Hey guys, we have an OP staffmember in our FB group who gave us some more details on the rules for the Team Tournament side event at Worlds. I think these expanded rules will pretty much clear up all the confusion, at least all the confusion I've heard of so far.
Here is a brief rundown for - Team Armada:
1) 300 points per player (600 total per team). Squadrons are capped at 100.
2) Players must share the same faction
3) No doubling up on Unique ships or upgrades on the same team
4) Fleet Commanders do not effect allied ships.
5) Players do not have to alternate activations (IE. Bill and Ian are on a team playing vs Jimmy and Matt. Ian activates his MC30C, Jimmy activates his Raider, Bill activates his CR90, Jimmy activates his Gladiator (even though Matt hasn't activated his VSD yet). During the squadron phase, Bill and Ian can each activate an X-Wing, or Bill can activate his HWK-290 and his X-Wing, etc etc.
He clarified that Dodanna works as written (so he affects every face up damage card taken by both opponents.)
I asked if allied units are "friendly" to each other for the purposes of Howlrunner, Jan, Comms Net, Projection Expert, etc. He clarified that they are not. Also, a ship with a squadron command is unable to activate his allies squadrons.
Hope everyone is able to swing their list choices to deal with the updated rules.
I'll ask about initiative, too.
Edit:
Update on initiative (I'll edit the OP, too.) The OP guy said that he predicts (so be prepared for this to be wrong, but I doubt it) that initiative will probably be determined by team bid, rather than single player with the largest bid, or something of that nature. (In this case, Tom and Brent each have 290 points, while Bill and Ted have 285, and 300 respectively, Team T&B have the higher bid overall, despite Bill having the highest single bid, so they would determine who is first player.)
Edited by DerErlkoenig