ARC 170 vs the G-1A

By Archangelspiv, in X-Wing

Hey Ladies and Gents,

I was in the shower this morning, one of the two places I do my best X Wing thinking, and I was wondering why the ARC is awesome and the G-1A is pretty terrible. I thought I would come to one of my favourite think tanks and help me along with an answer.

They are both similar in stat line, price and Pilot Skill. Is it that the Scum dont have the regen ability of the Rebels? Or is it there are much better options in the Scum faction? Their dial is comparable, the ARC has a droid where the G-1A has a system slot and an illicit. I didn't think much of the G-1A due to heavy ordnance meta, but the same should be true of the ARC with their hulking 1 AGI.

So please help me out with a bit more in depth discussion on these 2 ships. To be honest, I don't think I have ever seen a G-1A put on a table in my area.

Arch

Edited by Archangelspiv

Arch, the ARC has 2 arcs...

There are five real issues with the G-1A:

  • It only has a forward arc compared to the ARC-170
  • It can't regenerate shields.
  • It lacks a means to draw fire away from itself. Biggs is a recommended ARC wingman for a good reason!
  • The combination of crew and astromech slots (like R3-A2 and Gunner) are dangerous, rather than just one or the other.
  • The G1-A's best pilots share unique names with two of the best crew cards that you really, really want for elsewhere in your squad.

In my area Zuckuss and the lesser Gand Findsmen are not that uncommon, granted at the moment ARCs are new so everyone wants to try them out. I suppose as usual your meta may vary!

As far as that ordinance problem you mentioned goes I think we can say the lack of Biggs made it harder to fly the G1 since the popular ARC lists have Biggs to keep them safe for a while. Note, however, that competitively this is no longer the case with the most recent FAQ change: Torp Scouts are gone AND ordinance is the one sure fire way around Biggs.

And then there's the dial, in my opinion they are not very equal: the ARC has more total maneuvers and more green maneuvers.

I think another issue is that the Mist Hunter title is unique. Barrel roll thrown in free with a tractor beam on a ship which doesn't otherwise have a cannon slot is a pretty good deal (even if you just consider it half-price vectored thrusters), but it's a shame you can only bring one.

The ARC does have a better dial with all those green banks. I've found Zuckuss with Adv. Senors, VI, & Dengar to be a hard hitter. for the G-1A He just can't cop much fire back.

The rear arc on the ARC does give it an edge in that maneuvering doesn't come into play as much for you, AND your opponent has to factor that rear shot into their own plans.

Well, one reason you didn't see a lot of the mist hunter was that it was part of a wave that included an ordnance alpha guaranteed to destroy one in a single turn.

And now that it doesn't have that predator it's...just a b-wing. in a meta that's not kind to b-wings. And, yeah, the named pilots are better as crew.

There are five real issues with the G-1A:

  • It can't regenerate shields.

Gonk

There are five real issues with the G-1A:

  • It can't regenerate shields.

Gonk

It can't regenerate shields and still be particularly effective at killing things. GONK is good, but he costs actions which means unless you have PTL or EI or maybe FCS, he costs you shot effectiveness. And all those things are also very expensive in points, and the more points you throw on a fragile chassis, the less able it is to survive.

Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?

Biggs is a recommended ARC wingman for a good reason!

I'm still not convinced about that - so far I've found Thane is a very good Biggs. Most recently my tripple ARCs ARCs Regen list beat Two ARCs+Biggs, with my Norra left unscathed at the end (and I aaaaaaalmost managed to keep Breylan alive too).

Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?

I respectfully disagree.

1bqn85gl.jpg

Edited by thespaceinvader

Isn't the main issue that the ARC is gorgeous and the G1-A..... isn't?

Yep. I only bought the ARC because the FFG model looks terrific...

Well, also Fickle's enthusiasm helped a little too :lol:

Edit: derp spanglish

Edited by Malasombra

Biggs is a recommended ARC wingman for a good reason!

I'm still not convinced about that - so far I've found Thane is a very good Biggs. Most recently my tripple ARCs ARCs Regen list beat Two ARCs+Biggs, with my Norra left unscathed at the end (and I aaaaaaalmost managed to keep Breylan alive too).

Glad to see it. I do find having three of them much more aesthetically pleasing.

Interesting build for Thane and Braylen. Interested to see how it works in practice. Don't you miss having a tactician or gunner on Braylen?

This is not always true. 4-LOM with PTL, Latts Razzi, Sensor Jammer, Cloaking Devic, Title and Stygium Particel Accelerator is quite expensive but extremely survivable while also very manoeuvrable.

You will need something to block these nasty high ps arc dodgers to let him shine, though.

I don't think enough people have tried out the G1-A. As it has already been stated, it was quickly overlooked by the Jumpmaster. I was playing a list with Zuckuss, Palob, and a Contracted Scouts that hit really hard. Throwing five dice at range one tears through stuff real quick, even if your opponent gets an extra green die. I have been working on a Attani Mindlink list with Zuckuss that ensures him evades to help keep him around longer.

The G1-A was balanced against the B-wing, with a built in B-wing/E2 modification at the expense of the cannon slot and barrel rolls. It then (kinda) got the cannon slot and barrel roll back for an effective tax about equivalent to the B-wing/E2 price tag.

Unfortunately, this means to get it up to snuff you've paid two price hikes, and the B-wing chassis was only barely able to justify the first one to begin with. It has an extra point of Pilot Skill, sure, and it boasts a very, very, very slightly better dial... but that's it.

Which puts it at 'slightly less value than a B-wing', which would have honestly been OK back in, oh, wave 6 or so.

But then Jumpmasters and Defenders showed up, and wiped all B-wings from the board. The Jumpmasters are gone, now. But the Defenders are here, and they shall retain their crown of the joust for some time.

The aces have some potential, but as has been noted elsewhere, their crew equivalents are truly fantastic. Still, there may be life in ol' Mist Huntering 4-LOM yet if we're lucky... the amount of troll that ship can put out is simply unhealthy. :D

Edited by Reiver

ARCs also have access to the rebel upgrades most similar to Palpatine ito how amazing they are

i.e, r2-d2 and r3-a2

the ARC is gorgeous, but it wouldn't be where it is without those two droids

the g1-a technically gets 4-lom and zuckuss crew, but those are far superior on large ships (well, zuckuss works wonders on palob, but 4-lom specifically is far superior on large ships due to ionization etc.)

Edited by ficklegreendice

I agree that people really haven't tried the G-1A out. I love both of these ships, and I think the ARC may have the greater impact on the meta. But people still assume that the G-1A is "the scum B-wing" and that it was "dead on arrival." This, despite the fact that numerous top cut lists in the last regional season included one (typically Zuckuss pilot, Tel/Zuckuss/Palob comes to mind).

The ARC-170 and G-1A share something very important in common, in my opinion: Natural access to some of the upgrade slots with the most "undercosted" upgrades in the game (meaning their effect is potentially much greater than the sum of their points, not that they need to be recosted). System/(scum) crew/illicit is potentially very powerful, and can be result in a ship that punches much above its weight. Same with crew/astro combo on th ARC.

Edit: Another thing about G-1A and B-wing comparison: The hull/shield distribution on the G-1A is better in a plasma and damage through shields heavy meta. The evade action also enhances the survivability. And because of the upgrade slots, and upgraded G-1A tends to be cheaper than an upgraded B-wing, especially when looking at the high ps pilots.

Edited by WAC47

4lom G1A is a good troll, that stress passing can be brutal, unfortunately only range 1.

If Gonk was only slightly better...

Zuckuss + VI + FCS + Mist Hunter + TB cannon + maybe Ketsu Onyo crew is a decent pack-puncher that can get ignored if you bring even more can't-ignore ships like Fenn Rau and such.

Don't you miss having a tactician or gunner on Braylen?

Short answer, yes, sometimes, just not enough to change it.

aux arc is the big one to me.

ive faced quite a few mist hunters. Theyre not that hard to evade so they cant hit you because theyre somewhat clunky and not super defensive either.

ARCs almost never end up with no shot.

Probably the most irritating a mist hunter has been is tractoring to counter my barrelroll i just did at range3. ARCs, especially with tailgunner, have a nasty habit of sneaking a crit on my face while completely evading me. People really dont value aux arcs that much since the firespray really cant abuse it...and thats why both my ARCs and TIE/SFs tend to rip people apart, everyone ignores the aux arc and expects me to turn around predictively. Nope! Im over here ready to fart on your dumb ship thats facing the wrong way.

Another thought I had:

The ARC and G-1A are very similar in that they will both melt to focus fire. The ARC typically manages this with Biggs and regen, the G-1A does so by staying lean/cheap for its punch and being paired with more obvious threats.

Another thought I had:

The ARC and G-1A are very similar in that they will both melt to focus fire. The ARC typically manages this with Biggs and regen, the G-1A does so by staying lean/cheap for its punch and being paired with more obvious threats.

also high PS to shoot first

sometimes T-beam

I t-beam on average like once a game, but that one T-beam has always been game defining due to the damage it denied