Returning rebel. Dodonna list, need help with last 60p.

By jocke01, in Star Wars: Armada Fleet Builds

Hi

I have played quiet alot of armada wave 1 and some wave 2 with mostly rebel ships from wave 1 supported by mon mothma. So lots of cr-90's and nebulons.

It worked well untill I ran up against too many double isd rhymeballs or demolisher lists. The one evade defence token just didn't do much against firepower of that magnitude :).

So now I'm back and bought some of the new ships and have been testing a Dodonna list. I played one match with a variant of this list and won, but not decisively.

Faction: Rebel Alliance
Points: 337/400

Commander: General Dodonna

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields

[ flagship ] MC80 Battle Cruiser (103 points)
- General Dodonna ( 20 points)
- Mon Karren ( 8 points)
- Raymus Antilles ( 7 points)
- Veteran Gunners ( 5 points)
- Spinal Armament ( 9 points)
= 152 total ship cost

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Veteran Captain ( 3 points)
- Medical Team ( 1 points)
- X17 Turbolasers ( 6 points)
= 68 total ship cost

CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)
- Chart Officer ( 2 points)
- Leading Shots ( 4 points)
= 51 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Veteran Captain ( 3 points)
- Boosted Comms ( 4 points)
= 27 total ship cost

1 Luke Skywalker ( 20 points)
1 Jan Ors ( 19 points)


I had 2 y-wings and a Jaina's light corvette in the list I tried, minus some uppgrades. The general Idea of the list is to try and punch trough dmg and hopefully crits despite the enemies defence tokens to get so much use of Dodonna as possible. For objectives I bet no one is gonna let me play Adv gunnery so it will be mostly Station or Minefields. In either of those objectives I will try to deploy against a corner and let my enemies come to me. I think the corner can help against flanking attacks since most of my attack is in my front arcs.

I tried Y-wing since they were cheap enough to let me get an extra ship in but I think B-wings or Scurg bombers will help me deal more crits (and just dmg in general). The transport is the main squadron command spammer but Mon Karren can still activate 3 with Raymus if nessecary.

I have 2 Scurg bombers and 4 B-wings models and I guess 2-3 bombers plus some A-wings might be enough. I was also thinking about taking Dash since he is both a bomber and rouge. What are your thought on putting Dodonna on the Transport?. It has both bright hope and scatter and will stay far back.

I have been playing around with something similar, I ran a second CR90 instead of the transport and TLRCs on the CR90s. FOr fighter cover I ran 4 a wings and 2 xwings. I felt it worked well.

I would go for either 4 more xwings or 5 awings for a better fighter screen.

Why no spinal armament on Salvation? Go big or go home baby!