In response to the original post, I think any ship with one agility gets destroyed. The reason that ARCs are a thing is Biggs!
ARC 170 vs the G-1A
Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
You got it. It's all about dat wingspan.
Right guys?
I'd really like to see a G1-A with wings from either K-Wing or an ARC-170 modded onto it.
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Shamelessly taken from an x wing mod and repaint facebook group.
Can i like this twice?
The statline for that should be...
OVER 9000
Zuckuss + VI + FCS + Mist Hunter + TB cannon + maybe Ketsu Onyo crew is a decent pack-puncher that can get ignored if you bring even more can't-ignore ships like Fenn Rau and such.
On that note, one of my recent successful lists:
Fenn Rau : PTL, AT, Title (34 Points)
Old Teroch : VI, AT, Title (30 Points)
Zuckuss : VI, Electronic Baffle, Ketsu Onyo, Mist Hunter, Tractor Beam, Glitterstim (34 points)
Total: 98 points
This list has a lot of ways to screw with your head. All of these ships move at the same time and at PS9. Everything has repositioning capabilities. Teroch can take all of your defensive tokens. Zuckuss can pretty much always have the option to just get rid of stress, AND he can tractor beam you onto an obstacle or out of the way/in someone's face. AND you may not be able to remove those tractor beams. Fenn Rau and Old Teroch's favorite spot to be is staring you right in the face.
Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
You got it. It's all about dat wingspan.
Right guys?
I'd really like to see a G1-A with wings from either K-Wing or an ARC-170 modded onto it.
I'm laughing/smirking/cringing way too much right now.
That right there is THE fix in this game. WINGSPAN
Hmm, let's try it for the T-65.
it's gotta get behind the U-wing, though
the U-wing represents an unprecedented advancement in the science of wingspan
wingspan that moves
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The anti wingspan lobbies will be out in force. But who cares. Next on FFG's objectives should be expandable wingspan.
While I actually don't like Zuckuss and his drawback, I'm still in love with 4-Lom. I used him with Asajj and it works well. He can carry latts razzi as well, into a full control stress+tractor list.
Ofc they are totally different from the ARC.
In response to the original post, I think any ship with one agility gets destroyed. The reason that ARCs are a thing is Biggs!
Only while uboats were a thing. 1 agility isnt nearly as big a liability without the massive alpha strike. Ive been doig quite well with a triple arc list so far since the faq
Another thought I had:
The ARC and G-1A are very similar in that they will both melt to focus fire. The ARC typically manages this with Biggs and regen, the G-1A does so by staying lean/cheap for its punch and being paired with more obvious threats.
also high PS to shoot first
sometimes T-beam
I t-beam on average like once a game, but that one T-beam has always been game defining due to the damage it denied
I played a game where I successfully TB'ed Col. V twice with Zuckuss.... If I'd actually just made primary weapon shots, given what I rolled and what he rolled in return, I would have just killed him...
[snip]
wingspan that moves
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The anti wingspan lobbies will be out in force. But who cares. Next on FFG's objectives should be expandable wingspan.
Well... That Lobby is NOT doing a great job...
You can land 4 TIE/fos on dat wings...
Edited by OldparaZuckuss + VI + FCS + Mist Hunter + TB cannon + maybe Ketsu Onyo crew is a decent pack-puncher that can get ignored if you bring even more can't-ignore ships like Fenn Rau and such.
On that note, one of my recent successful lists:
Fenn Rau : PTL, AT, Title (34 Points)
Old Teroch : VI, AT, Title (30 Points)
Zuckuss : VI, Electronic Baffle, Ketsu Onyo, Mist Hunter, Tractor Beam, Glitterstim (34 points)
Total: 98 points
This list has a lot of ways to screw with your head. All of these ships move at the same time and at PS9. Everything has repositioning capabilities. Teroch can take all of your defensive tokens. Zuckuss can pretty much always have the option to just get rid of stress, AND he can tractor beam you onto an obstacle or out of the way/in someone's face. AND you may not be able to remove those tractor beams. Fenn Rau and Old Teroch's favorite spot to be is staring you right in the face.
Biggs is a recommended ARC wingman for a good reason!
I'm still not convinced about that - so far I've found Thane is a very good Biggs. Most recently my tripple ARCs ARCs Regen list beat Two ARCs+Biggs, with my Norra left unscathed at the end (and I aaaaaaalmost managed to keep Breylan alive too).
I've been enjoying a triple arc list as well. https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:18,-1,165,3:41:-1:;206:-1,167,60:41:-1:;207:-1,21,69:41:-1:&sn=Unnamed%20Squadron
In my version, thane hasn't had the biggs effect. So far people have been going for Braylen first due to the double stressing, which lets thane get focus/evade for attacks (and potentially boost into range 1 for the extra attack die too). Loses the doulbe regen your version has, but gets potentially offense from thane.
Perfect, if they DON'T target Thane then he punishes them, as you say
I think it depends what you're facing - some pilots are more scared of Stress than others.
With your Norra having Ezra her focus action isn't that important - any way you could make room for something that allows her a new action, like Vectored Thrusters?
That said, I decided I wasn't really using my own Vectored Thrusters, nor was I getting the most out of my Thane (he often went down before getting much use from Tail Gunner), so I'm going to try changing mine up a bit:
ARCs Regen (100)
Norra Wexley (38)
ARC-170 (29), R2-D2 (4), Push the Limit (3), Tail Gunner (2), Alliance Overhaul (0)
Thane Kyrell (32)
ARC-170 (26), R5-P9 (3), Recon Specialist (3), Alliance Overhaul (0)
Braylen Stramm (30)
ARC-170 (25), R3-A2 (2), Kyle Katarn (3), Alliance Overhaul (0)
Extra focuses for Braylen and Thane should boost offence quite nicely
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You might run into trouble if you face an opponent experienced with/against ARCs. Then he'll just go for Norra. I mean... if you have the opportunity to target Norra while your entire list is still alive it's pretty much always the right thing to do. In your list she has by far the greatest firepower both in front and especially from behind. She can also survive in the end game way better than either of the boys. On the other hand if the entire enemy list shoots at her, with a bit of luck they can evaporate her in a single turn. 2 turns tops. As annoying as Thane and Braylen might be, once she's dead and they've passed you, without tail gunners they'll struggle to hit things.
You might run into trouble if you face an opponent experienced with/against ARCs. Then he'll just go for Norra. I mean... if you have the opportunity to target Norra while your entire list is still alive it's pretty much always the right thing to do. In your list she has by far the greatest firepower both in front and especially from behind. She can also survive in the end game way better than either of the boys. On the other hand if the entire enemy list shoots at her, with a bit of luck they can evaporate her in a single turn. 2 turns tops. As annoying as Thane and Braylen might be, once she's dead and they've passed you, without tail gunners they'll struggle to hit things.Biggs is a recommended ARC wingman for a good reason!
I'm still not convinced about that - so far I've found Thane is a very good Biggs. Most recently my tripple ARCs ARCs Regen list beat Two ARCs+Biggs, with my Norra left unscathed at the end (and I aaaaaaalmost managed to keep Breylan alive too).
I've been enjoying a triple arc list as well. https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:18,-1,165,3:41:-1:;206:-1,167,60:41:-1:;207:-1,21,69:41:-1:&sn=Unnamed%20Squadron
In my version, thane hasn't had the biggs effect. So far people have been going for Braylen first due to the double stressing, which lets thane get focus/evade for attacks (and potentially boost into range 1 for the extra attack die too). Loses the doulbe regen your version has, but gets potentially offense from thane.
Perfect, if they DON'T target Thane then he punishes them, as you say
I think it depends what you're facing - some pilots are more scared of Stress than others.
With your Norra having Ezra her focus action isn't that important - any way you could make room for something that allows her a new action, like Vectored Thrusters?
That said, I decided I wasn't really using my own Vectored Thrusters, nor was I getting the most out of my Thane (he often went down before getting much use from Tail Gunner), so I'm going to try changing mine up a bit:
ARCs Regen (100)[/size]
Norra Wexley (38)
ARC-170 (29), R2-D2 (4), Push the Limit (3), Tail Gunner (2), Alliance Overhaul (0)
Thane Kyrell (32)
ARC-170 (26), R5-P9 (3), Recon Specialist (3), Alliance Overhaul (0)
Braylen Stramm (30)
ARC-170 (25), R3-A2 (2), Kyle Katarn (3), Alliance Overhaul (0)
Extra focuses for Braylen and Thane should boost offence quite nicely
![]()
Don't forget they're not limited to their rear arc, they can K-Turn (especially Braylen). Plus they still have a focus to crit from the rear arc, so they can still hurt (though admittedly not against high agility things, or things with free evade tokens).
Edited by mazz04lom with outlaw tech, ptl, title, fcs is an insane knife fighter. Get him into the mix and stuff will go down. Now that jumpers are gone he might just get into the furball. I love him hard 1ing, getting stress, giving it to his opponent and so on. He Can even do without ptl but its a Nice stress source to have and it ups dam output.
Why the negative around the G-1A and the B-wing? Give them advanced sensors for starters.
The B-wing can have an HLC which makes it one of the, if not THE, cheapest reliable cannon-carrier of the game.
They are murderous in epic.
The G-1A can´t have a cannon, but with, for instance, an added outlaw tech you have a ship which doesn´t have to fear red moves. They higher PS pilots you can equip with illicit cloaking devices for a few jumpy moves to catch opponents of guard. Something a B-wing can´t.
B-wings and G-1A are the same type of fighter or aren´t they?
Well... both actually.
With the Mist Hunter title they have very similar stats and actions. They also have the system upgrade slot and with advanced sensors negating much of the red moves on the dials they become solid fighters.
However, without the title it becomes a cumbersome thing. Looking at the crew slot and the size of the model you can see it actually has the characteristics of an attack shuttle. A group of small ships which basically shares the ability to carry crew and some tricks to negate whatever negative aspect was present in its design (as in in-universe design, not the design of FFG)
None of them are the same, but all have this shady origing of being designed as a shuttle first, fighter second.
Suddeny the G-1A is categorized into a group with the Rebel Phantom, the HWK-290, and even the Imperial TIE Phantom.
All started out as an in-universe small personel shuttle-design, but changed into a fighter of some sorts.
Without the title or vectored thrusters, the G-1A becomes akin to the Rebel Phantom. With cloaking device and stygium particle accelerators the G-1A moves more towards the TIE Phantom, as long as the cloaking device holds op that is.
With the title and advanced sensors it moves back towards the heavy fighter-type of the B-wing. A fighter, I might add, which can move from heavy fighter to small personel shuttle by adding the B-wing modification to allow it crew.
I am an avid fan of heavy fighters with 1 agility and 6+ hitpoints; Bombers, Defenders, Y-wings, B-wings, and the G-1A.
And also an avid fan of attack shuttles; TIE Phantom, Rebel Phantom, HWK-290, and G-1A
Their dials might be a challenge, but each has ways to work with the dials.
They are forgiving, customizable, and rarely blow up on the first exchange of fire (here´s looking at you Squint).
They form the mainstay of each factions´s collection in my posession.
Are they therefore the best choice?
Hell no!
They are the best choice for me.
Whatever the meta, with these ships I perform well. I the meta shifts to large ships, or swarms of small fighters I still have to play with the ships mentioned above instead of trying to follow the meta.
But that doesn´t work for all. One of my friends swears by flying A-wings, TIE Advanced Prototypes, and soon Fang-fighters too.. each of them a heavy interceptor with 3AG, 4 hitpoints, and the capability to carry prockets
Find what suits you and have fun, ignore what others think is the best, because maybe it is not the best for you