Dunhere, low threat, three heroes. Improvements?

By Flrbb, in Strategy and deck-building

Please leave a comment or two at my newest deck. It is a low threat Dunhere deck, 3 heroes with all the fany new cards.

http://ringsdb.com/decklist/view/3398/dnhere-tacteowyn-1.0

What I am most interested in: with what would you replace Treebeard (to expensive and evem for me that card feels like way to unthematic) and Northern Trackers (also expensive) when playing solo. For playing multiplayer I wrote so alternatives in the description myself. Did I miss any fitting cards to improve further???

Thanks in advance.

Edited by Flrbb

No resourceful? It might help you pay for some of that stuff.

You know what, this is something I have not seen on the site (by checking the lists): Glorfindel and Hands Upon the Bow. It is one of my favourite combos, and you only need Rivendell Bow to set it up when you already run Tactics. Then Fair and Perilous becomes so much more effective even as it can be used in questing, and you can thus keep pumping Glorfindel's willpower and attack simultaneously.

You know what, this is something I have not seen on the site (by checking the lists): Glorfindel and Hands Upon the Bow. It is one of my favourite combos, and you only need Rivendell Bow to set it up when you already run Tactics. Then Fair and Perilous becomes so much more effective even as it can be used in questing, and you can thus keep pumping Glorfindel's willpower and attack simultaneously.

What I was most curious about is Spare Hood & Cloak. Is that intended to move from Glorfindel (w. LOV) or Eowyn (w. Snowmane) to Dunhere when an enemy is in staging, and back when there's no enemy to fight?

I don't think Unexpected Courage is too expensive for a double-spirit lineup, and I don't think Treebeard is too expensive for any three-hero lineup (solo play). Leaving him out for thematic reasons is fine, but I doubt you can get better value for your resources anywhere, and given a high-wp, low-threat party you should have plenty of time to pay for and benefit from Treebeard.

Northern Tracker is equally high cost, but with less benefit. That seems like more of a sideboard card to me in a solo deck, to be used only for especially location-heavy quests. When you start questing at 7 in solo, location lock shouldn't be much of a problem, I think, especially when you also have the cheaper Rhovanian Outrider in your deck. Unseen Strike would also go very well in this deck, I think, giving Dunhere a big boost for the tougher enemies.

Quick Strike should be a 3x in this deck, I think. Dunhere can use it to clean out weak enemies in the quest stage. The new Battle-Fury isn't quite so compelling for Dunhere with his 1 wp, but even without the quest commitment it could be used after placing Secret Vigil, and could be useful for engaged enemies with Glorfindel or Eowyn using her once-per-game ability.

Spare Hood can be attached to a charcter, not only a hero. But yes, when no enemy is left in the staging area then moving them back.

You know what, this is something I have not seen on the site (by checking the lists): Glorfindel and Hands Upon the Bow. It is one of my favourite combos, and you only need Rivendell Bow to set it up when you already run Tactics. Then Fair and Perilous becomes so much more effective even as it can be used in questing, and you can thus keep pumping Glorfindel's willpower and attack simultaneously.

It is a powerfull combo. But you'll need 3 cards in your hand to make it work. That takes lots of turns...

3? The Bow and Hands already make it good, Glorfindel will thus attack by 4. And there are many ways to boost him. Unseen Strike is perfect for a low threat deck, for instance. I can tell you from experience, I pull this in about every game, although I play a different deck, with Beravor, but still, you should try and squeeze in some card draw anyway, so to set up a 2-card combo should not be hard. Plus, in any coop game, the Bow itself will be of great use, as you will engage enemies with the other deck and Glorfindel will want to join the action sniping them from afar (probably not like he used to join the action in the stories but anyway).

I liked to see the Spare Hood combo, having never used it myself.

You know what, this is something I have not seen on the site (by checking the lists): Glorfindel and Hands Upon the Bow. It is one of my favourite combos, and you only need Rivendell Bow to set it up when you already run Tactics. Then Fair and Perilous becomes so much more effective even as it can be used in questing, and you can thus keep pumping Glorfindel's willpower and attack simultaneously.

It is a powerfull combo. But you'll need 3 cards in your hand to make it work. That takes lots of turns...

3? The Bow and Hands already make it good, Glorfindel will thus attack by 4. And there are many ways to boost him. Unseen Strike is perfect for a low threat deck, for instance. I can tell you from experience, I pull this in about every game, although I play a different deck, with Beravor, but still, you should try and squeeze in some card draw anyway, so to set up a 2-card combo should not be hard. Plus, in any coop game, the Bow itself will be of great use, as you will engage enemies with the other deck and Glorfindel will want to join the action sniping them from afar (probably not like he used to join the action in the stories but anyway).

I'm guessing the 3rd card is LoV because you'll probably be aggressively mulliganing for that as well.

Fair. But I repeat, I have played maybe a hundred games with the deck (Beravor, Éowyn, Glorfindel), and I am positive I played at least one Hands in 85% of those, but I would guess it is actually much higher than that. In my last game, finished an hour ago, I played 3 Hands, ones with Fair and Perilous, once with Unseen Strike, once with Tale of Tinúviel, Glorfindel always striking for at least 7.

But I see the difference may indeed be Beravor. And the fact my deck is totally focused on Glorfindel's attack, whilst a deck with Dúnhere would not. Also, I play coop, so I mostly worry not about defending with this deck, which is why Rivendell Bow is such a winner of a card.

I'm building a similar deck, but with Spirit Merry instead of Glorfi.

I'm guessing the 3rd card is LoV because you'll probably be aggressively mulliganing for that as well.

No and yes. As I want to keep my thread low and I don't have LoV, I probably won't quest with Glorfindel. In that case he would be ready to attack.

First the good news:

Unssen Strike is not restricted, so when you have that in your hand, you can use it with any strong attacker. In this case either Glorfindel or Dunhere.

But. Bad news, so to say:

Glorfindel is not ranged. Making your mentioned combo work you definitly need Rivenbdell Bow (1), then you will need Hands upon the Bow (2) itself and because that would be only 4 attack, which nowadys won't kill anything. So you want at least one other card (3); either any weapon(s) or Unseen Strike or maybe Fair and Perilious.

In this deck weapons tend to go on Dunhere first. So basically it is the 3ed weapon you get into your hand wich will boost this combo. Until you have Rivendell Bow (which isn't madatory, as Dunhere is your main attacker) every copy of Hands upon the Bow and Fair and Perilious will cram/block your hand.

Long story, short:

While beeing a good combo in general, I'd say it takes to much to set it up in this deck.

Edited by Flrbb

I'm building a similar deck, but with Spirit Merry instead of Glorfi.

Then you need not as much cards for lowering the thread as I do. :)

I thought about Merry, too. I decided against him; to have him worth "not questing, waiting to reveal a enemy" that hero is more a multiplayer one. (How often you reveal not a single enemy a round in a solo game...) But then, Merry can only reduce only your threat. In late game the enemies will engage the other players, leaving Dunhere without things to do. Wasted.

Merry's best friend (without Lore and Fast Hitch) is Hobbit Pony, a 0-cost attachment that lets him commit to the quest after staging. This allows you to wait for enemies and still quest if they didn't show up -- and also allows you to avoid when-exhausted or while-questing treacheries with the very squishy hobbit. I find early I usually want to quest anyway, so waiting for Hobbit Pony to show up isn't much of a burden.

Long story, short:

While beeing a good combo in general, I'd say it takes to much to set it up in this deck.

Yes, you are right. It is a great combo, not just a good one, but perhaps not for this deck. As I said above, it fits a deck where Glorfindel is your primary attacker, and in such a deck, he gets to attack levels where he smashes through enemies in little time (Fair and Perilous being a shine card there). But if you build Dúnhere first, and if you at the same time, have less card draw than I am used to, then it becomes a different story.

Unseen Strike may be one of the most underrated cards. I had a good use of the card even in a deck with Tactics Boromir that doesn't really shine by keeping the threat low. Because the trend of newer quests is not only of having tougher enemies but also enemies with high threat. The great thing about Strike is the cost of 0, thus even in a deck with only a single Tactics hero, you are capable of playing a weapon, Strike down a tough enemy and use Foe-Hammer to collect cards. With Glorfindel and Elven Spear which I use, it all actually costs 0 resources, and the attack of 6 still fells a lot of enemies, as proven by statistics.

Edited by Fingolfin Fate

idk - when I think about 3 hero deck like this, I think about Haldir + Tact Eowyn + Spir Glorfindel.

Haldir gives you green, which gives you more card draw to get to those light of valinor and +2 attack weapons quicker, as well as adds asfaloth to the deck, which is the best and cheapest location clearing card in the game (especially solo)

The Spear of the Mark gets replaced with Bow of Galahadrim, which combined with Dagger of Westerness gives you the same weapon situation you have.

Extra cards which can also help further are - Noiseless Movement, Ranger Bow, Wingfoot, and Dunadain Hunter which works well with Ranger Bow and enables Secret Vigil (don't have to keep an enemy out if you're ahead)

I know changing a hero is a big change, but this is what I would do. It does split you to 3 resources, but a lot of cards are free / cheap in the deck, so I don't think having 2x of any hero is too important.

You can even put a Rivendell Blade on Haldir and Straight shot a Mumak!

I don't want to derail your thread, but this type of deck is something I've liked, but haven't been able to build well. I only just got my Flame of the West, and am excited to use Tactics Eowyn (previously used Tactics Merry, this is a big upgrade). This is what I am going to play with inspired by your deck. Asfaloth costs 2, but the cost of everything else is 1 if you are in secrecy. I hope this makes playing with 3 different spheres easier.

Éowyn Glorfindel Haldir of Lórien

Edited by shosuko

Secret Vigil is a good idea for this kind of deck!

Merry's best friend (without Lore and Fast Hitch) is Hobbit Pony, a 0-cost attachment that lets him commit to the quest after staging. This allows you to wait for enemies and still quest if they didn't show up -- and also allows you to avoid when-exhausted or while-questing treacheries with the very squishy hobbit. I find early I usually want to quest anyway, so waiting for Hobbit Pony to show up isn't much of a burden.

I think sp Merry is a great addition to this deck because you stay in secrecy for the first turn, and you don't have the stress of NEEDING LoV opening hand to allow Glorfindel to quest. That also makes the deck more multiplayer friendly as you aren't competing for sp glorfindel which a lot of decks like since it helps them with threat even if they don't care about secrecy. With tac Eowyn you really shouldn't need a backup attacker, if someone gets through you can use her ability. If they get through again, you may be failing the quest anyway haha.