Build me a list from this collection of Rebels?

By gennataos, in X-Wing

I've gotten into the game in the last month. I've done a ton of research, but I've actively avoided trying to find list ideas online until now. I have a buddy who is playing Scum, and he's just rolling me on a regular basis...to the point that I feel like I'm on the run all the time and not having any fun. I guess I just suck at list building, and likely at fly as well.

So, I'm hoping the community here can give me some hope. You're my only hope, X-Wing community! For those willing, can you show me some list ideas given my collection? Also, please give me an idea of how you would fly that list? The only caveats here is that I don't want to buy anything else for now and we don't want to proxy. I'd consider HotR, but really don't want to pick up an Epic for C-3P0 or R5-P9, or StarVipers for Autothrusters, etc. I know there are some pretty standard upgrades in other packs, but I have to stop the wallet-bleeding. Thanks in advance!

Collection:

Original Core Set

FA Core Set

X-Wing x1

Y-Wing x1

Millennium Falcon

A-Wing x1

B-Wing x1

Z98 Headhunter x2

E-Wing x1

T-70 X-Wing x1

Rebel Aces

Hmm this is the full collection right? Don't want to deny you an upgrade you have. Also ask your friend about proxying things like R5-P9. I doubt he would mind.

What are your operational parameters (to borrow from the Mynocks)? If your goal is to specifically be competitive with your friend, it'd be helpful to know what his lists have been. If it's to build a list you enjoy flying and have fun with regardless of win or lose, it'll be helpful to know which ships you most enjoy flying (or have an affinity to for other reasons, like love of the lore/a specific pilot, etc.).

You can have Super Corran (48)

Engine Upgrade +Push The Limit+Fire Control System+R2-D2

With Chewie as wingman... 42 and someupgrades (EU? Luke?)

Is your buddy using the same list each time or switching things up on you?

I have a lot of luck and fun with the Rebel list in my signature and you could run that but you might not have all the upgrade cards.

Have you played with any of the squad build apps?

Edited by Bojanglez

Have you tried PTL poe yet? Hes a beast. Even with just an r2 astro.

Also Horton with TLT is pretty good, as he can get all the damage through.

Last but not least, Jake with PTL, PRockets, and VI is amazing.

What is your opponent running?

Hmm this is the full collection right? Don't want to deny you an upgrade you have. Also ask your friend about proxying things like R5-P9. I doubt he would mind.

Yeah, that's my full collection. We're both kind of purists when it comes to playing with what he have. It also helps limit the possibilities. Being new to the game, it's really daunting to manage all of the possibilities.

What are your operational parameters (to borrow from the Mynocks)? If your goal is to specifically be competitive with your friend, it'd be helpful to know what his lists have been. If it's to build a list you enjoy flying and have fun with regardless of win or lose, it'll be helpful to know which ships you most enjoy flying (or have an affinity to for other reasons, like love of the lore/a specific pilot, etc.).

I mainly want to be competitive with my friend. I'm a fan of pretty much everything. I love flying the highly maneuverable ships, but also like the pure damage potential of a few B-Wings.

He's flown a lot of stuff. He has:

Most Wanted x1

Y-Wing x1

Protectorate Starfighter x2

Slave-1

IG-2000 x2 (he's yet to fly them against me)

Mist Hunter x1

Kihraxz Fighter x1

You can have Super Corran (48)

Engine Upgrade +Push The Limit+Fire Control System+R2-D2

With Chewie as wingman... 42 and someupgrades (EU? Luke?)

I think I've done exactly this. I think my biggest problem with this sort of list is knowing how to fly it. My buddy flies a pimped out Fenn Rau a LOT (Concord Dawn title, Fearlessness, Stealth Device), which makes jousting on that first pass scary for Corran, even if he's firing first.

Is your buddy using the same list each time or switching things up on you?

He runs Fenn Rau a lot, which makes jousting horrifying. Even if someone survives a joust with him, he can chase down pretty must anyone. As wingmen for Fenn, though, he switches up a fair amount, which points to him simply being better at the game than I am. I also think he's made me gun-shy, and I find myself running from the first encounter more than embracing it.

I have a lot of luck and fun with the Rebel list in my signature and you could run that but you might not have all the upgrade cards.

Have you played with any of the squad build apps?

I use Aurora on iOS. I'm missing 6+ of the upgrades from your list. Those look like pretty standard upgrades that I see a lot, I just don't own them.

Have you tried PTL poe yet? Hes a beast. Even with just an r2 astro.

Also Horton with TLT is pretty good, as he can get all the damage through.

Last but not least, Jake with PTL, PRockets, and VI is amazing.

What is your opponent running?

I don't have a K-wing (yet), so TLT is out for me. I have tried PLT Poe, but I don't think I'm flying him well. This is probably my favorite list I've put together...

Poe - PLT, BB-8, Integrated Astromech

Corran - VI, R2-D2, FCS, EU

Prototype Pilot

-97 squad points

I've had this work okay before. If Corran gets position for double shots at range 1, he can kill a lot of stuff in one round. I absolutely suck at Poe, though, and know I need to get better at flying. He'll usually contribute to one good round of attack, then get run down by Fenn. I'm also fairly bad at figuring out how to use the Prototype Pilot effectively. I understand the concept of having him there to block, I just haven't done it effectively yet.

Edited by gennataos

Fearlessness rau gets punked super hard by biggs

You fly corran/poe w.e in front of biggs and rau still has to shoot the range 2 xwing

Just give biggs r5 from the xwing set and integrated from the t70

Load up corran and jam in a third ship

Edited by ficklegreendice

Fearlessness rau gets punked super hard by biggs

You fly corran/poe w.e in front of biggs and rau still has to shoot the range 2 xwing

Just give biggs r5 from the xwing set and integrated from the t70

Load up corran and jam in a third ship

I've thought about exactly this sort of thing. What about...

Biggs - R5, IA

Corran - VI, R2-D2, FCS, EU

Tycho - PtL, CR, A-WTP, Wired

Edited by gennataos

I don't have experience with Fenn, but the particular build you mentioned seems like it would hate a fat Han with Gunner/Luke. Fearlessness and the title won't proc if you don't have arc on him. And the combination of Han's ability and a gunner effect will push through those green dice.

I don't have experience with Fenn, but the particular build you mentioned seems like it would hate a fat Han with Gunner/Luke. Fearlessness and the title won't proc if you don't have arc on him. And the combination of Han's ability and a gunner effect will push through those green dice.

I've tried a Fat Chewie-ish list, but again, don't think I flew it well. I love the idea, though, and should probably try it again.

Ideally, I'd have 2-3 builds that I fly regularly to get used to them. Probably one with the Falcon, one with Biggs, and one ace-heavy (Corran + Poe?).

Fearlessness rau gets punked super hard by biggs

You fly corran/poe w.e in front of biggs and rau still has to shoot the range 2 xwing

Just give biggs r5 from the xwing set and integrated from the t70

Load up corran and jam in a third ship

I've thought about exactly this sort of thing. What about...

Biggs - R5, IA

Corran - VI, R2-D2, FCS, EU

Tycho - PtL, CR, A-WTP, Wired

Corran wants PTL.

Tycho wants VI, not Wired. You'll be focussed every turn anyway. Might be a few points over though.

If it is just you and your buddy, print lists using proxies. There are a number of great squadron builder websites.

Fearlessness rau gets punked super hard by biggs

You fly corran/poe w.e in front of biggs and rau still has to shoot the range 2 xwing

Just give biggs r5 from the xwing set and integrated from the t70

Load up corran and jam in a third ship

I've thought about exactly this sort of thing. What about...

Biggs - R5, IA

Corran - VI, R2-D2, FCS, EU

Tycho - PtL, CR, A-WTP, Wired

Corran wants PTL.

Tycho wants VI, not Wired. You'll be focussed every turn anyway. Might be a few points over though.

I would replace Wired with Rage on Tycho and just ignore all stress with him, focus token plus re-rolls of up to 3 attack dice is very nice when you don't have to worry about the stress buildup (aka what Tycho is made for). And yes swapping out VI for PTL on Corran is over on points. Although you could move the PTL from Tycho over to Corran and let Tycho be the PS10 or go for the one point initiative bid.

Edit: Oops just thought about the fact you won't have Rage since it's in the Jumpmaster expansion. So nevermind all of that. :(

Edited by bgrelle

Fearlessness rau gets punked super hard by biggs

You fly corran/poe w.e in front of biggs and rau still has to shoot the range 2 xwing

Just give biggs r5 from the xwing set and integrated from the t70

Load up corran and jam in a third ship

I've thought about exactly this sort of thing. What about...

Biggs - R5, IA

Corran - VI, R2-D2, FCS, EU

Tycho - PtL, CR, A-WTP, Wired

Corran wants PTL.

Tycho wants VI, not Wired. You'll be focussed every turn anyway. Might be a few points over though.

Yeah, that would put it a couple points over.

I see what you're saying on Wired, but it seems custom built for Tycho, allowing him to ignore Focus actions entirely and always have a Boost for maneuverability and either Target Lock when in good attack position or Evade when wheeling around to get that attack position.

Even if I had the points available for PTL on Corran, I'd have to take it off of Tycho, since I only have the one copy. It's probably a little silly to not proxy, but we still like to avoid it.

I would replace Wired with Rage on Tycho and just ignore all stress with him, focus token plus re-rolls of up to 3 attack dice is very nice when you don't have to worry about the stress buildup (aka what Tycho is made for). And yes swapping out VI for PTL on Corran is over on points. Although you could move the PTL from Tycho over to Corran and let Tycho be the PS10 or go for the one point initiative bid.

Edit: Oops just thought about the fact you won't have Rage since it's in the Jumpmaster expansion. So nevermind all of that. :(

Hah, yeah. We could go down the proxy path, but then we'll find ourselves just "net-decking" all of our lists, which neither of us want to do.

Edited by gennataos

What kind of player are you? Are you good at arc-dodging? If you're not good at arc-dodging then I don't think pouring tons of points into aces is a good idea. A naked Z-95 is an incredibly point efficient ship.

Here's an idea:

Bandit Squadron Pilot (12) x 2

Biggs Darklighter (26) X-Wing (25), R5 Astromech (1), Integrated Astromech (0)

Chewbacca (50) YT-1300 (42), Draw Their Fire (1), Jan Ors (2), Millennium Falcon (Evade Version) (1), Engine Upgrade (4)

You have four ships, and if needed Chewie can pull crits off of Biggs (or the other guys) to help keep them alive longer, and when Chewie gets the crit he just turns the card down. Jan can turn also focuses to evades.

What kind of player are you? Are you good at arc-dodging? If you're not good at arc-dodging then I don't think pouring tons of points into aces is a good idea. A naked Z-95 is an incredibly point efficient ship.

Here's an idea:

Bandit Squadron Pilot (12) x 2

Biggs Darklighter (26) X-Wing (25), R5 Astromech (1), Integrated Astromech (0)

Chewbacca (50) YT-1300 (42), Draw Their Fire (1), Jan Ors (2), Millennium Falcon (Evade Version) (1), Engine Upgrade (4)

You have four ships, and if needed Chewie can pull crits off of Biggs (or the other guys) to help keep them alive longer, and when Chewie gets the crit he just turns the card down. Jan can turn also focuses to evades.

Oh, wow, I really like this idea. I'll add it to my list of possibilities, thanks!

Try this:

Biggs Darklighter (26)
X-Wing (25), R5 Astromech (1), Integrated Astromech (0)

Corran Horn (42)
E-Wing (35), R2-D2 (4), Fire-Control System (2), Veteran Instincts (1)

Jake Farrell (31)
A-Wing (24), A-Wing Test Pilot (0), Proton Rockets (3), Push the Limit (3), Guidance Chips (0), Veteran Instincts (1)

Comes in at 99pts. 1pt for initiative. A PS9 and PS10, both things Fenn rau doesnt like, especially if he doesnt have initiative bid. Jake with prockets is nasty. If you move after Fenn with Jake, then Fenn is gonna get hurt, and with Corran double tapping, Fenn shouldnt live too long. Flying against slow lumbering YVs and whatnot, flank with Jake and joust with Biggs and Corran until Biggs drops. Make use of Corrans double tap while you have Biggs. Jake can easily get behind YVs and Khiraxz, etc. and stay there. Lights out for them. You dont have autothrusters, so TLTs should be a priority kill. Jake can catch em fast.

If you do get Heroes of Resistance, you can run something like this:

Poe Dameron (PS9 Version) (41)
T-70 X-Wing (33), Black One (1), BB-8 (2), Pattern Analyzer (2), Push the Limit (3), Integrated Astromech (0)

Rey (59)
YT-1300 (45), Veteran Instincts (1), Kyle Katarn (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Engine Upgrade (4)

Beefy, hard hitting list. Black one and BB8 on Poe will ensure there are no target locks on him or Rey, making them survive longer. PA on Poe lets him T-roll and focus. Rey is just gonna hit hard. Get range 1 with EU and go to work. You dont have Kanan, so slooping will stress you, but with Kyle Katarn, you get a free focus token next turn, even if you are blocked.

Edited by wurms

I've gotten into the game in the last month. I've done a ton of research, but I've actively avoided trying to find list ideas online until now. I have a buddy who is playing Scum, and he's just rolling me on a regular basis...to the point that I feel like I'm on the run all the time and not having any fun. I guess I just suck at list building, and likely at fly as well.

So, I'm hoping the community here can give me some hope. You're my only hope, X-Wing community! For those willing, can you show me some list ideas given my collection? Also, please give me an idea of how you would fly that list? The only caveats here is that I don't want to buy anything else for now and we don't want to proxy. I'd consider HotR, but really don't want to pick up an Epic for C-3P0 or R5-P9, or StarVipers for Autothrusters, etc. I know there are some pretty standard upgrades in other packs, but I have to stop the wallet-bleeding. Thanks in advance!

Collection:

Original Core Set

FA Core Set

X-Wing x1

Y-Wing x1

Millennium Falcon

A-Wing x1

B-Wing x1

Z98 Headhunter x2

E-Wing x1

T-70 X-Wing x1

Rebel Aces

Poe with bb8 and PTL is a ton of fun. Add a Y-wing with an ion turret to deal with Fen Rau. Throw a B-wing and an A-wing to finish it off.

Also I know you said you're watching your wallet but get a K-wing next. It is in my opinion the funnest ship in the game. To be able to do a three bank followed by another 3 bank and then drop a conner net on an unexpected foe all in the same turn is a pure joy.

Sooo...here's where I've landed thus far. I want to pick out one Falcon list and one or two of the others to start, fly them until I either get bored with them or can't make them work. Please vote for your favorites! Comments are still very much appreciated!

1) Han and Jake

Han Solo (46)

PtL (3), Cluster Missiles (4), Luke (7), Kyle Katarn (3), title (1), EU (4)

Jake (24)

Marksmanship (3), PRockets (3), Test pilot (0), VI (1)

Total: 99 - Thought here was to go straight into the fray with Han, attempting to arc dodge on the way through if possible, with Jake flanking and PRocketing the hell out of someone. Combo of Kyle and PLT would almost ensure that I get two actions per turn (1: PLT, 2: green->Kyle give focus + second action). I had leftover points, so I added Cluster Missiles. I know the timing for those and Luke...that if the first CM attack misses and I use Luke, that I wouldn't get the second attack. The combo should give me a decent chance to land two attacks, though.

I'm just kind of "meh" on this idea. Seems a lot dumped into Han, but I do like both at PS 9, which gives me positioning options between the two (which I'm not great at with a large ship)

2) Chewie and Friends
Chewbacca (42)
Draw Their Fire (1), Jan Ors (2), Millennium Falcon (Evade Version) (1), Engine Upgrade (4)
Biggs Darklighter (25)
R5 Astromech (1), Integrated Astromech (0)
Bandit Squadron Pilot (12) x 2
Total: 100 - I really like the idea of this, so I straight up stole it. The challenge here (for me) would be to keep focused fire after the first pass.
3) Han and Corran

Han Solo (46)

PtL(3), Luke (7), title (1), EU (4)

Corran(35)

VI (1), R2 Astromech(1), FCS (2)

Total: 100 - PS of 10 and 9 should give me a good shot at blowing up a prime target on the first pass. I'm not super excited about the R2 astromech, but there wasn't another single point out there which I liked better.

4) Biggs the Meathshield

Biggs (25)

R5 Astromech (1), IA (0)

Corran (35)

VI (1), R2-D2 (4), FCS (2), EU (4)

Tycho (26)

PtL (3), CR (-2), Test Pilot (0), Wired (1)

Total: 100 - Fairly typical Corran with Tycho being a flanking pain in the ass. I'm a fan of this because I think it'd be a lot of fun to fly. If I can learn to keep Tycho on anyone in pursuit of Corran after Biggs dies, I think it could do well.

5) Biggs the Meathshield II

Biggs (25)

R5 Astromech (1), IA (0)

Corran (35)

PtL (3), R2-D2 (4), FCS (2)

Jake (24)

VI (1), PRockets (3),

Total: 98 - Mostly same as above, only with Jake. The 98 total should keep Corran ahead of most other pilots my buddy would field. I think this Biggs/Corran combo is more reliant on doing some real damage on that first pass. I've thought about adding Munitions Failsafe (1), but it seems pretty likely that Jake would score a hit with PRockets, so that'd be a wasted point. I've also thought about flip-flopping PtL and VI on the two, but PtL and R2-D2 seem like such a good match.

6) SWAAARRRRMMM!

Bandit (12) x2

Rookie Pilot (21)

R2 Astromech (1)

Rookie Pilot (21)

R7-T1 (3)

Protype Pilot (17)

CR (-2)

Total: 100 - The best swarm I could come up with. I figured the A-Wings would be off to the side in an attempt to flank, while the Z95s and X-Wings maintained a formation. I'm not super excited by the astromechs, but they seem like a better use of points than ordinance. Also, I figure the Bandits will get busted up first, so those two astromechs will give the X-Wings extra maneuverability when the formation goes to **** and they have to start zooming off on their own.

Edited by gennataos

Regarding the swarm, I think you'd be better off subbing out a couple of those X-Wing with A-Wings, because the generic X-Wing are widely considered overcosted.

Try this instead, you get your five ships, two of which are harder to kill, and one of which is freaking Wedge!

Bandit Squadron Pilot (12) x 2

Green Squadron Pilot (21) x 2 A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Wired (1)

Wedge Antilles (32) X-Wing (29), BB-8 (2), Veteran Instincts (1)

If you had autothrusters I might change this up, but from what I see I think this would be good.

Oh, and if he really wants to put Finn in your face, then how about putting a Luke Skywalker Buzzsaw B-Wing in his:

Bandit Squadron Pilot (12) x 2

Green Squadron Pilot (21) x 2 A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Wired (1)

Dagger Squadron Pilot (34) + Fire-Control System + B-Wing/E2 + Luke Skywalker

Edited by Boba Rick

Regarding the swarm, I think you'd be better off subbing out a couple of those X-Wing with A-Wings, because the generic X-Wing are widely considered overcosted.

Try this instead, you get your five ships, two of which are harder to kill, and one of which is freaking Wedge!

Bandit Squadron Pilot (12) x 2

Green Squadron Pilot (21) x 2 A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Wired (1)

Wedge Antilles (32) X-Wing (29), BB-8 (2), Veteran Instincts (1)

If you had autothrusters I might change this up, but from what I see I think this would be good.

Oh, and if he really wants to put Finn in your face, then how about putting a Luke Skywalker Buzzsaw B-Wing in his:

Bandit Squadron Pilot (12) x 2

Green Squadron Pilot (21) x 2 A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Wired (1)

Dagger Squadron Pilot (34) + Fire-Control System + B-Wing/E2 + Luke Skywalker

I agree on the overcosted X-Wing, and I'm not opposed to dumping them. I only have one copy of both PtL and Wired, so I can't field two Green Squadron Pilots like that. i could kit out just one of the A-Wings like that and use it as more of a blocking flanker. I'd love to fly Wedge, but I suspect he'd have a difficult time surviving the first pass if receiving focused fire.

I like the idea of including a B-Wing and came up with this variant on your suggestion coming in at 99 points...

Bandit Squadron Pilot (12) x 2

Prototype Pilot (19) x 2 A-Wing (17) + Chardaan Refit (-2)

Keyan Farlander (45) + Push The Limit (3) + B-Wing/E2 + Luke Skywalker

Or a different tweak, also coming in at 99 points. This one could really thump Fenn, hard.

Bandit Squadron Pilot (12) x 2

Prototype Pilot (15) A-Wing (17) + Chardaan Refit (-2)

Green Squadron Pilot (21) A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Push the Limit (3), Wired (1)

Dagger Squadron Pilot (39) + Fire-Control System + Autoblaster + B-Wing/E2 + Luke Skywalker

When I'm short on cards, I just stick the upgrade card between the two lists to demonstrate that it applies to both.

Or you could go crazy with 6 ships and have fun watching them all blow up....

Blue Squadron Pilot (22) x 2

Bandit Squadron Pilot (12) x 2

Prototype Pilot (15) x 2 A-Wing (17), Chardaan Refit (-2)