Not fixing the T-65: creating it.

By GreenLantern1138, in X-Wing

Every Xwing in the movies, T65 or T70, uses torpedos. Trench run, Red Leader down to random smuck who joined the rebelion 5minute before the run "Red Five" used torpedos. Endor, wedge torpedos the north tower so the falcon can blow the reactor. And in Force awakens, every T70 salvos torpedos at the armored regulator, and Poe finishes off the building by fflying inside and salvoing off torpedo after torpedo.

Xwings should get a free torpedo.

Sure, but we never see a torpedo used against starfighters. That happens a lot in the PC games, and hence in the novels, but never on screen.

Every Xwing in the movies, T65 or T70, uses torpedos. Trench run, Red Leader down to random smuck who joined the rebelion 5minute before the run "Red Five" used torpedos. Endor, wedge torpedos the north tower so the falcon can blow the reactor. And in Force awakens, every T70 salvos torpedos at the armored regulator, and Poe finishes off the building by fflying inside and salvoing off torpedo after torpedo.

Xwings should get a free torpedo.

Sure, but we never see a torpedo used against starfighters. That happens a lot in the PC games, and hence in the novels, but never on screen.

Right, the title doesnt help you get a Target lock, you're still locked out of Guidance Chips by Integrated Astromech... but a free Proton, Ion, or Advanced torpedo can still wreck havoc if you happen to get a chance to use it.

I actually really like this title. It even opens you up to be able to take Experimental Interface with your integrated astromech, which could help some of those pilots who don't have an EPT slot to use one of the Action droids instead.

A T65 themed fix could revolve around the deflector shields being shifted to front or aft, lke in the Trench run at Yavin. Luke, or Red Leader (Dreis) says something along the lines of facing deflector shields aft (also I think the Ywings do the same when the turbolasers stop firing.

So maybe gaining a shield or defense dieagainst attacks in your arc, or out of arc, if stated which at the start of the turn or after activation of the ship.

Could be complicated, but a bit interesting and different from most suggestions.

I'm not sure it does. For a lesser price you could give current Biggs R2-D2: a single trigger would have the same effect. Nobody does that because it makes him cost too much for a PS5 X-wing that's going to be first to fall anyway.

Uhm … Nova Open Finals …

A T65 themed fix could revolve around the deflector shields being shifted to front or aft, lke in the Trench run at Yavin. Luke, or Red Leader (Dreis) says something along the lines of facing deflector shields aft (also I think the Ywings do the same when the turbolasers stop firing.

So maybe gaining a shield or defense dieagainst attacks in your arc, or out of arc, if stated which at the start of the turn or after activation of the ship.

Could be complicated, but a bit interesting and different from most suggestions.

Hmm.. new Action.... Like a huge ship reinforce, but you choose the front or rear arc?

Edited by Rodent Mastermind

Dual card. Side one: Deflectors double front. When defending and the attacker is in your primary arc, add one (evade) result. ACTION:Flip this card

Side two: Deflectors double back. When defending and the attacker is outside your primary arc add one (evade) result. ACTION: Flip this card

Could work in a lot of slots. Might make a good droid. It would bring a ton of durability to Rebel ships without actual regen. Corran might like it to much. Fun thought, but I am starting to think it would cost as much as R2D2 to not be over powered.

Dual card. Side one: Deflectors double front. When defending and the attacker is in your primary arc, add one (evade) result. ACTION:Flip this card

Side two: Deflectors double back. When defending and the attacker is outside your primary arc add one (evade) result. ACTION: Flip this card

Could work in a lot of slots. Might make a good droid. It would bring a ton of durability to Rebel ships without actual regen. Corran might like it to much. Fun thought, but I am starting to think it would cost as much as R2D2 to not be over powered.

I love this. The dual card concept is fine but I always hate the s-foils ideas.

I wonder if the outside your arc is too strong related to the front as it covers triple the area. Maybe add one evade front. change one dice to evade for back deflectors. That way there is much better parity between them... Otherwise I think I would just set it to the back and leave it there all game.

Edited by Rodent Mastermind

I wonder if the outside your arc is too strong related to the front as it covers triple the area. Maybe add one evade front. change one dice to evade for back deflectors. That way there is much better parity between them... Otherwise I think I would just set it to the back and leave it there all game.

I was thinking that as well, but if they are not in your arc you aren't shooting at them. If we are going to limit this to X-Wings then I think it would be fine. It keeps the low PS jouster in it longer to get a few more shots on those slippery arc dodgers.

I wonder if the outside your arc is too strong related to the front as it covers triple the area. Maybe add one evade front. change one dice to evade for back deflectors. That way there is much better parity between them... Otherwise I think I would just set it to the back and leave it there all game.

I was thinking that as well, but if they are not in your arc you aren't shooting at them. If we are going to limit this to X-Wings then I think it would be fine. It keeps the low PS jouster in it longer to get a few more shots on those slippery arc dodgers.

The enemy normally has more than 1 ship, and a lot of ships make it there job not to be in your arc.

Well I'm gonna try a fix I called s-foil. It's a dual card that works like this: When wings are closed you can perform a extra speed 2 maneuver, raise agility by 1 but reduce primary by 1. When wings are open you can perform a tallow move on speed 2. Also when stressed, you can add 1 red dice.

Edited by JimbonX

Mention this previously and then play tested it a little, works fine:

Random Astromech name: -1 points

During the combat phase, when attacking or defending, you may re-roll a number of dice equal to the speed manoeuvre on your dial.

Works fine. During testing, people took it on Biggs and he died roughly the same speed as he was with R2-D6, if not faster due to three to four dice attacks just ignoring his agility anyway.

Wedge became quite strong, both offence and defensively but without any regeneration or movement altering abilities and his need to stay at speed 2 or higher to really benefit, he was out flown eventually. (Maybe pilot error here though)

Corran was a beast, until you realised he couldn't regenerate and every hit punched through really, really hurt him. VI Corran didn't really have the action economy he needed. PtL kept him alive longer but also from turning around due to only ever doing 2 forward or 2 bank. Black Market Slicers also ruined him in a few games.

Luke was funny. Actually became very solid in defence with his ability. Someone took deadeye on him and pushed through a disgustingly consistent Proton Torp attack and weathered the storm of fire back. Was good to see.

Wes was good, of course although people often commented that they missed not having R2:A3 on him.

The initial joust where the X wings "accelerated to attack speed" was lethal and K turning afterwards actually put them almost on point with Defenders. However, when they had to slow roll to control the engagement, their re-rolls just weren't cutting it. Also being bumped and having to rely on just re-rolls was still a little inconsistent, you know how the dice gods can be sometimes.

Also, the loss of R2:A3, any form of regeneration, etc. kind of hurt so we found that giving it to only one pilot was the best way to go. TLT Y Wings sticking to Speed 3 was devastating at first. . . but then they seemed to lose every time due to people just closing the gap due to their predictability.

Change the cost to 0 and the extra upgrade to guidance chips.

There.

Mention this previously and then play tested it a little, works fine:

Random Astromech name: -1 points

During the combat phase, when attacking or defending, you may re-roll a number of dice equal to the speed manoeuvre on your dial.

Um, well typed and I guess playtested and recorded/reported; but I must say: "are you crazy?" That ability would have to cost the price of the ship. I ran this thought with a game yesterday just to see, and I did far better than your reporting, and I know I'm not a better pilot.

IA was released as the T-65's bump to attempt to cease the crying. T-65's are really good ships; world beaters? No, but they're not supposed to be; they're squad ships. Hero's of the Resistance bumped the X-Wing line's T-70 a bit and it is the cannon T-65 upgrade. Game-wise this ship has sailed, and it's getting comical.....akin to my Gunboat posts, haha! I can't stop laughing when I think some of these mods were promoted by game-lovers instead of T-65 honks. I love 'em; I fly 'em; but I don't whine about them.

Let's focus on bump-ups for the B-Wing, Punisher, and Kracreaxzeraxeraxe.....the X-Wing's fine:

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.....just can't post this enough, hahaha.