Biggs with an EPT?

By gamblertuba, in X-Wing

With torp scouts being a thing of the past, I'm curious how often folks are running into situations where R4-D6 actually kicks in for Biggles. Still probably the best choice for Biggs droid buddy. But! Just for fun, what EPT would be most useful if you decide to trade in the other D6 droid and give Biggs an EPT?

Would have to be very cheap. Adaptability could make sense in some lists or against certain match-ups but doesn't seem like its worth the chance of avoiding damage. Cool Hand would be very intriguing if Biggs had a way to self-stress other than the K-turn. Determination might be a fun way to roll the dice. Crack-shot is probably a decent way to spend a point. Biggs usually gets to attack at least once...

I think we all know the best choice though... Expose.

I think EPT bot/Adaptability is often better than R4D6, and leaves you with the potential for the comedy applications of Zombie Biggs if your list can give away init - an entire crack swarm or both brobots having to waste their attacks on biggs after he's already dead and just waiting for his Simultaneous Fire is hilarious. Whereas his native PS of 5 isn't all that well populated, with only Ryad and GSVs being terribly common at the moment.

R4-D6 procs all the time now since homing missiles, fearlessness, and ghosts are still very much around. Especially against Fenn Rau. I wouldn't change it.

That's a nasty trick. Good thought.

Edited by Magnus Grendel

R4-D6 procs all the time now since homing missiles, fearlessness, and ghosts are still very much around. Especially against Fenn Rau. I wouldn't change it.

And with M9-G8 around the corner, it gives you another way to reduce stray criticals to hits (or theoretically remove them altogether, but that's a lot less likely).

I think EPT bot/Adaptability is often better than R4D6, and leaves you with the potential for the comedy applications of Zombie Biggs if your list can give away init - an entire crack swarm or both brobots having to waste their attacks on biggs after he's already dead and just waiting for his Simultaneous Fire is hilarious. Whereas his native PS of 5 isn't all that well populated, with only Ryad and GSVs being terribly common at the moment.

I'm wondering if this will get an FAQ eventually. Moves Biggs from annoying to ridiculously infuriating. Shooting at Biggs is one thing. Shooting at his exploded remains is flip-the-table.

Anyone else interested in a No Palp, No Biggs, No Zuckuss tourney?

Still with Bossk and homeing missiles, plus Defenders, r4-d6 is better long term through a tournament. Hes just mainly there to take damage.

Bossk really isn't that common.

I think EPT bot/Adaptability is often better than R4D6, and leaves you with the potential for the comedy applications of Zombie Biggs if your list can give away init - an entire crack swarm or both brobots having to waste their attacks on biggs after he's already dead and just waiting for his Simultaneous Fire is hilarious. Whereas his native PS of 5 isn't all that well populated, with only Ryad and GSVs being terribly common at the moment.

I'm wondering if this will get an FAQ eventually. Moves Biggs from annoying to ridiculously infuriating. Shooting at Biggs is one thing. Shooting at his exploded remains is flip-the-table.

Anyone else interested in a No Palp, No Biggs, No Zuckuss tourney?

I doubt it will be changed. It's not really broken and fixing it would either require writing a specific rule for Biggs or nerfing simultaneous fire for all ships since they'd no longer be able to use abilities after taking the final hit to their hull.

FAQ, pg. 20:

Q: When the Simultaneous Attack Rule keeps a ship in play
until it performs its attack, are all effects pertaining to that
ship still in play?
A: Yes. Effects from the ship’s pilot ability, Upgrade cards, Damage cards,
etc. are still active and may affect the game until it performs an attack, at
which point it is immediately removed

hmm, i never realized that was a thing. Course i dont think ive ever had that situation happen where simo fire applied to Biggs and i still had another ship to fire before he got his chance.

If you bring black crack swarm against AdaptaBiggs, you will never forget it.

I guess it's just another reason to consider initiative bid.

hmm, i never realized that was a thing. Course i dont think ive ever had that situation happen where simo fire applied to Biggs and i still had another ship to fire before he got his chance.

With the popularity of PS6 Defenders and Brobots and PS4 crackswarms, Adaptability makes it more likely to happen. There's not a lot of squads that bring multiple PS 5 ships.

GammaVets are about all that come to mind.

Which are either firing pitiful 2die attacks anyway or just ignore biggs thanks to the new TL interactions vs biggs.

Personally i prefer Ryad over the PS6 Glaives. Ive never understood why people value +1PS over that insane k-turn ability...its the same price! ive seen quite a few lists with double glaives and no ryad...why! lol

Determination is a fun as well, though the simultaneous fire thing is actually a very fun and stupid combo. I might do it if I had the points..

GammaVets are about all that come to mind.

Which are either firing pitiful 2die attacks anyway or just ignore biggs thanks to the new TL interactions vs biggs.

Personally i prefer Ryad over the PS6 Glaives. Ive never understood why people value +1PS over that insane k-turn ability...its the same price! ive seen quite a few lists with double glaives and no ryad...why! lol

Nobody ignores Biggs when he hangs with Black One and Wes.

GammaVets are about all that come to mind.

Which are either firing pitiful 2die attacks anyway or just ignore biggs thanks to the new TL interactions vs biggs.

Personally i prefer Ryad over the PS6 Glaives. Ive never understood why people value +1PS over that insane k-turn ability...its the same price! ive seen quite a few lists with double glaives and no ryad...why! lol

Vessery is also PS 6 and some people like have pilots at the same PS. You can either take a Glaive or Ryad with Adaptability to go with him. Or both.

Colonel Vessery (35)
TIE/x7 (-2)
Countess Ryad (34)
Adaptability (0)
TIE/x7 (-2)
Glaive Squadron Pilot (34)
TIE/x7 (-2)
Total: 97
Three points left to sprinkle on some Juke, Crack Shot, or Mk. II Engines.

That is true, i will admit i usually try to keep my ships the same PS if i can (imps anyway, rebels hell no)

Usually i only break that mentality if im short on points or an ability is just way too good to pass up. Ryad falls under the latter lol.

In fact my favorite list to run for semi-competitive fun is called "The Deadly 7s" which is Mithel, Scourge, Omega Ace, and Backdraft lol all PS7 pilots.

Edited by Vineheart01

Determination is a fun as well, though the simultaneous fire thing is actually a very fun and stupid combo. I might do it if I had the points..

That's the thing. Adaptability and R2-D6 is the same cost as R4-D6. Neither is guaranteed to matter every game so which one is better?

Determination is a fun as well, though the simultaneous fire thing is actually a very fun and stupid combo. I might do it if I had the points..

That's the thing. Adaptability and R2-D6 is the same cost as R4-D6. Neither is guaranteed to matter every game so which one is better?

Adaptability doesn't go away when you use the droid for IA, so I guess it's got that going for it. You do need to factor in the points spent on an initiative bid into the cost of going with Adaptability if you weren't taking one otherwise..

If you are expecting to hit multiple squads in a tournament that have a bunch of ships that are either PS4 or PS6, Adaptability and an Initiative bid might be the way to go. If not, I don't think it's worth it.

Edited by WWHSD

Keeping the EPT if IA ejects the droid is certainly useful. Which to use may be a coin toss the Adaptability shenanigans when dealing with multiple PS 6 or PS 4 ships could just be too much fan to pass up.

Determination is a fun as well, though the simultaneous fire thing is actually a very fun and stupid combo. I might do it if I had the points..

That's the thing. Adaptability and R2-D6 is the same cost as R4-D6. Neither is guaranteed to matter every game so which one is better?

I would say R4-D6 is probably more useful in general since even a humble academy Tie can potentially score 3 hits at R1. You may get unlucky and never have it trigger but it is never worthless. R2-D6+Adapbilty only works against a small subset of lists like Crack Swarms or Brobots. If you find yourself facing Palp-Aces or H8teful then it will do nothing.

r4-d6 is always the safe bet

especially if you trust green dice as I do. Everything on the table, from dengaroo to x7 defenders, will trigger that little guy

r4-d6 is always the safe bet

especially if you trust green dice as I do. Everything on the table, from dengaroo to x7 defenders, will trigger that little guy

When you have you come to this new position and revelation? Why, you've always despised R4-D6 in the past, insisting that we all take R5-P9 or R2-F2!

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JK

Draw Their Fire....

Draw Their Fire....

that's armada Biggs

since every X-wing squadron in armada is already Biggs, they gave him draw their fire :P

only he gets to distribute the DTF damage to another friendly "Biggs" because he's been taking Xizor lessons