Corrupter doubles as a speed boost for bombers and as a substitute for Intel. Slaved Turrents give it the ability to have an extra red from any hull zone. (This is the one upgrade I'm a bit iffy about).
The VSD-II is a stand-in for an ISD (points were tight). It also acts as a carrier.
Instigator can serve multiple roles. It works to help the fighter screen, or it can blast a path for the bombers, or it can take on targets of opportunity. It needs to avoid the large arcs from bigger ships. Not enough points for APT, however.
Tarkin's Cruisers
Faction: Galactic Empire
Points: 398/400
Commander: Grand Moff Tarkin
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
Victory I-Class Star Destroyer (73 points)
- Corrupter ( 5 points)
- Admiral Chiraneau ( 10 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Slaved Turrets ( 6 points)
= 104 total ship cost
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Quad Laser Turrets ( 5 points)
= 60 total ship cost
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Grand Moff Tarkin ( 38 points)
- Skilled First Officer ( 1 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Leading Shots ( 4 points)
= 138 total ship cost
1 Captain Jonus ( 16 points)
1 Gamma Squadron ( 10 points)
1 Valen Rudor ( 13 points)
1 "Howlrunner" ( 16 points)
1 Black Squadron ( 9 points)
1 TIE Advanced Squadron ( 12 points)
1 JumpMaster 5000 ( 12 points)
1 TIE Fighter Squadron ( 8 points)
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Fleet created with Armada Warlords
Edited by SoonerTed