The rear arc counts for a lot.
ARC 170 vs the G-1A
I have been toying around with a few builds, I found something that surprised me, and that is there are only 5 Scum ships that can carry crew compared to 10 Rebel and 7 Imperial. There are some double ups of course, namely the Hawk and the Firespray. Maybe this is the reason Scum crew are awesome as they are limited who can take them?
I think I want to try out the G-1A, trying to keep the points down though is difficult. I love FGD's Arc list, which got me thinking about the G-1A. Cheers for your discussion everyone, has been some great points. Also, awesome paintjob Space, looks really good.
probably both to counter the fact that they have the best crew in the game (seriously so many scum crew are way too cheap for what they do) and also why the upcoming tugboat has a random crew lol.
I mean, pretty much all of their large ships technically should have 2 crew slots. But they'd be even more broken if they did. Imagine Dengar with 2 crews....
G1-A's are fun ships for casual play, the aces can get expensive really quickly. That is my big issue with them; it is hard to fit Zuckuss or 4-LOM in a list with other ships. When I have put them on the table I try to keep them as cheap as possible while still being effective.
Zuckuss would be seen more on the table if he wasn't so great as a crew option, he hits like a truck. I like VI, title, Dengar/K4, Tractor Beam, Collision Detector for 33 points. K4 is better for damage but Dengar is better against squirrelly aces. Four dice with a Focus and re-rolls give him a reliably three or four hits each shot and having the option to Tractor Beam a ship into a terrible position is always nice for just one point. I might add BMST to him to help scare away PtL Aces that he has a hard time catching in arc.
4-LOM is tricky, there are a few different ways to reliable stress him to trigger his ability but the two I like best are PtL and Stay On Target. PtL, title, Tractor Beam and FCS comes out to 33 Points, makes him tougher because he can take an Evade every turn without sacrificing his damage output much. I like Stay On Target, Outlaw Tech better because it is cheaper at 31 Points and Stay On Target makes him more maneuverable than he has right to be. You can toss FCS on him for some better damage output for 33 points or Adv. Sensors for better action economy for 34 points but that is an expensive ship that doesn't last very long under sustained fire. Keeping him cheap makes him a less desirable target and maybe he gets to live an extra round and toss out an extra stress.
Edited by Burius1981
4-LOM is tricky, there are a few different ways to reliable stress him to trigger his ability but the two I like best are PtL and Stay On Target. PtL, title, Tractor Beam and FCS comes out to 33 Points, makes him tougher because he can take an Evade every turn without sacrificing his damage output much. I like Stay On Target, Outlaw Tech better because it is cheaper at 31 Points and Stay On Target makes him more maneuverable than he has right to be. You can toss FCS on him for some better damage output for 33 points or Adv. Sensors for better action economy for 34 points but that is an expensive ship that doesn't last very long under sustained fire. Keeping him cheap makes him a less desirable target and maybe he gets to live an extra round and toss out an extra stress.
I keep wanting to try this build with 4-LOM but it's kind of pricey and I can't quite fit it into a list that I'm happy with:
Is that supposed to remind me of Cobra's (GI Joe) vehicle designs from the late 80's?
its the jeep from jurassic park.
It can't regenerate shields and still be particularly effective at killing things. GONK is good, but he costs actions which means unless you have PTL or EI or maybe FCS, he costs you shot effectiveness. And all those things are also very expensive in points, and the more points you throw on a fragile chassis, the less able it is to survive.GonkThere are five real issues with the G-1A:
- It can't regenerate shields.
4LOM
Wired
Sensor jammer
Gonk
EI
It's at defender levels of price but it'll reliably beat a defender 1 v 1. It's not top tier but it is good and surprisingly tanky. Alyways evade with the normal action. Wired sorts its offensive modifications.
Edited by Vargas79Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
I insist that you got that backwards.
Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
I insist that you got that backwards.
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Still cant get past the Anime cannons...
Edited by ArchangelspivStill cant get past the Anime cannons...I insist that you got that backwards.Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
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You're just jealous!
4-LOM is tricky, there are a few different ways to reliable stress him to trigger his ability but the two I like best are PtL and Stay On Target. PtL, title, Tractor Beam and FCS comes out to 33 Points, makes him tougher because he can take an Evade every turn without sacrificing his damage output much. I like Stay On Target, Outlaw Tech better because it is cheaper at 31 Points and Stay On Target makes him more maneuverable than he has right to be. You can toss FCS on him for some better damage output for 33 points or Adv. Sensors for better action economy for 34 points but that is an expensive ship that doesn't last very long under sustained fire. Keeping him cheap makes him a less desirable target and maybe he gets to live an extra round and toss out an extra stress.
I keep wanting to try this build with 4-LOM but it's kind of pricey and I can't quite fit it into a list that I'm happy with:
4-LOM (27)Push the Limit (3)Intelligence Agent (1)Advanced Sensors (3)Black Market Slicer Tools (1)Tractor Beam (1)Mist Hunter (0)Total: 364-LOM ends up with a stress token at range one of a ship with higher PS. He uses AS the following round to trigger BMST against the ship that he stressed before moving away. Intel Agent lets him barrel-roll into a favorable position based on where he knows his target is moving, possibly setting up a block. He's a bit too expensive for his gimmick and gives up a lot of slots that might be better used to increase his damage output.Maybe it's best just to keep him as cheap as possible, Wired, Zuckuss, and Collision Detectors puts him at 29 points. He's got enough red moves on his dial to give him stress when he needs it and if he's running with nothing but debris he can move through them without much concern.
I like the Wired-Zuckuss combo, keeps him fairly effective and cheap. I think cheaper is generally better because of how quickly they can get focused down with all the hyper accurate attacks in the wild now.
The real trick is figuring out a list where they fit in and everyone pulls their weight. I keep wanting to run Zuckuss and 4-LOM together, it seems like it could work. One hits like a truck and the other hands you stress partially dictating your maneuver dial. I have had a tough time nailing down a third ship that works well with those two.
Biggs is a recommended ARC wingman for a good reason!
I'm still not convinced about that - so far I've found Thane is a very good Biggs. Most recently my tripple ARCs ARCs Regen list beat Two ARCs+Biggs, with my Norra left unscathed at the end (and I aaaaaaalmost managed to keep Breylan alive too).
I've been enjoying a triple arc list as well. https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:18,-1,165,3:41:-1:;206:-1,167,60:41:-1:;207:-1,21,69:41:-1:&sn=Unnamed%20Squadron
In my version, thane hasn't had the biggs effect. So far people have been going for Braylen first due to the double stressing, which lets thane get focus/evade for attacks (and potentially boost into range 1 for the extra attack die too). Loses the doulbe regen your version has, but gets potentially offense from thane.
The G1-A was balanced against the B-wing, with a built in B-wing/E2 modification at the expense of the cannon slot and barrel rolls. It then (kinda) got the cannon slot and barrel roll back for an effective tax about equivalent to the B-wing/E2 price tag.
Unfortunately, this means to get it up to snuff you've paid two price hikes, and the B-wing chassis was only barely able to justify the first one to begin with. It has an extra point of Pilot Skill, sure, and it boasts a very, very, very slightly better dial... but that's it.
Which puts it at 'slightly less value than a B-wing', which would have honestly been OK back in, oh, wave 6 or so.
But then Jumpmasters and Defenders showed up, and wiped all B-wings from the board. The Jumpmasters are gone, now. But the Defenders are here, and they shall retain their crown of the joust for some time.
The aces have some potential, but as has been noted elsewhere, their crew equivalents are truly fantastic. Still, there may be life in ol' Mist Huntering 4-LOM yet if we're lucky... the amount of troll that ship can put out is simply unhealthy.
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You pay 1 point more to gain 1 PS, a crew slot, an evade slot, and the evade action. You lose the cannon slot and the barrel roll action. The PS5 version also gains an EPT over the PS4 b-wing. You aren't paying a tax for the built in e2 mod, it's just got different upgrades. Price-wise it's pretty much balanced to the b-wing.
Zuckuss and 4lom can both be quite good.
I like 4-LOM with Zuckess crew.
Biggs is a recommended ARC wingman for a good reason!
I'm still not convinced about that - so far I've found Thane is a very good Biggs. Most recently my tripple ARCs ARCs Regen list beat Two ARCs+Biggs, with my Norra left unscathed at the end (and I aaaaaaalmost managed to keep Breylan alive too).
I've been enjoying a triple arc list as well. https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:18,-1,165,3:41:-1:;206:-1,167,60:41:-1:;207:-1,21,69:41:-1:&sn=Unnamed%20Squadron
In my version, thane hasn't had the biggs effect. So far people have been going for Braylen first due to the double stressing, which lets thane get focus/evade for attacks (and potentially boost into range 1 for the extra attack die too). Loses the doulbe regen your version has, but gets potentially offense from thane.
Perfect, if they DON'T target Thane then he punishes them, as you say
I think it depends what you're facing - some pilots are more scared of Stress than others.
With your Norra having Ezra her focus action isn't that important - any way you could make room for something that allows her a new action, like Vectored Thrusters?
That said, I decided I wasn't really using my own Vectored Thrusters, nor was I getting the most out of my Thane (he often went down before getting much use from Tail Gunner), so I'm going to try changing mine up a bit:
ARCs Regen (100)
Norra Wexley (38)
ARC-170 (29), R2-D2 (4), Push the Limit (3), Tail Gunner (2), Alliance Overhaul (0)
Thane Kyrell (32)
ARC-170 (26), R5-P9 (3), Recon Specialist (3), Alliance Overhaul (0)
Braylen Stramm (30)
ARC-170 (25), R3-A2 (2), Kyle Katarn (3), Alliance Overhaul (0)
Extra focuses for Braylen and Thane should boost offence quite nicely
Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
You got it. It's all about dat wingspan.
Right guys?
Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
You got it. It's all about dat wingspan.
Right guys?
I'd really like to see a G1-A with wings from either K-Wing or an ARC-170 modded onto it.
Proven fact: wingspan = coolness.
*reminds oneself that he used to work on the U2* ok...not always...
Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
You got it. It's all about dat wingspan.
Right guys?
I'd really like to see a G1-A with wings from either K-Wing or an ARC-170 modded onto it.
I'm laughing/smirking/cringing way too much right now.
That right there is THE fix in this game. WINGSPAN
Hmm, let's try it for the T-65.
I've played a Palob manaroo Zuckuss list before deadeye nerf, with Zuckuss layout like this
Zuckuss (28)
Push the Limit (3)
"Gonk" (2)
Advanced Sensors (3)
Tractor Beam (1)
Mist Hunter (0)
Total: 37
It has alright PS, can stack regen and pack a punch. The regen + evade + bumping into people to decrease fire on him. I came to very close 2nd place in a small tournament with the list.
Why do you compare the two ships btw? The misthunter have more actions, a crew slot and a system slot, making it more of a b wing with evade token.
Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
You got it. It's all about dat wingspan.
Right guys?
I'd really like to see a G1-A with wings from either K-Wing or an ARC-170 modded onto it.
I'm laughing/smirking/cringing way too much right now.
That right there is THE fix in this game. WINGSPAN
Hmm, let's try it for the T-65.
it's gotta get behind the U-wing, though
the U-wing represents an unprecedented advancement in the science of wingspan
wingspan
that moves
Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
You got it. It's all about dat wingspan.
Right guys?
I'd really like to see a G1-A with wings from either K-Wing or an ARC-170 modded onto it.
Shamelessly taken from an x wing mod and repaint facebook group.
Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?
You got it. It's all about dat wingspan.
Right guys?
I'd really like to see a G1-A with wings from either K-Wing or an ARC-170 modded onto it.
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Shamelessly taken from an x wing mod and repaint facebook group.
That's glorious. Looks exactly like a cartoon version of an A-10.
Edited by WWHSD