So I think the GSD 2 will finally get a decent amount of table time. Run Jonus along with it and when you slide in for those sweet missile broadsides, bam! Auto-accuracy on that useless red dice, bye bye brace(ECM might still be an issue). Also makes a great flotilla killer. What are your thoughts? Are there better combos with jonus? What combos are you looking forward too with conflict?
GSD 2, meet Cpt. Jonus
Same could be done with either Raider. With OE, that's pretty likely to one shot flotillas then and there. Nab a token at the first round to be able to move him if you need to as well. Not a bad strategy.
That would also make the GSD 2 a pretty decent little carrier/death bringer....
Vic 1 with OE, ACM, Warlord, QTC and Screed. You'll put at least 6 damage through every time, and still have an Acc, and 3 other dice that can deal even more.
Jonus is cool and everything, well see how it plays out... rhymer wants the ball to attack from medium, and Jonus wants it close... So I'm not sure how that's going to work... also unsure how useful an acc is going to be with ecms out there... and ships like isd2 can usually get an acc naturally... on vic I I could see the potential, but again, just take Intel officer and a bomber and just forego all the setup cost of jonus...
Jonus is cool and everything, well see how it plays out... rhymer wants the ball to attack from medium, and Jonus wants it close... So I'm not sure how that's going to work... also unsure how useful an acc is going to be with ecms out there... and ships like isd2 can usually get an acc naturally... on vic I I could see the potential, but again, just take Intel officer and a bomber and just forego all the setup cost of jonus...
You've never played with QTC have you? And only 8 ships (including varients) can take ECM, and you'll likely only see them on AF, MC80, and an ISD. I'm cool with you using ECM to reduce 1 attack. But if I'm at close, I likely have a double arc and I'm going to hit you again, and this time you can't brace.
Setting up Jonus will be easy with grit and speed 4. Just fling him ahead and enjoy the extra damage.
I think Several ships with Jonus and Wulf. You get and spends a squadron token to keep him moving, and giving you the bonus, and profit with added accuracy.
gsd-2?
we're just one Akbar away from playing imperial rebels with the lovechild of a Afmk2 and cr-90 and Home One on a 16 point stick

I'm really curious what the price point is going to be on the Arquitens. Typically when a ship goes off type, like the raider for imps or the mc30 for rebs, the cost is a little bit higher.
it's a GSDish hull/shield distribution with some truly horrid defense tokens (double redirect and no brace, only one evade presumably because everyone and their mother knows how legit TLRC is), so I wouldn't be surprised if it was around GSD prices
Edited by ficklegreendiceJonus is cool and everything, well see how it plays out... rhymer wants the ball to attack from medium, and Jonus wants it close... So I'm not sure how that's going to work... also unsure how useful an acc is going to be with ecms out there... and ships like isd2 can usually get an acc naturally... on vic I I could see the potential, but again, just take Intel officer and a bomber and just forego all the setup cost of jonus...
Jonus really doesn't need the rhymer ball to work, he just needs to be in distance 1 for his capital ships. I'm thinking of pairing him up with a shuttle, pending on the preview.
In all honesty provided you've got a use for him and a reason to include an Intel ship in your fleet, you don't even need a dedicated bomber component in your fleet to make Jonas work. So long as he's giving your ships accuracies they want/need and that's important to your overall plan, he's points well spent. Of course, he will happily tag along with dedicated bombers as well. The main issue there is if he's part of a massive bomber cloud, that ship they're all pouncing on is likely dead meat anyways, accuracies or no.
I'm really curious what the price point is going to be on the Arquitens. Typically when a ship goes off type, like the raider for imps or the mc30 for rebs, the cost is a little bit higher.
Probably around Nebulon price range.
it's a GSDish hull/shield distribution with some truly horrid defense tokens (double redirect and no brace, only one evade presumably because everyone and their mother knows how legit TLRC is), so I wouldn't be surprised if it was around GSD prices
Well if it stays at long range (Unlike the black filled GSD) you don't need to worry about the lack of brace. There is no incentive to bring the Arquitens to medium or close range other than if your facing a ship like a CR90 with tons of evades.
I think the same about GSDII the only problem is that he start to cross 100p worth in points witch is very expensive for ship with only 5HP. Raider with OE and EL is better choice here.
Edited by NairoDI think the same about GSDII the only problem is that he start to cross 100p worth in points witch is very expensive. Raider with OE and EL is better choice here.
But can a Raider send Jonus into a Floatilla off a token, drive up to it with its front arc and then shoot it? No.
I honestly don't see the need for the GSD II (and I love it and probably played it more than most) If you want a tool to kill a Float with a GSD I + Jonus + Front Arc. Of course the GSD II can do it from both sides but given that Floats drive at speed 3 (one execption QStorm) if you fly well it well you will make it very hard for them to get past the front arc.
Edited by Trizzo2You are right but I'm talking about GSD II without Demolisher title. With this title GSD II pass magical 100p border of cost-effect for this class of ship. Clonisher variant is still optimal here comparig them both in action with Janus
ugh its a mess the more i think about it.... now, ive had some beers, so.... but lets see here.... you need to have a squad command to get this to work reliably during your ships activation to ensure jonus is within range of your target.... so if you're doing a squad command, at this point you might as well be managing a ball... and if you're managing a ball, vsd, isd, and goz are the go to... but why activate with a goz to ensure you can change your single blue attack to an acc... so vsd and isd... ships that dont really have trouble getting natural accs, and that have acces to cheeap upgrades that can guarantee accs... upgrade that dont have hit points and thus are useful for the life of the ship, unlike jonus who can be focused down rather easily... but even if you include jonus and get the dream setup, boom ecms! and think about this, the whole point of bomber wings is death by a thousand little cuts where ecms are useless.... so we are going to include this squad so we can garauntee an acc that might be totally negated by a very common upgrade, inside of our build that doesnt care about ecms in the first place?!??!! what is this guy for?
like i ssaid, we'll have to see it on the table, because in my experience, the way things play out in my head and how they play out on the table often differ largely.... but yay, new stuffs
snip
- A ISD II can get somewhat reliable at Leading Shots range as well as a VSD II (does anyone use this for a carrier though?). 2 ships.
- Without upgrades nothing else can. That nothing else is ISD I, VSD I, GSD I, GSG II, Raider I, Raider II, Arquitens (so far revealed).
- "Boom ECM" = Jonus ability is bad? Hardly. The best way to pressure ECM outside of Intel Officer (or more narrow discard effects) is accuracies and guaranteed ones at that. Make them use the ECM by presenting damage and make a plan to either Exhaust the ECM or Exhaust their best token.
- Jonus is a tool in the toolbox. The ability to use a dice that potentially has a blank facing is really good. It makes for better rerolls too because you can fall back onto Jonus if you miss.
ugh its a mess the more i think about it.... now, ive had some beers, so.... but lets see here.... you need to have a squad command to get this to work reliably during your ships activation to ensure jonus is within range of your target.... so if you're doing a squad command, at this point you might as well be managing a ball... and if you're managing a ball, vsd, isd, and goz are the go to... but why activate with a goz to ensure you can change your single blue attack to an acc... so vsd and isd... ships that dont really have trouble getting natural accs, and that have acces to cheeap upgrades that can guarantee accs... upgrade that dont have hit points and thus are useful for the life of the ship, unlike jonus who can be focused down rather easily... but even if you include jonus and get the dream setup, boom ecms! and think about this, the whole point of bomber wings is death by a thousand little cuts where ecms are useless.... so we are going to include this squad so we can garauntee an acc that might be totally negated by a very common upgrade, inside of our build that doesnt care about ecms in the first place?!??!! what is this guy for?
like i ssaid, we'll have to see it on the table, because in my experience, the way things play out in my head and how they play out on the table often differ largely.... but yay, new stuffs
You are using ECM too much as the best counter to Jonus. ECM does work against him, but why not throw Jonus at a ship without ECM, which is likely a lower hull value ship, destroy it and get activation advantage? And you can use a squad token to move him instead of a dial. Comms Net is amazing at this.
How many ships are you seeing with ECM? I have a feeling you are biased due to your meta. I rarely see them in mine.
Edited by UndeadguyIn our local meta ECM is an auto-add on any ship with a slot for it (MC80, MC30, AF2, ISD 2) - excepting specialized swarm CR90 builds.
But ships without the slot are certainly valid targets!
Edited by DemocratusI can see throwing Jonus, Gamma Squadron (and possibly Morna Kee) into Hyperspace with a Insidious GSD1, throwing 2 reds, 2 blacks from medium range at ships trying to run away...
Edited by itzSteveI agree ECM is an auto add if you can equip it. It's too good not to bring
I agree about the auto ECM, but as an imperial player that's 1 out of 6 ships.