combo-meta we see now. I'm actually really happy that FFG is finally breaking down phases into flow charts in order to qualify each upgrade they release, but even still, the upgrades they're releasing are focused more on card based interactions rather than dogfighting, which I think started with C-3PO.
That led to a mess of things such as Autothrusters to combat the effectiveness and resiliancy of PWT, however, they decided to print Palp on top of that and make him non-epic which was like a one-step-forward-two-steps-back move on FFG's part by padding the game with invulnerabilities that safe-guards poor flying rather than rewarding fly-better situations.
What kind of banlist would you draft up for a "Bare Bones" format, then?
I'd actually do the reverse and come up with a list of allowed cards, because it would be much shorter.
I'd allow all generic astromechs, generic salvaged astros, bombs, cannons, turrets, missiles and torpedos. I'd allow all zero point titles, and the Heavy Scyk.
I think I'd allow generic crew, but maybe not. But no unique crew. I might allow any 0-1 point Elite talents, but again maybe not.
I think that would get the same feel you're looking for, but without making a number of ships worthless to take.
I'll look into it, that sounds way better than a banlist.
I'll also make a post to the SoCal community to see which they would prefer. I just didn't want to ban certain cards as a response to the meta.
Edited by SpikeSpiegel